Dedicated Game Server Hosting and Scaling for Multiplayer Games on Kubernetes
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This should have a check on it anyway, but I went hunting
as I was wondering if this might be the cause for #414
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README.md

Agones

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Agones is a library for hosting, running and scaling dedicated game servers on Kubernetes.

Agones, is derived from the Greek word agōn which roughly translates to “contest”, “competition at games” and “gathering”. (source)

Disclaimer

This software is currently alpha, and subject to change. Not to be used in production systems.

Major Features

  • Be able to define a GameServer within Kubernetes - either through yaml or via the API
  • Manage GameServer lifecycles - including health checking and connection information.
  • Client SDKs for integration with dedicated game servers to work with Agones.

Why does this project exist?

For more details on why this project was written, read the announcement blog post.

Requirements

Installation

Follow these instructions to create a cluster on Google Kubernetes Engine (GKE), Minikube or Azure Kubernetes Service (AKS), and install Agones.

Usage

Documentation and usage guides on how to develop and host dedicated game servers on top of Agones.

Quickstarts:

Guides

Tutorials

Reference

Examples

Advanced

Third Party Content

Get involved

Code of Conduct

Participation in this project comes under the Contributor Covenant Code of Conduct

Development and Contribution

Please read the contributing guide for directions on submitting Pull Requests to Agones.

See the Developing, Testing and Building Agones documentation for developing, testing and building Agones from source.

The Release Process documentation displays the project's upcoming release calendar and release process.

Agones is in active development - we would love your help in shaping its future!

This all sounds great, but can you explain Docker and/or Kubernetes to me?

Docker

Kubernetes

Licence

Apache 2.0