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# Copyright 2018 Google Inc. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# Full example of a FleetAllocation - this is used to allocate a GameServer
# out of a Fleet so it can be handed to a set of players to play on.
#
apiVersion: "stable.agones.dev/v1alpha1"
kind: FleetAllocation
metadata:
# FleetAllocation Metadata
# https://v1-9.docs.kubernetes.io/docs/reference/generated/kubernetes-api/v1.9/#objectmeta-v1-meta
# We recommend using the following to generate a unique name when creating FleetAllocations
# This will need to be created with `kubectl create` if using the command line tooling
generateName: fleet-allocation-example-
spec:
# The name of the fleet to allocate from. Must be an existing Fleet in the same namespace
# as this FleetAllocation
fleetName: fleet-example
# Custom metadata that is added to game server status in the moment of allocation
# You can use this to tell the server necessary session data
metadata:
labels:
mode: deathmatch
annotations:
map: garden22
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