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<Missions>
<Set Name="Shadows of Brimstone (Basic Missions)" Id="1" OtherWorld="Mine">
<Mission Number="1" Name="For a Few Dark Stone More" Location="Mine" Page="20" Intro="Sitting in a saloon one afternoon, you overhear talk of a local mine up in the hills that has a large deposit of Dark Stone, just waiting for someone to come and claim it. It sounds too good to be true... and it probably is, but the old prospector swears up and down that he would go claim it himself if he were twenty years younger.&#xA;It's not hard to figure out which mine system he's talking about based on the landmarks he mentions, and though the other patrons he tells just dismiss him, this could be the big score you've been looking for." />
<Mission Number="2" Name="Exploration" Location="Mine" Page="21" Intro="You have been hired by a foreign investor to investigate and explore a claim that he has just purchased in the area. He will pay you well if it pans out to be half as good a deal as he was lead to believe.&#xA;All you have to do is see how big the mine really is and clean out any unsavory squatters that have moved in. Sounds simple, right? It always does." />
<Mission Number="3" Name="Seal the Void Gate" Location="Mine" Page="22" Intro="A stable Void Gate has opened deep in a nearby mine and all manner of horrific monstrosities are pouring out! Finding a way to seal the gate within an ancient occult tome, the local Holy Man lead a group down into the mine a few days ago to try to put a stop to the rampage. They have not been heard from since, and the waves of creatures are getting stronger and more frequent. Something must be done, or this entire area will be overrun in a matter of days!" />
<Mission Number="4" Name="Search Party" Location="Mine" Page="23" Intro="Dragged off in the night, one of the local frontier folk has gone missing, and there are signs of a struggle leading into the hills. No one else around these parts is willing to do anything about it, due to the sheer number of vile creatures roaming those hills, but you can't bring yourselves to simply walk away. Not this time." />
<Mission Number="5" Name="Escape" Location="Mine" Page="24" Intro="Something went terribly wrong after that last mission and now you're deep in the mines and surrounded! You must find a way out before you are overwhelmed and devoured by the Darkness that is chasing you!" />
<Mission Number="6" Name="Blow the Mine" Location="Mine" Page="25" Intro="That's it! There are just too many Gates opening up and creatures coming out of the local mine to handle. When one Gate closes, two more open up around it! There's only one thing for it, you'll have to blow the mine! Collecting up all the heavy-duty explosives the local Frontier Town has to offer, you set off into the depths to find a couple of good spots to plant the charges that will collapse the entrance tunnels for good. Of course, the only trick is that you also have to get out before it blows. This one's gonna be close!" />
</Set>
<Set Name="Swamps of Death" Id="2" OtherWorld="Jargono" BggUrl="https://boardgamegeek.com/boardgame/150997/shadows-brimstone-swamps-death">
<Mission Number="1" Name="Night of the Dead" Location="Mine" Page="27" Intro="An old burial site has been uncovered down in a nearby cave system and folks have been picking around where they shouldn't be, disturbing the dead. Now the corpses have risen up from their graves and are flooding out of the caves, hungry for the flesh of the living." />
<Mission Number="2" Name="Seal the Hell Pit" Location="Mine" Notes="Fixed Map" Page="28" Intro="While digging a new mine up in the hills, the crew uncovered a seemingly bottomless pit. After several attempts to find the bottom, they concluded that it was best to just cover over it and move on. But the pit, it would seem, had other plans. Bursting through the boards they tried to block it off with, the souls of the damned have erupted from below, and now pour freely into our world! This Hell Pit has to be sealed up for good... and fast!" />
<Mission Number="3" Name="The Lost Journal" Location="Mine" Notes="Fixed Map" Page="30" Intro="While talking to the local newspaper man in town, he tells you that he thinks he has finally worked out the location of the Lost Journal; a legendary missing volume in the notes of Doctor Hedgebrook, the first man to travel through a gateway to another world, and make it back alive. If true, it could be worth a fortune!" />
<Mission Number="4" Name="Swamps of Death" Location="Mine,Jargono" Page="33" Intro="Rumors have been swirling that a mine has been found with a stable gateway leading to another dimension! A murky swamp world, overrun with giant insects and man-eating plants, as well as the sunken ruins of ancient primitive cultures! There are tales of half-sunken temples filled with gold, and springs with magical healing properties; a fountain of youth hidden away in the deep parts of the swamp. Of course, there are also stories of vicious serpentmen tribes and massive reptilian creatures that stalk the thick, swampy forests. But, for a chance at riches and immortality, it could just be worth the risk." />
<Mission Number="5" Name="Cursed Idol" Location="Mine,Jargono" Page="24" Intro="While in the Saloon, an old prospector hobbles up to you and asks for your help.&#xA;&quot;It's my fault! It's all my fault! I brought back this here ancient statue I found on an expedition to another world. At first, I was overjoyed by the find! I mean, that thing has got to be worth a fortune, right? But ever since I took the damned thing, it's been nothing but trouble. My horse done keeled over and died on the trail, I was ambushed by demons on the way into town, and ever since I've been back, things have started going wrong for this whole place! We've been hit by three Void Twisters in the last week! It's cursed I tells ya'! I mean, I know I shouldn't have taken it from that ancient burial ground in the swamps, but I didn't think it would actually be cursed! I gotta put this thing back where I found it, before it kills us all. I would do it myself, but I broke my leg walking down the street... just walkin' down the damn street! You gotta help me!&quot;" />
<Mission Number="6" Name="Temple of Dread" Location="Mine,Jargono" Page="35" Intro="A lone survivor stumbled into town this morning, babbling incoherently about his posse gettin' massacred, and an ancient temple in the swamps. Coaxing more information out of him, it would appear that his group discovered a massive temple ruin through a portal, half-sunken into the swamp, and full of wondrous relics and treasures beyond reckoning. It's hard to tell exactly where it is located from his description, but you definitely have enough to go in the right direction. With a far-off look, the man just keeps repeating the same phrase... and it chills you to the bone. &quot;There's only death there! It's a... Temple of Dread... Temple of Dread... Temple of Dread.&quot;" />
</Set>
<Set Name="City of the Ancients" OtherWorld="Targa" Id="3" BggUrl="https://boardgamegeek.com/boardgame/146791/shadows-brimstone-city-ancients">
<Mission Number="1" Name="Terror in The Night" Location="Mine" Page="26" Intro="Last night a massive, lumbering demon emerged from the mines and carried off one of the townsfolk into the hills, leaving a trail of broken and twisted bodies in its wake, as the local lawmen tried to stop it. Now everyone is too afraid to go down into the mines after it... and they should be. The one survivor from the attack gave a description of a massive and brutal creature, unlike any seen before in these parts." />
<Mission Number="2" Name="Stop the Ritual" Location="Mine" Notes="Fixed Map" Page="28" Intro="Rumors have been swirling about a secret cult down in the mines that worship the dark gods of old. The tales tell of human sacrifice and summoning rituals designed to break down the barriers between worlds and bring demonic creatures through. If true, this has to be stopped!" />
<Mission Number="3" Name="Last Stand" Location="Mine" Notes="Fixed Map" Page="30" Intro="Trapped in the mines, enemies pour in from all sides! You have but one choice... Fight! Fight for your lives! There is no escape, only victory, or death. Things have never looked quite this grim before, but there's no time to think about that now... HERE THEY COME!" />
<Mission Number="4" Name="City of the Ancients" Location="Mine,Targa" Page="33" Intro="Rumors have been swirling that a mine has been found with a stable gateway leading to a frozen-over alien world, and an ancient, lost city covered in ice! There are stories of untold riches there and mechanical device of super-science, beyond anything anybody has ever seen. Of course, there are also tales of hideous monsters and massive automatons that stalk the cold corridors of the crumbling city. But those are all just rumors... right?" />
<Mission Number="5" Name="Overload" Location="Targa" Page="34" Intro="While exploring the ancient, frozen ruins of the Targa Plateau, you have accidentally tripped some sort of chain reaction. The ancient boilers in this part of the city are overloading and set to blow! Echoing through the halls, you hear a recorded alien voice that can only be a warning of the imminent meltdown to come, and a countdown to destruction!" />
<Mission Number="6" Name="Frozen Expedition" Location="Mine,Targa" Page="35" Intro="A recent expedition to the Targa Plateau brought back a small collection of ancient, frozen creatures to study. But they have begun to wake up... and attack! The expedition's notes were lost and scattered when the group was attacked in the Other World, but those journal pages may hold the key to how to stop these creatures before the whole town is destroyed." />
</Set>
<Set Name="The Caverns of Cynder" Id="4" OtherWorld="Cynder" BggUrl="https://boardgamegeek.com/boardgameexpansion/178820/shadows-brimstone-caverns-cynder-expansion">
<Mission Number="1" Name="Cracks in Reality" Location="Mine" Page="5" Intro="Down in one of the local mines, cracks have opened up in the very fabric of space and time and are pouring Void energy out into the world. This is having a terrible effect on the nearby towns and ranches, mutating the cattle out of control and driving men mad!&#xA;One of the frontier Blacksmiths in town tells you that he believes he has created a set of runes, imbued with Dark Stone, that could be used to seal these cracks! If you can fight your way through the hordes of creatures and find all of the cracks in reality, you may just be able to save these people before the cracks expand and consume the whole area." />
<Mission Number="2" Name="Defend the Bridge" Location="Mine" Notes="Fixed Map" Page="6" Intro="A wave of creatures is headed this way, intent on bursting out of the mine and wreaking havoc across the countryside! Only one thing stands in their way, a lone rickety bridge; the only way across a dark chasm near the mine's entrance. This is where you must make your stand... or die trying! HERE THEY COME!!!!" />
<Mission Number="3" Name="Dark Deal" Location="Mine" Page="8" Intro="As the sun sets, dark clouds swirl over the town and lightning strikes all around! A local farm boy, out of breath from running, shouts that one of the locals has gone mad and run off into the mine. &quot;He's makin' a deal! He's selling us all out to some demon so he can get rich!&quot;" />
<Mission Number="4" Name="Fire and Ash" Location="Mine,Cynder" Page="9" Intro="Rumors have been swirling that a mine has been found with a stable gateway leading to another dimension! A smoldering lava world, ruled over by an ancient evil and filled with flows of molten magma and burning lakes of fire. Where Dark Stone melts into liquid and the air you breathe practically burns to the touch! There are stories of dark, sprawling temples devoted to the ancient god Beli'al, watched over by massive stone statues and home to untold treasures, collected from across all of space and time! Of course, there are also tales of hulking monsters made from the very rock and lava itself, and horrific torture chambers filled with chains and brutal tools of torment. It is said that there are entire caverns filled with row upon row of rusty cages, home to lost souls lured by their lust and greed, now waiting to be devoured by the Lord of Cynder, Scourge of Worlds, Last Remaining of the Shadow Kings... Beli'al. But those are all just rumors... right?" />
<Mission Number="5" Name="Hunt for The Dark Stone" Location="Mine,Cynder" Page="10" Intro="While visiting the local Blacksmith to browse his wares, you overhear him telling a group of miners about a new material brought back from another world. He calls it, Liquid Dark Stone. It is the most pure form of Dark Stone yet discovered and thus far has only been found in the inhospitable lava world of Cynder. He offers the men top dollar to find their way into that world and bring back a load of this Liquid Dark Stone for him. Laughing at him, the miners simply say, &quot;There ain't no reward big enough for us to git' burnt to a crisp in some crazy fiery hell put! Yer' Outta' yer damn mind!&quot;&#xA;As the miners leave, the Blacksmith turns his attention to your group, with a smile." />
<Mission Number="6" Name="Broken Seals" Location="Cynder" Page="11" Intro="Something has awakened deep in the Caverns of Cynder, an ancient evil that desires above all else to be free of its hellish prison! The most recent series of gates that opened into Cynder have weakened the magical seals that hold it captive. Massive quakes shake the hills to the very foundation of the Earth, and nearby towns have begun to collapse into the pits of fire that have cracked open in the desert floor.&#xA;The magical seals must be found and repaired before the beast is able to break free and bring about a fiery Armageddon unto the world!" />
</Set>
<Set Name="Frontier Town" Id="5" BggUrl="https://boardgamegeek.com/boardgameexpansion/183017/shadows-brimstone-frontier-town-expansion">
<Mission Number="1" Name="Shootout in the Streets" Location="Town" Page="11" Intro="&quot;It's time to settle this, once and for all!&quot; A local gang of bandits has called out your Hero Posse. They've come into town this morning, looking for a fight... I suggest you give them one." />
<Mission Number="2" Name="Hanging High" Location="Town" Page="12" Intro="&quot;Looks like a good day for a' hangin'!&quot; A group of corrupt US Marshals have taken an innocent townsperson into custody, blaming him for their own nefarious crimes. As the morning of his public hanging arrives, the rest of the town looks on in despair. If only someone would stand up to these dirty law men, and bring justice back to this town!" />
<Mission Number="3" Name="Bank Robbery" Location="Town" Page="14" Intro="&quot;There's a hold-up goin' on over at the bank! It's a bunch of armed gunmen that have blown the safe, and I think they've taken hostages! The local law men aren't equipped to handle this big a gang of bank robbers. It looks like they might need some help!&quot;" />
<Mission Number="4" Name="Jail Break" Location="Town" Page="15" Intro="&quot;They're comin'! They're comin' for him! His gang is comin' to break him out!&quot; The high-profile prisoner, locked in the sheriff's jail, smiles at you with a wink, &quot;Now you boys are in for it!&quot;" />
<Mission Number="5" Name="Town Overrun" Location="Town" Page="16" Intro="The Town is under attack from all sides! Creatures and Demons are pouring in, sweeping through the streets and carrying townspeople into the night! Someone needs to stand against this darkness, or this Town will be lost!" />
<Mission Number="6" Name="High Noon Duel" Location="Town" Notes="Solo" Page="18" Intro="The sun is high in the sky and there's a stillness in the air. Challenged to a duel in the street by one of the locals, you face off a few paces from one another, townsfolk watching from windows and doorways, fingers twitching over holstered weapons. The church bell rings... it's time." />
</Set>
<Set Name="Trederra" Id="6" OtherWorld="Trederra" BggUrl="https://boardgamegeek.com/boardgameexpansion/181561/shadows-brimstone-trederra-other-worlds-deluxe-exp">
<Mission Number="1" Name="Foothold" Location="Mine" Page="9" Intro="As the sun goes down and the raucous sounds of the saloon waft through the streets, a small group of bloody and battered miners burst through the saloon doors and collapse on the floor!&#xA;&quot;They're comin'! Alien soldiers... up in the mine! We're all that's left. They attacked without warning, and now they're settin' up fer a full-blown invasion! If somebody don't stop 'em, we're dead! We're all DEAD!&quot;" />
<Mission Number="2" Name="Toxic Purge" Location="Mine,Trederra" Page="10" Intro="Everyone around seems to be hacking and coughing as you stroll down the street and into the saloon. With a sickly sputter, the bartender tells you that the whole town has been getting sick and dying in droves, &quot;At night, a green fog rolls in and everyone shuts themselves inside! But it don't seem to be doing us much good. It's coming from the mines I tells ya'! They're trying to drive us off our own land; fumigatin' us like we're vermin! If these poison gas clouds aren't stopped soon, there won't be any towns left 'round here to save!&quot;" />
<Mission Number="3" Name="Battlefield Recon" Location="Mine,Trederra" Page="11" Intro="Rumors have been swirling that a mine has been found with a stable gateway leading to an alien world! A war-torn battlefield filled with legions of alien soldiers and massive steel behemoths, fueled by Dark Stone and unleashed upon one another as weapons of an endless war! It is said that the entire world seems to be rubble and ruin as far as the eye can see, full of trenches and barbed wire, and the air is thick with smoke and poison gas clouds, while the smell of rotting death is ever present.&#xA;But there are also said to be wondrous treasures to be found amongst the destruction, advanced weaponry and wargear, technology well ahead of anything found on the frontier. It probably wouldn't take much to find something of great value scavenging the ruins of this alien culture while they are busy fighting amongst themselves." />
<Mission Number="4" Name="Front Lines" Location="Trederra" Page="12" Intro="While exploring the city ruins, you discover that you have inadvertently stumbled right into the middle of an active battlefield! With explosions going off all around, aircraft streaking through the sky, and firefights in the streets, you better find a way out fast or you'll become a permanent resident!" />
<Mission Number="5" Name="Guns of War" Location="Trederra" Page="13" Intro="&quot;What's that sound?&quot;&#xA;A sharp whistling noise echoes through the streets. KRA-KOOOMM! Followed by a thunderous set of explosions in the distance, behind you. You guess someone must have seen you come through the Gate, and they're not too keen on visitors. They seem to be shelling the entire area around the portal with heavy artillery fire, stopping anything else from coming through, or anyone from going back. If you don't find a way to silence those guns, it looks like you're going to be here for a while. And judging by all the movement in the distance, they seem to have doubled the patrols sent out to find you." />
<Mission Number="6" Name="Doomsday" Location="Trederra,Target World" RandomWorlds="1" Page="14" Intro="Something big is going on. Trederran soldiers are buzzing around the area like bees, in preparation for a major offensive! You've only been in Trederra for a few moments now, but something is definitely not right here.&#xA;Sneaking through the rubble to get a closer look, you discover that the Trederrans have targeted another world for destruction! They have already gone through the Gate and set up an ultimate, super weapon there... a Doomsday Device! And the countdown timer has already begun!" />
</Set>
<Set Name="Derelict Ship" Id="7" OtherWorld="Derelict Ship" BggUrl="https://boardgamegeek.com/boardgameexpansion/181563/shadows-brimstone-derelict-ship-otherworld-expansi">
<Mission Number="1" Name="Time's Echo" Location="Mine" Page="6" Intro="All of the Towns in this region are smoking ruins and the Earth trembles and cracks with evil from deep below the surface. Something terrible has happened here... and it's starting to spread!&#xA;One of the local survivors comes to you with desperation in her eyes. &quot;Something happened down in the mine! I don't know what, but two weeks ago, they unleashed something, and it's tearing our world apart! They say it's shattered time itself. You have to go into the mine, find out what they did and stop it before it's too late!&quot;" />
<Mission Number="2" Name="Collapse the Vortex" Location="Mine" Page="7" Intro="A stable Void Vortex has opened up in one of the nearby mines, sucking everything into its inescapable maw! If it is not collapsed, it could do untold damage to this entire region before it is through. A local blacksmith has created some Dark Stone charges that he believes should seal it up, if you can get them close enough without getting pulled in." />
<Mission Number="3" Name="Lost in Space" Location="Mine,Derelict Ship" Page="8" Intro="Rumors have been swirling that a mine has been found with a stable gateway leading to a massive ship traveling the stars! It is said to be a dark and shadowy vessel made of cold steel and overrun with terrifying creatures from beyond our reality. Though most who have ventured there in search of futuristic treasures and weapons have never returned, those few who have babble incoherently about the dark entities that probed their minds and the walking death that resides within the ship's cursed halls. If you can keep your wits about you, avoid the robotic navigators that have been corrupted by touching the darkness beyond, and fend off the clawing hunger of the undead crew that still dwell there, you may find a wealth of fantastic technology beyond your wildest dreams... if you are not driven mad in the process." />
<Mission Number="4" Name="The Captain's Log" Location="Derelict Ship" Notes="Fixed Map" Page="9" Intro="Searching the abandoned corridors and smashed rooms of the Derelict Ship, one thing has become clear... something very, very bad happened here. If you can find the Captain's Log, it may give some insight into what cosmic horrors befell this cursed ship and its crew." />
<Mission Number="5" Name="Voyage of the Dead" Location="Derelict Ship" Page="10" Intro="Punching a green lit button on the wall, a massive bulkhead door slams closed, sealing the horde of brain-hungry Necronauts that were chasing you on the other side! But that won't hold them for long... The path back the way you came is overrun, and the undead are closing in all around; pouring in from broken grates and jammed doors throughout this section of the ship. Your only chance is to find and seal the entry points up ahead to create a clear escape route before the bulk of the horde smashes through the bulkhead!" />
<Mission Number="6" Name="Reactor Breach" Location="Derelict Ship" Page="11" Intro="One of the Ship's reactors has malfunctioned and is going critical, threatening to destroy a large section of the Ship... a section that you happen to be in! The entire Ship begins to shake as the reactor heats up, tearing itself apart as the ship moves faster and faster through the galactic abyss. If you can't find a way to get the reactor under control, it's going to break and explode, taking you and half the Ship with it!" />
</Set>
<Set Name="Blasted Wastes" Id="8" OtherWorld="Canyon,Blasted Wastes" BggUrl="https://boardgamegeek.com/boardgameexpansion/181562/shadows-brimstone-blasted-wastes-otherworld-expans">
<Mission Number="1" Name="Missing Patrol" Location="Canyon" Page="9" Intro="Word has been spreading around town of a 12th Cavalry patrol that set out into the nearby canyons a few days ago, and has gone missing. With all the recent Tribal Ghost Warrior activity in the area, the Cavalry are spread too thin to send out a search party looking for the patrol, and most of the locals are terrified that the town has been left unprotected!&#xA;Someone needs to go out into the canyons and track down the missing patrol." />
<Mission Number="2" Name="Ghosts in the Dark" Location="Canyon,Mine" Page="10" Intro="As you enter town, the locals are working to rebuild broken doors and smashed windows, carrying the bodies of fallen townspeople through the streets to be loaded onto carts already overflowing. They look at you with a mixture of exhaustion and suspicion.&#xA;&quot;We were hit again last night. They always come at night. Like ghosts in the dark. They're Indians, to be sure, but they fight like creatures possessed by the devil himself! And they're painted all white and black. I think they're comin' out of old Foster's Canyon. There's some abandoned Old Mines up there, but folks round here say they're haunted, and nobody's got the guts to go check it out. If somebody don't do somethin' fast, this whole town is going to be dead or scared off!&quot;" />
<Mission Number="3" Name="Across the Desert Dunes" Location="Mine,Blasted Wastes" Page="11" Intro="Rumors have been swirling that a mine has been found with a stable gateway leading to a desolate, alien desert world. Roving bands of savage Scavengers are said to roam the desert wastes, robbing or killing any one they come across, for their resources. Though most who have ventured there in search of alien treasures and weapons have never returned, those few who have show blistered skin from the searing heat of the twin suns, and numerous scars and wounds from deadly battle with the terrifying indigenous creatures. The Blasted Wastes is said to have a wealth of alien technology, from a thousand civilizations buried beneath its burning sands... right beside the bleached bones of their former owners.&#xA;If you can fend off the vicious Scavengers, navigate the corrosive hazards of the toxic desert, and explore the starship graveyards buried in the sinking sands and pools of acid, you may just bring back treasures beyond your wildest dreams!" />
<Mission Number="4" Name="Starfall" Location="Blasted Wastes" Notes="Fixed Map" Page="12" Intro="Streaking through the sky like a ball of fire, a large ship has crashed down on the planet's surface, nearby. There could be survivors or valuable supplies amongst the wreckage! Hurrying out to the crash site, you discover that the wrecked ship was overrun with Darkness! And worse yet, the fresh wreck has attracted the attention of scavengers and desert creatures as well! Trapped amongst the debris, you have no choice but to FIGHT!!!!" />
<Mission Number="5" Name="Water of Life" Location="Blasted Wastes" Page="14" Intro="Visiting a settlement that has been built into the massive wreck of a hulking ship, half-buried in the wastes, you discover that it has been plagued by a sickness, not unlike that which consumed the once great desert cities of Marn. One of the local healers knows of a way to cure the sickness, but is too weak to venture into the desert dunes himself to find the Life Water needed." />
<Mission Number="6" Name="Warmaster's Fury" Location="Blasted Wastes" Page="15" Intro="A fierce Wasteland Warmaster has been terrorizing the area, raiding caravans and overrunning Barter Towns and trading posts throughout the desert valley. Cutting a bloody path of destruction in his wake, the Warmaster must be stopped before he grows too powerful to oppose!" />
</Set>
<Set Name="Werewolf Feral Kin" Id="9">
<Mission Number="1" Name="First Blood" Location="Mine" Page="6" Intro="&quot;Massacre! There's been a massacre on the road!&quot; Riding into town at dusk, a frantic boy stammers about a wagon train that was attacked while coming through the hills. &quot;Everything is torn to shreds like it was a pack of wild animals, but I don't know what kind of creatures could have done that!&quot; Barely keeping it together, the boy jumps off his horse and stares off in horror.&#xA;&quot;There was blood everywhere, wagons on fire, and screams and howling in the distance. It looked like those that weren't immediately killed, ran to take shelter in a nearby cave system.&quot; If you hurry, there may still be survivors that can tell you what happened." />
<Mission Number="2" Name="Full Moon" Location="Mine,Canyons" Page="7" Intro="A bright Full Moon rises high above, cresting the gloomy clouds that blow across the night sky. In the distance, a terrifying howl echoes through the cold dark; to be answered moments later by several more howls from every direction. They're out there... hungry for blood... and tonight is the night they will get it.&#xA;Gun fire and screams erupt all around as a seemingly endless horde of Werewolves leap from the shadows, no longer content to simply stalk their prey. There can be no victory in trying to fight them; there's too many! There's only one chance now... RUUUUN!!!" />
<Mission Number="3" Name="Cleansing Ritual" Location="Mine" Page="8" Intro="One of the local townsfolk has been afflicted by the Curse of the Werewolf and is losing control... attacking people in the night! The local Indian Shamans have agreed to perform a cleansing ritual on him, but it is very dangerous. He'll need help if he is going to live." />
<Mission Number="4" Name="Hunting Ground" Location="Mine" Page="9" Intro="At last, you have tracked the Werewolf Pack Master to its lair. Forming a hunting party to join your Hero Posse, you set out, into the dark caves for a final showdown with the villain. Within moments, however, you feel a dark dread sink in... and a nagging suspicion that it may be you that is being hunted." />
</Set>
<Set Name="Hellfire Succubi" Id="10" BggUrl="https://boardgamegeek.com/boardgameexpansion/181566/shadows-brimstone-hellfire-succubi-mission-pack">
<Mission Number="1" Name="Deadly Dreams" Location="Mine" Page="6" Intro="When you first rolled into town, a few days ago, you couldn't help but notice that all the townsfolk seemed haggard and jumpy. The local saloon was selling more coffee than whiskey, and bloodshot eyes regarded you from every table. People spoke in hushed whispers of terrible nightmares, filled with hideous monsters and vivid scenes of fire and death. By early the next evening, three more townsfolk were dead in their sleep! But the real horror was seeing the death up close, as one poor soul fell asleep in his chair at the saloon, and aoke screaming, with burning eyes, before bursting into flame and showering into ash.&#xA;It's been days now since you slept, and every moment is a fight to stay awake. You just have to make it a little longer... to hunt down the source of these nightmares and put a stop to it, before you too are consumed by madness and flame!" />
<Mission Number="2" Name="Seeds of Evil" Location="Mine,Cynder" Page="7" Intro="A wave of greed and violence has swept through town, as the miners and townspeople attack one another over any object of value, or even the smallest amount of gold or Dark Stone! It's like they have been gripped by a madness of gold fever! It can be no coincidence that this town also has thick and twisting roots erupting from the ground, running through the streets and winding their way into every building and stable. The local preacher stands in the streets, spouting off verse and telling of his visions of the sinister Argus Tree that has spread these seeds of evil from the fiery depths, to prey on the sins of man!&#xA;In desperation, the Preacher implores you for help. &quot;There is a Gate that leads to the root of this evil, down in the mines. I have seen it in my visions.&quot; Handing you a sacred potion, he pleads, &quot;Take this! Destroy the Argus Tree, before there is no town left to save!&quot;" />
<Mission Number="3" Name="Shadow and Flame" Location="Mine" Page="8" Intro="A deep rumbling rolls down out of the mountains outside of town, foretelling doom and misery. Thick clouds of ash and fire erupt out, blotting out the sun. Someone or something is breaking down the barrier between worlds. You must get to the bottom of this sinister magik and extinguish the source of the unleashed fires, or else everything in the shadow of the mountains will burn to the ground!" />
<Mission Number="4" Name="Hell on Earth" Location="Mine" Page="9" Intro="&quot;They burned us out!&quot; An old, surly Miner complains, kicking back his second whiskey. &quot;It was the best claim I've ever seen, the mother lode that was going to put this town on the map, and now it's gone... overrun with demons! I never seen nothing like 'em before. Their skin glowed like iron pulled fresh out of a forge; and their hair billowed like smoke in a storm. They were fierce and murderous, but also... strangely beautiful. It was hard to take my eyes off the unearthly way they moved, flickering like fire, then leaping like wild animals. Next thing I knew, half my crew was dead! I was lucky to get out of there with my life... and my soul! You couldn't pay me to go back! But I reckon, if someone don't stop 'em, there's gonna be Hell to pay!&quot;" />
</Set>
<Set Name="Feral Vampires Mission Pack" Id="12">
<Mission Number="1" Name="Find the Coffins" Location="Mine" Page="6" Intro="Locals around these parts talk of shadowy figures that stalk the night. At first, only cattle and livestock would be found, massacred and drained of blood. But in recent days, townspeople have started to go missing. They say something has set up a nest down in the mines nearby, neither living, nor dead. But... the Undead! Sounds like Vampires!&#xA;If true, there's no time to waste! Someone needs to hunt down their nest, and destroy the Coffins. Every moment that passes makes them bolder as they spread their fetid curse!" />
<Mission Number="2" Name="Once Bitten" Location="Mine" Page="7" Intro="&quot;Help! Help!... Come Quick!&quot; A frantic man runs through the morning street shouting. &quot;The Vampires have struck again!&quot;&#xA;One of the local Townsfolk has been Bitten in the night and cursed by a powerful Vampire, rapidly transforming into an undead horror themselves! The local doc knows of a place that you may be able to find some rare herbs that could be mixed into a potion to cure the curse, but you'll have to act fast. Every minute that goes by brings them closer to a fate worse than death... becoming a bloodthirsty creature of the night!" />
<Mission Number="3" Name="The Lost Tomb" Location="Mine" Page="8" Intro="Rumors are swirling around town, whispers and tales of a mysterious Lost Tomb, located in a distant world; a focus for the powers of Darkness! It is said that something great and terrible resides within the tomb, and all living things nearby wither and decay from the permeating aura of evil that surrounds it. It may be worth digging deeper into these stories and seeking out this... Lost Tomb." />
<Mission Number="4" Name="Lair of the Vampire" Location="Mine" Page="9" Intro="People and livestock have been going missing from towns and farmsteads in these parts for weeks, and the numbers are rapidly growing. There is talk of Vampires at work here; ancient and brooding in their hidden nest. At first it was only one or two cattle every few nights, found... drained of blood; but now it has swelled to as many as three or four people a day, disappearing in the night! If something isn't done to stop this, and fast, by this time next week, there won't even be a town left here to save. You must find their nest and purge these foul Vampires before they grow too strong to stop!" />
</Set>
<Set Name="Order of the Crimson Hand" Id="13" BggUrl="https://boardgamegeek.com/boardgameexpansion/181565/shadows-brimstone-cult-crimson-hand-mission-pack">
<Mission Number="1" Name="Black Ritual" Location="Mine" Page="5" Intro="Strange goings on have been seen up in the hills, around the old mines. Masked and hooded figures, clad in black, skulk around at night, and dark chanting can be heard, carried on the wind in the devil's tongue. Storm clouds gather in the night sky and a quiet dread settles over the valley. There is dark magik at work here, and if left unchecked, unspeakable horrors may be unleashed upon the Earth." />
<Mission Number="2" Name="Captured" Location="Mine" Page="6" Intro="Captured by the Crimson Hand, you awake to find yourselves bound and gagged, watched over by cult guards. At the far end of the room, large wooden doors begin to shake and burst as some terrible creatures threaten to break through!" />
<Mission Number="3" Name="Race for the Relics" Location="Mine,3 Random Other Worlds" RandomWorlds="3" Page="8" Intro="Performing dark and occult rituals in the old, abandoned mines, up in the hills nearby, the Order of the Crimson Hand has opened up gateways across space and time in order to seek out ancient and powerful relics from distant alien worlds and eldritch dimensions beyond the Void! If they get their hands on those alien artifacts, there is no telling what evil they could summon to aid them in their endless quest for arcane knowledge and power!" />
<Mission Number="4" Name="Feeding the Beast" Location="Mine" Page="9" Intro="Raiding local towns and inns during the night, the Crimson Hand has been collecting unwary travelers and Townsfolk to use as sacrificial offerings to an ancient evil... a creature of terrible Darkness that they wish to bind to their will! Whispers and rumors have been heard that this is no ordinary sect of the Order, but one that is led by an Inquisitor of the Crimson Hand. Feared for their ruthless methods and vile cunning, the enigmatic Inquisitors are known to be higher officials in the Order.&#xA;If these townspeople are allowed to be devoured by the beast, who knows what greater evil will be unleashed next by this Inquisitor and his Order of the Crimson Hand." />
</Set>
<Set Name="Black Fang Tribe" Id="14" BggUrl="https://boardgamegeek.com/boardgameexpansion/181564/shadows-brimstone-black-fang-tribe-mission-pack">
<Mission Number="1" Name="Blood Harvest" Location="Mine" Page="5" Intro="Raiding local towns and farmsteads, the Black Fang have been rounding up townspeople and dragging them off into the hills. It is said that screams can be heard echoing through the canyons at night as the crazed Black Fang perform their forbidden rituals of blood and death to appease their dark gods. While this tribe is on the loose, no one is safe from their wrath... for the Blood Harvest has begun!" />
<Mission Number="2" Name="Rain Dance" Location="Mine, Canyons" Page="6" Intro="Storm clouds gather overhead, growing darker and more ominous by the moment. A powerful wind sweeps over the land and the tribal drums and chanting of the Black Fang echo through the canyons in the distance! The Black Fang have set up altars and are performing a corrupted rain dance to summon a storm from the Void!" />
<Mission Number="3" Name="Tribal Relics" Location="Mine,2 Random Other Worlds" RandomWorlds="2" Page="8" Intro="Approached by a group of Indian shamans on the road into town, they tell you of two ancient and powerful relics of their tribe that have been lost in Other Worlds.&#xA;&quot;For generations, our tribe has been guided by the Spirits through these relics of our people. Now we fear that, although the ancestors have given us visions of where these Relics can be found, our old enemies, the Black Fang, are also seeking them. You must help us! If the Black Fang steal our relics, it will destroy our tribe!&quot;" />
<Mission Number="4" Name="The Vengeful Spirit" Location="Mine" Page="9" Intro="The Black Fang have become more bold of late, striking out to raid settlements and convoys much larger than they normally dare to hit. Survivors of these raids, though there are few, speak of a powerful, supernatural champion leading the Black Fang braves into battle. Covered from head to toe in pure white war paint and wielding the power of the gods, this terrifying warrior is said to be unstoppable!&#xA;Consulting the local Indian Tribes, they tell you the legend of Ump'Quari; an ancient and vengeful deity worshipped by the Black Fang. They believe that a powerful War Shaman has used the magik of the Dark Stone to become possessed by Ump'Quari, now an instrument of his divine wrath! He has sworn to hunt down and destroy outsider, ushering in a new age of Darkness upon the world!" />
</Set>
<Set Name="The Lost Army" Id="15" BggUrl="https://boardgamegeek.com/boardgameexpansion/181567/shadows-brimstone-lost-army-mission-pack">
<Mission Number="1" Name="Supply Chain" Location="Mine" Page="6" Intro="&quot;I've seen 'em! I've seen where they're comin' from! In one of the old mines, up in the hills,&quot; the old prospector explains, huffing to catch his breath from running back to town. &quot;Jimmy and I were scoutin' some new prospects and we saw 'em... hordes of undead soldiers, carrying supplies in and out of the mine. They were buzzing around it like a hornet's nest! We knew we had to tell someone.&quot;&#xA;Dropping his gaze to the floor, a sad look crosses his wrinkled, old face. &quot;Jimmy didn't make it. They spotted him and gunned him down. I was lucky to get away.&quot;&#xA;Handing you a sack of explosives, the old prospector steals his cold eyes. &quot;Take these... they were Jimmy's. Blow them damn soldiers back to hell, where they belong!&quot;" />
<Mission Number="2" Name="Under Siege" Location="Mine" Page="7" Intro="Fleeing from the Lost Army hordes, you have taken refuge in a military fort overlooking the valley. But, this is no sanctuary. Sealing the gates, the defenders of the fort are unprepared for a full-scale siege! As the massive cannons of the Lost Army begin thundering down on the walls and towers, you quickly realize that your only chance for survival is to escape through the tunnels, deeper into the mountains!" />
<Mission Number="3" Name="Burning Souls" Location="Mine" Page="8" Intro="Flickering green fire light can be seen, emanating from several of the old mines up in the hills. The Lost Army have been building raging, supernatural bonfires... 'Soul Fires' to consume the victims of their unquenchable hate as they pillage and plunder the land they feel was stolen from them!&#xA;The more souls they add to the flames, the stronger the Lost Army becomes. If they aren't dealt with now, they may soon become unstoppable!" />
<Mission Number="4" Name="Revenge of the Lost Army" Location="Mine" Page="9" Intro="Tearing their way across the countryside, the Lost Army is an unstoppable force of death and destruction, building fortifications into the mountains and bombarding the local Towns into dust with their heavy Siege Cannons! The last of the US Cavalry in the area rode in to try and flush them out... but were decimated under a withering hail of fire!&#xA;Perhaps though, there is still hope. It's possible a small group could accomplish what a massed cavalry charge could not. If you can sneak in one of the side entrances to their fortifications, you may be able to fight your way to the cannons and take out the commander in charge of the gun battery. If you don't, they'll lay waste to every town in the region before their supernatural hatred is sated!" />
</Set>
<Set Name="Masters of the Void" Id="16" BggUrl="https://boardgamegeek.com/boardgameexpansion/178564/shadows-brimstone-masters-void-deluxe-enemy-pack">
<Mission Number="1" Name="Hunted" Location="Mine" Intro="As you sit in your campsite on the side of the trail, you can't shake the feeling that you are not alone. Something is out there... in the darkness. Watching... waiting... salivating at the though of tearing you apart and feasting on your soul. Somehow you've attracted the attention of a pack of Void Hounds, stalking you from the aether! If you can't find some way to drive them off, they'll keep hunting you. You have to sleep sometime.">
<Rule Name="Immediate Dread" />
<Rule Name="Hunted by Void Hounds" />
<Objective Name="Finding the Book" />
<Objective Name="Luring out the Alpha" />
<EnemyTheme Name="Void Hounds (Boss)" />
</Mission>
<Mission Number="2" Name="Call of the Void" Location="Mine" Intro="A booming voice rings in your head, commanding you to obey in an ancient, alien tongue that twists your mind into knots! It calls to you... beckoning you to return to the Void! The sounds are deafening... maddening... you must silence the call! Drawn to a nearby mine entrance, you know that whatever has gotten inside your mind is down there... waiting to embrace you in the abyss. Only by delving deep enough to reach the Darkness itself can you stop the voices.">
<Rule Name="Corruption Within" />
<Rule Name="Maddening Voices" />
<Objective Name="Reaching the Darkness" />
</Mission>
</Set>
<Set Name="Serpentmen of Jargono" Id="17" BggUrl="https://boardgamegeek.com/boardgameexpansion/178563/shadows-brimstone-serpentmen-jargono-deluxe-enemy">
<Mission Number="1" Name="Human Sacrifice" Location="Mine,Jargono" Intro="As you arrive in town there is much fuss about the streets! The shops are in disarray and the people are quite shaken.&#xA;&quot;Before we knew what was happening, they were on us! Slicing up folk with their axes and hissing at anyone that got in their way. And their leader... he was somethin' fierce! All covered in feathers and totems with lightning comin' from his hands! It just ain't right!! They took old Jeb's girl, dragged her off, still kicking. I hate to think what kind of terrible fate she has in store for her with those... snakes!&quot;" />
<Mission Number="2" Name="Warring Tribes" Location="Jargono" Intro="While exploring the Swamps of Jargono, you find yourselves in the middle of a territory dispute between two rival tribes of vicious Serpentmen!&#xA;Gnarled and gruesome totems hang from the trees and the swamps run red with the aftermath of brutal battles. Worse yet, the gate you through seems to have collapsed in on itself! There's only one way to go now... forward!" />
</Set>
<Set Name="Undead Outlaws" Id="18" BggUrl="https://boardgamegeek.com/boardgameexpansion/196947/shadows-brimstone-undead-outlaws-deluxe-enemy-pack">
<Mission Number="1" Name="Wanted: Undead or Alive" Location="Mine" Intro="A well-known and ruthless gang of Undead Outlaws has been terrorizing towns all across the region! Someone has to stop their vengeful, undead rampage, and fast!" />
<Mission Number="2" Name="Revenge of the Dead" Location="Mine" Intro="Back from the dead once more, The Undead Gunslinger has returned to spread a deathly Curse of Revenge across the land. As his legion of creatures and zombies are killed, they lash out from beyond the grave to syphon the souls of those that struck them down! If the Gunslinger isn't stopped before his curse has grown to full power, it would mean certain death to all who oppose him!" />
</Set>
<Set Name="The Scafford Gang" Id="19" BggUrl="https://boardgamegeek.com/boardgameexpansion/196946/shadows-brimstone-scafford-gang-deluxe-enemy-pack">
<Mission Number="1" Name="They're Getting Away" Location="Mine" Intro="&quot;It's them... The Scafford Gang!! They just robbed the bank, and now they're gettin' away!!!&quot;&#xA;Chasing the Scafford Gang out of town, you race through the canyons, hot on their heels. Turning a bend, you see them dismount from their Mutant horses and disappear in a mine entrance with their ill-gotten gains!">
<Rule Name="Fleeing Darkness" />
<Rule Name="Gaining on Them" />
<EnemyTheme Name="Scafford" />
<Objective Name="Catching the Darkness" />
</Mission>
<Mission Number="2" Name="Most Wanted" Location="Mine" Intro="There is a hefty bounty on Colonel Scafford and his Scafford Gang, having robbed just about every bank and train in the area over the last few months. Following all the evidence and rumors have lead you to this mine. Their hideout must be inside here somewhere, you just need to find it and bring them to justice... and, of course, not stumble into too many traps along the way.">
<EnemyTheme Name="Colonel Scafford (Boss)" />
<Rule Name="Outlaw Traps" />
<Objective Name="Finding the Hideout" />
</Mission>
</Set>
<Set Name="Flesh Stalker and Flesh Drones" Id="20" BggUrl="https://boardgamegeek.com/boardgameexpansion/206377/shadows-brimstone-flesh-stalker-flesh-drones-delux">
<Mission Number="1" Name="Experimentation" Location="Mine" Intro="As you arrive in town, the shops are in disarray and the people are quite shaken by the recent series of attacks.&#xA;&quot;I know you can't call the crazy demons and creatures that usually cause us grief... 'Normal', but these last few days we've seen things like we never seen before! They're all sewed together with stitches and extra limbs... they look like some damn fool has been playin' mad scientist with 'em. And I tell you what... we all is scared... scared that we're next... to be taken and experimented on!!! Old Pete thinks he knows where they're comin' from. Tell 'em Old Pete!&quot;">
<EnemyTheme Name="Flesh Stalker (Boss)" />
<Rule Name="All Worlds Lead to the Selected World" />
<Rule Name="Mine Clues add a Gate" />
<Rule Name="Experimentation Gone Made" />
<Rule Name="Hard to Hold Back the Darkness" />
</Mission>
<Mission Number="2" Name="Out of Time" Location="Mine,Other" RandomWorlds="1" Intro="Sitting at a table of the local saloon, spirits are high as you laugh and kick back a stiff drink. Cheering recent victories and drinking away fresh defeats... it seems things may have finally calmed down. Bursting through the door with a crash, a weary Traveler, ragged and limping, hurries over to your table. &quot;Not too Late! I'm not too late this time!&quot;&#xA;You are all taken aback by his crazed ramblings and aggressive nature as he grabs one of you by the scruff. It's like looking in a mirror as you realize the Traveler is a dirtier, terrified version of yourself!&#xA;Hissing a desperate warning, he looks around at the whole posse. &quot;I've come back! Everyone else is dead! YER ALL DEAD! I stole his time splicer! You've got to stop him!... the Flesh Stalker! You can't let him finish, or you're all going to DIE!&quot;">
<Rule Name="Clues add a Gate" />
<Rule Name="Temporal Distortions" />
<EnemyTheme Name="Flesh Drones" />
<EnemyTheme Name="Flesh Stalker (Boss)" />
</Mission>
</Set>
<Set Name="Beli'al, Last of the Shadow Kings" Id="21" BggUrl="https://boardgamegeek.com/boardgameexpansion/196954/shadows-brimstone-belial-last-shadow-kings-xxl-ene">
<Mission Number="1" Name="Avatar of Evil" Location="Mine" Intro="The earth shakes and thunder roars across the sky as lightning crashes over the mountains! Something is wrong... very, very wrong! &quot;HE HAS RETURNED!&quot; The local Preacher bursts into flames, levitating up into the air above the dusty, night street in the town you were passing through. Waves of heat pour off his body, setting nearby buildings and hay bales ablaze! &quot;YOUR TIME IS AT AN END RE'ZZ'LUUUK FAAWTHWA!!! HA HA HA HA HA!!!!&quot; With that, he explodes, showering burning gore on all that witnessed his message! In the distant night sky, you see gouts of flame erupting from one of the mines set into the hillside. Somebody's going to have to go take a look." />
<Mission Number="2" Name="Lost Soul" Location="Mine" Intro="You wake with a start from an uneasy sleep. It happened again... the dream. The voice calling out for help, frantic, desperate. The dreams are getting more frequent now, and more... aggressive. It felt so real. In the morning, you can't hold it back any longer. Mentioning the dream to another member of your posse, he looks at you afraid. He's had the same dream. Then another chimes in... &quot;Me too.&quot; It's always the same, a girl, running... scared, and cold, so cold. She needs help, and last night, you may have discovered where to find her!" />
</Set>
<Set Name="The Ancient One" Id="22" BggUrl="https://boardgamegeek.com/boardgameexpansion/233596/shadows-brimstone-ancient-one">
<Mission Number="1" Name="Ancient Awakening" Location="Mine,Random OtherWorlds" RandomWorlds="1" Intro="Figures move in the shadows at night and whispers spread of a secret cult operating out of the old mine, up in the hills. It's said they have been performing dark rituals to awaken an ancient and powerful being from beyond all of space and time. This creature cannot be allowed to emerge from the Void with its full strength, or reality itself could come crashing down!" />
</Set>
<Set Name="The Burrower" Id="23" BggUrl="https://boardgamegeek.com/boardgameexpansion/181102/shadows-brimstone-burrower-xxl-enemy">
<Mission Number="1" Name="This is no Cave" Location="Mine" Intro="&quot;When a new mine, rich in Dark Stone appeared up in the hills, all the local prospectors were overjoyed. No one bothered to ask where it came from. Damn greedy fools! But it soon became clear... anyone that went into that mine never came back out. Then the earthquakes started. I'm tellin' ya, that's no cave. There's somethin' inside that mountain and it's eating the world from the inside out!&quot;" />
</Set>
<Set Name="The Sand Kraken" Id="24" BggUrl="https://boardgamegeek.com/boardgameexpansion/213555/shadows-brimstone-sand-kraken-xxl-enemy-pack">
<Mission Number="1" Name="Release the Kraken" Location="Mine" Intro="&quot;There's something alive under that mountain... something ancient and terrible! And it's hungry. I seen it once; saw deep into its soulless eye, as it was tearing apart the stables and devouring the livestock. Never been the same since.&quot;">
<Rule Name="Blood-Chilling Roar" />
<Rule Name="Kraken Attack" />
<EnemyTheme Name="Sand Kraken (Boss)" />
</Mission>
</Set>
<Set Name="Doomsday Device and Shield Generators" Id="25">
<Mission Number="1" Name="Countdown to Destruction" Location="Mine" Intro="The sinister soldiers of Trederra have set up a Doomsday Device in the nearby mine! If it explodes, it will destroy everything for miles, allowing their raiders to sift through the aftermath for precious Dark Stone." />
</Set>
<Set Name="One Way Ticket" Id="26" DownloadUrl="https://boardgamegeek.com/filepage/113668/sob-campaign-one-way-ticket-7-missions-tiles-cards">
<Mission Number="1" Name="One Way Ticket" Location="Train" Intro="After days spent exploring the mines Brimstone, you decide to have good time in town. Traveling by stagecoach is too hazardous in this hostile land and you choose to travel by train. Sitting comfortably in a first-class railcar; you admire the landscape when something seems weird." />
<Mission Number="2" Name="Through Hell and High Water" Location="Jargono" Intro="No more railroad, no desert landscape, no cactus,.. only moisture, suffocating heat and insects. The train finally stopped in an unexpected place.. water; vines and tropical plants surround the engine. It must have gone through another dimension gate." />
<Mission Number="3" Name="The Hut in the Swamps" Location="Jargono" Intro="Itzel leads the Heroes in the green maze and her presence comforts them. She speaks a few English words, learned form a lost and now dead explorer: She doesn’t seem to be bothered by the giant insects, the knee-deep murky water and the wild roar of predators. As the posse walks in the swamps, they hear tribal drums in the distance They should be approaching Itzel’s village. She promised they could have some rest and would be safe in this place." />
<Mission Number="4" Name="A Long Way Home" Location="Jargono" Intro="The Heroes could have some rest in Itzel’s village. The Villa were welcoming, and the Heroes managing to learn a few things from them. They were not the first explorers to come to Jargono and usually they don’t grow old in this hostile land." />
<Mission Number="5" Name="River of No Return" Location="River" Intro="The posse continues its journey in the terrible swamps of Jargono. After a fierce fight with a Dark Shaman, the Heroes will have to face their worst enemy: the rapids of the river Nahuatl Miquizlti. The river is more dangerous than a swarm of Hellbats and according to the tribal beliefs, the spirits of the drowned haunt this place But unfortunately; at this time of the year; the river is the only access to the ancient temple and to the Heroes homeland." />
<Mission Number="6" Name="The Temple of the Black Goat" Location="Temple of the Black Goat" Intro="The Heroes finally reach the temple they were looking for. It is hidden in by dense vegitation and growing vines but they manage to find the entrance." />
<Mission Number="7" Name="Rollercoaster Ride" Location="Mine" Intro="The feeling was weird but you managed to pass the portal. Shovels, pikes, mine rails, minecarts and an old lantern hung on a wall: it seems that you are heading home, unless it is another dimension looking like Brimstone mines." />
</Set>
<Set Name="Treasures of the Void" Id="27" DownloadUrl="https://boardgamegeek.com/filepage/110712/opals-custom-mission-1-treasures-void">
<Mission Name="Treasures of the Void" Location="Mine" Intro="A rumor started to spread around the Frontier of an appearance of strange floating creatures. They seem to appear from the shimmering portals looking for dark stone and something else. One of the prospectors in a tavern swears that when he peaked through such portal, he saw a vast treasure hoard guarded by a large floating monstrous head. The head turned and a red penetrating eye gazed upon the prospector. He claims that he awoken hours later in the mine, shivering and dazed. You listen to this story and wonder how much of it can be true." />
</Set>
<Set Name="Vermin Overrun" Id="28" DownloadUrl="https://boardgamegeek.com/filepage/111109/opals-custom-mission-2-vermin-overrun">
<Mission Name="Vermin Overrun" Location="Mine" Intro="At the local drinking hole you hear that a nearby frontier mining town of Dry Rock is overrun by giant rats. The desperate sheriff offers a fortune of dark stone to any adventurers who can exterminate the vermin. You decide to try your luck and travel to the Dry Rock town. You find it on a brink of famine as rats have stolen most of the town food supplies. Poisons and traps don’t seem to make much difference as more and more rats appear from a local abandoned mine entrance and head directly into the town. Locals swear that rats know exactly where food is hidden and how to get it. Several groups of people already went into the mines in hopes of stopping the vermin, only to run out screaming and half-mad, or never come out at all. Next morning you cautiously venture into the mine." />
</Set>
<Set Name="The Headless Horseman" Id="29" DownloadUrl="https://boardgamegeek.com/filepage/111391/shadows-brimstone-campaign-headless-horseman">
<Mission Number="1" Name="In the Western Wood" Location="Mine" Intro="The Horseman was a cavalry soldier, he lived in Sleepy Hallow area and left to fight in the Civil War. But unlike his compatriots, who fought for honor duty of country, Horseman came for love of war. He lost his life in the forests to the west of Atlanta. It is said his soul returned to his home. Even to this day; the Western Woods is a haunted place... where brave men will not venture. For what was planted in the ground that day was a seed of evil." Page="6" />
<Mission Number="2" Name="Indian Trail" Location="Mine" Page="7" Intro="You seek the Horseman bathed in blood. Follow the Indian Trail to where the sun dies. Beware the night and it's haunted cries. The Shadows live and stalk the living. Continue on to the Tree of the Dead, the Horseman's resting place." />
<Mission Number="3" Name="The Tree of The Dead" Location="Mine" Page="8" Intro="The body of Levi Stanton revealed the resting place of the
Horseman. From his notes it is called the Tree of the Dead and is afoul place. Stanton had gone on to write that the bones of the Horseman would make him pause at their site It is clear the Preacher was on his way here when he was overcome. But it appears the Posse is too late. A grave is dug up and its coffin torn asunder. The Horseman rests here no more. As the Heroes look for any information that will lead them to the Horseman they are attacked by creatures of the Void. It was a trap all along! There is no doubt now that the Horseman is following their every move." />
<Mission Number="4" Name="The Archer House Ruins" Location="Mine" Page="9" Intro="It is said the Horseman lived in a cottage not far from here. When he left for the war his father died, and the landlord who had received many years of loyal service from the family, evicted the wife and their daughter. No one in this God-fearing town would take the destitute family in, because the woman was suspected of witchcraft. But she schooled her daughter well, while they lived as outcasts in the Western Woods. It is said that there lies a diary of the Horseman's mother and within the secret to stopping him." />
<Mission Number="5" Name="The Horseman Comes" Location="Mine" Intro="
And tonight he comes for you! Your investigations has finally roused the Horseman. You set out to continue the quest, and find one more item that will add you greatly in defeating the Horseman, The Cross of Father Stanton. Rumored to be an artifact of great power, you believe the Horseman had Father Stanton killed and his cross hidden in order to prevent anyone from stopping his murderous ride. Yet just as you are ready to enter the last known cave compels Father Stanton explored, the Horseman when he gives chase." Page="10" />
<Mission Number="6" Name="The Witch’s Cave" Location="Mine" Intro="It has been said that deep in the Western Woods there is an old crone whose sorcerous ways can control the Horseman. It has been said that she was not always a witch, but that she was born into a different station in life. Her caves, like many others in the area, are a rich source of darkstone." Page="11" />
<Mission Number="7" Name="The Church Bridge" Location="Jargono" Intro="One of the council members told a story told of a meeting he had had with the Horseman, racing his horse against that of the Horseman until at the church bridge, the Horseman tuned, vanishing in a flash of fire. It is at the witching time of night that your Posse, heading towards camp, approaching that very bridge. The horseman appears and gives chase! You ride hard diving through trees, brush, and all manners of vegetation until suddenly you find yourself elsewhere." Page="12" />
</Set>
<Set Name="The Ballad of Jane Cobb" Id="30" DownloadUrl="https://boardgamegeek.com/filepage/110779/custom-adventure-ballad-jane-cobb-three-part-adven">
<Mission Number="1" Name="The Ballad of Jane Cobb pt 1" Location="Mine" Intro="Jane! The outlaw they call Jane! She robbed from the rich to help out the poor! Stood up to the man and gave him what for. Our love for her now, ain't hard to explain, The hero of Canton, the outlaw they call Jane!" />
<Mission Number="2" Name="The Ballad of Jane Cobb pt 2" Location="Town" Intro="When Jane Cobb vanished after hiding the Darkstone, most folks reckoned they'd never see her again on account of her becoming an outlaw; but lately, Jane's turned up whenever folks were in distress... or what was left of her anyway. Turns out old Jane Cobb died out on the trail, but even death couldn't keep her down. The undead outlaw was even quicker on the draw than when she was alive. Jane rescued folks, and all she asked in return was their Darkstone; and nobody was stupid enough to object." />
<Mission Number="3" Name="The Ballad of Jane Cobb pt 3" Location="Mine" Intro="The undead outlaw Jane Cobb escaped with the Darkstone after the gunfight, and her intentions weren't as noble as the folk song about her suggested. Fortunately for the town of Canton, a cattle driver saw Jane enter an abandoned mine with her haul. It's up to the posse to discover what Jane Cobb is up to." />
</Set>
<Set Name="The Story of Josie the Giant" Id="31" DownloadUrl="https://boardgamegeek.com/filepage/110747/custom-adventure-monster-story-josie-giant-v12">
<Mission Name="The Story of Josie the Giant" Location="Mine" Intro="Josephine Beauregard was a saloon girl of some renown. A short, firecracker of a woman, Josie (as she's called on the saloon circuit), masked her pain about her height with a quick wit. Maturity gave her a lovely singing voice, which along with her repertoire of jokes, made Josie a' natural for the job of saloon girl and traveling entertainer." />
</Set>
<Set Name="The Darkstone Must Flow" Id="32" DownloadUrl="https://boardgamegeek.com/filepage/110620/custom-adventure-monster-darkstone-must-flow-v-14">
<Mission Name="The Darkstone Must Flow" Location="Mine" Intro="You've seen your share of boom towns, and this one's no different; a hastily erected hodge-podge of buildings catering to the every need and whim of the miners who keep the town going. Judging by the railroad tracks nearby, this one was more successful than most, but the near-empty streets suggest that the mine's dried up." />
</Set>
<Set Name="Barrels of Fun" Id="33" DownloadUrl="https://boardgamegeek.com/filepage/129952/barrels-fun-custom-mission">
<Mission Name="Barrels of Fun" Location="Mine" Intro="Holroyd “Silver Dollar” Washburn was known to have the best goods around. He had contracts with a weekly caravan to restock his general store. Last week, the caravan never made it. Silver Dollar was furious! When two of the surviving guards stumbled into town days later, talking about gates to another world and undead bandits, Silver Dollar decided he needed some extra help to get his goods back. He’s offering quite the bargain - recover his barrels of goods, and he’ll let you take of few of the items - free!" />
</Set>
<Set Name="Played Out Mine" Id="34" DownloadUrl="https://boardgamegeek.com/filepage/119681/played-out-mine-campaign">
<Mission Number="1" Name="Mine Session 1" Intro="Head to the 'Played Out Mine' and search the barrels." Location="Mine" Page="3" />
<Mission Number="2" Name="Mine Session 2" Intro="Locate the rich Mother Lode of Dark Stone" Location="Mine" Page="5" />
<Mission Number="3" Name="Back to the Mother Lode" Location="Mine" Intro="The Posse is eager to return to the Mother Lode Mine to extract more of the Dark Stone that was so abundant in the Quarry. However, as they near the mine, they hear screams and gunfire. As they reach the mine, theysee a man stagger out of the mine and collapse on the ground. They quickly reach him." Page="6" />
<Mission Number="4" Name="Into the Swamps" Location="Mine, Jargono" Intro="Slim's friend has provided directions to the mine where he and Slim had found the native woman. He wishes your Posse well, and explains that his obligation to Slim has been fulfilled." Page="8" />
<Mission Number="5" Name="Exploring the Swamps" Location="Jargono" Page="10" Intro="After the Posse helps the native man and stayed in the Jargono Swamp Village, they leave the Village, eager to explore and see if what they thought they learned in the village is true or not." />
</Set>
<Set Name="Cooter and Poot go to White Castle" Id="35" DownloadUrl="https://boardgamegeek.com/filepage/126257/cooter-and-poot-go-white-castle-and-other-missions">
<Mission Number="1" Name="Nexus of the Worlds" Intro="You feel it in your bones. Somethin' just ain't right. For two days you have traveled to this spot. You don'/ know why. Yet, here you stand at the mouth of the old mine. Inspecting the passage, you are startled by a rush Of air from within. Was that a burst of cold air - or was it as sweltering as the fires Of Hell? You can't seem to wrap your head around anything now - except for the unmistaken pull to enter that gaping hole into the darkness. As you step into the entrance to the tunnel, a quake rocks the ground beneath your feet. You watch the entrance disappear in a rush of rubble and dirt. Turning, a gate appears before your eyes. Only one way to go from here..." Location="Mine" />
<Mission Number="2" Name="Clash of the Titans" Intro="Giant demons... One incredibly muscular with massive tentacles. The Other a horned, winged beast swooping silently from the sky. They were really going at it, killing or destroying anything in their paths to get to one another... They won't stop until One of them is dead." Location="Mine" />
<Mission Number="3" Name="Cooter and Poot go to White Castle" Location="Mine" Intro="Ever since Uncle Cooter found that wicked book, he wasn't the same. And his son, my cousin Poof, with that dark antique. Said they were priceless treasures. explained the indifferent barkeep. They used to be respectable prospectors. They went and holed themselves up in Castle Rock. Word is, they started practicing the dark magic from that book. people Say all the color's been drained from the stone and rock in them parts. Looks like some dismal, white castle at the entrance. Haven't seen them fellars in ages." />
</Set>
<Set Name="Brimstone Mission Flowchart" Id="36" DownloadUrl="https://www.boardgamegeek.com/filepage/151145/brimstone-mission-flowchart">
<Mission Number="1" Name="Treasure Hunt Through The Void" Page="6" Location="Mine" Intro="The heroes have lady luck on their side this time. After numerous rumors of riches, they finally see some evidence with their own eyes. At the camp of Flarebat, the heroes are shown a big pile of gold recovered from a bandit. The gold was found on the last member of the Badrage Bandits, lying dead near the mines. From what the heroes gather, the mine was used as a hideout for the Badrage bandits. However, after the outbreak of otherworld creatures the bandit group were wiped out. There should still be plenty of loot left in the mine, just ripe for the taking!" />
<Mission Number="1" Name="Blow Up The Command Center" Page="24" Location="Trederra" Intro="The time has finally come to put an end to those Trederran dogs. After a long discussion at the local saloon, where you have studied the Trederran map inside and out, you have finally come up with a plan. You are going to blow up their command center. If you manage to set those thermal charges ablaze at the right place all their information about earth will be blown to smithereens. The only thing left to do is all the work…" />
<Mission Number="2" Name="Fight Back The Opressors" Page="42" Location="Trederra" Intro="Since the three eyed aliens first came to earth, darkstones have become even more valuable and thus even more dangerous. The Trederran soldiers have managed to find a stable gate to earth from which they make countless raids. The nearby towns are blead dry of darkstone by Trederran raiders. If nothing is done there won’t be any darkstone left in Brimstone. One night at the saloon, you finally had enough. Someone must do something and that someone is you. With a bashing hangover and a whole town counting on you, you start to wonder if this was such a god idea...." />
</Set>
<Set Name="The Heist" Id="37" DownloadUrl="https://boardgamegeek.com/filepage/108521/sob-scenario-heist">
<Mission Name="The Heist" Location="Town" Intro="Something stole something important from somewhere! The Heroes are tasked with its recovery…but can they be trusted? An eyewitness claims to have seen the shadowy varmints run off towards the mines not far from town, but surely they’ll go to ground soon!" />
</Set>
<Set Name="Don't Shoot Yourself in the Foot" Id="38" DownloadUrl="https://boardgamegeek.com/filepage/112610/dont-shoot-yourself-foot-fan-made-adventure-module">
<Mission Name="Don't Shoot Yourself in the Foot" Location="Town, Mines" Intro="" />
</Set>
<Set Name="Treasure Hunt and Rivers of Jargono" Id="39" DownloadUrl="https://boardgamegeek.com/filepage/131689/two-new-missions-shadows-brimstone">
<Mission Number="1" Name="Treasure Hunt" Intro="During your last adventure you came upon an old dying prospector. The old man begged you for some water and when you gave him some he thanked you for your kindness and procured a crumpled, blood-stained map from his boot. “Take this” he said with a trembling voice. “T’is the only thing I have left in this world, but seeing as my days are numbered I have no use for it anymore. May it bring you more luck and fortune than it has me.” With that the old man crumples and dies much to the delight of the buzzards circling above." Location="Mine" Page="1" />
<Mission Number="2" Name="Rivers of Jargono" Page="3" Location="Jargono" Intro="Tales of a vast river system running through all of Jargono has been reported by nearly all of the survivors who have returned from that horrible place. Local authorities have offered a sizeable reward to anyone that can procure a map of the river to help future expeditions navigate that dreadful dimension." />
</Set>
<Set Name="Stagecoach" Id="40" DownloadUrl="https://boardgamegeek.com/filepage/131758/stagecoach-mission">
<Mission Name="Stagecoach" Location="Town" Intro="A large shipment of Darkstone is set to be transported by stage coach to a nearby city. You have been tasked with protecting the shipment as there are rumours of bandit activity along the nearby countryside. You take position on the stagecoach and set off onto the rugged roads." />
</Set>
<Set Name="Legends of the West" Id="41" DownloadUrl="https://boardgamegeek.com/filepage/119239/legends-west">
<Mission Number="1" Name="Legends of the West" Intro="Arriving at the Remnants of Brimstone, the heroes find a town in a state of dismay. Not knowing who to ask for work they head for the local saloon." Location="Mine" />
<Mission Number="2" Name="The Blood Ritual" Intro="The heroes really have taken a liking to this town. Some enjoy the tranquility while others enjoy the action, which there is no lack of. A couple even got distant relatives living here." Location="Mine" />
<Mission Number="3" Name="Elder Terror" Location="Mine" Intro="After many passing days, Casey Blossom, the young girl the heroes rescued, finally awakens. The news she brings are truly ominous however, for she has seen a glimpse of a plan most sinister." />
<Mission Number="4" Name="The Possession of Brimstone" Intro="The heroes can curse their luck! Before the posse could finish of the Elder Terror it fled into a summoned portal!" Location="Other World" />
<Mission Number="5" Name="Showdown" Intro="That's it!!! No more running. Having successfully escaped the Brimstone Darkness, the Heroes are ready to face the Elder Terror. ' This time there will be no escape It's about time they show that creature what happens, when you mess with the Heroes of Brimstone. All the sacrifices, all the abductions of the innocents, it ends today Heading further into the Void, the Posse are about to reveal What a true legend is made of They will hold nothing back, its time for the final showdown." Location="Other World" />
<Mission Number="6" Name="The Darkest Hour Comes Before the Dawn" Location="Town" Intro="With a great roar the Elder Terror falls before the might of the Heroes. Relieved that the menace is finally gone the Heroes head back to the Remnants of Brimstone through a nearby portal." />
</Set>
<Set Name="Targa Pass" Id="42" DownloadUrl="https://boardgamegeek.com/filepage/145162/targa-pass-mission-hexcrawl">
<Mission Name="Targa Pass" Intro="A few nights ago 'Old Ed' (vas found in the foothills outside of West Witold disoriented and hobbling on a makeshift crutch of some Strange light metal According to the doc, he got a good case of frostbite in his extremities and other effects only explained by extreme cold exposure. .. a might odd round these here parts. But the stranger part Of his tale is his claim to have started out that mornin' working his mine out near Seto's Mill.. a good weeks ride no matter how you go 'about it' He stepped through one of those swirly gates and soon, found-himself running for his life through hip deep snow in an ancient city of ruins, with strange contraptions and critters Said he dove, through another swirly gate which brung him to those hills up yonder we call The Devils Fingers'. His story checks out too We telegraphed Seto's Mill and confirmed with his kin... he'd set out that day at dam." />
</Set>
<Set Name="The Void Between The Worlds" Id="43" DownloadUrl="https://boardgamegeek.com/filepage/149372/void-between-worlds-mini-otherworld">
<Mission Number="1" Name="Negotiating The Void" Intro="That old veteran you met at the saloon was correct. His map led you straight to an old mine that seems to hunt with some dark force or energy. You glance back and forth at your companions and take a deep beneath &quot;This is the only we can bring back our posse member, we have to fry and hope he is not already devoured or consumed by the Void itself..&quot;" Page="3" />
</Set>
<Set Name="Investigation" Id="44" DownloadUrl="https://boardgamegeek.com/filepage/156095/custom-mission-investigation-page-1">
<Mission Name="Investigation" Intro="Rumors are spreading of the Crimson Hand's infiltrction of a local town. They seem to have their fingers everywhere, and corruption is rampant." Location="Town" />
</Set>
<Set Name="A Bad Patch" Id="45" DownloadUrl="https://boardgamegeek.com/filepage/171431/shadow-brimstone-halloween-adventure-bad-patch">
<Mission Name="A Bad Patch" Intro="A large crowd has gathered at the edge of town to gape at a farmers pumpkin patch. Appearing overnight the farmer exclaims, “ I plowed the field with Dark Stone and these pumpkins ate it up. Never seen nothing grow so fast, never seen nothing like it.” You can see the Dark Stone breaking through the meat of each pumpkin. and you become transfixed and filled with an urge to eat one. You begin to approach the patch but snap free from the evil hypnosis. Others in the crowd however have already picked up pumpkins. As they stare at them their bodies begin to distort and twist, shriveling up and turning orange, finally rounding out into little pumpkins of themselves. Half the folks run off at the sight while the other half continue to walk into the patch. You notice vines running off towards the local mine. You better track down the source before it’s too late for everyone." Location="Town" />
</Set>
<Set Name="Elusive Artifact" Id="46" DownloadUrl="https://boardgamegeek.com/filepage/149854/shadows-brimstone-frontier-town-special-mission-el">
<Mission Name="Elusive Artifact" Intro="You’ve traveled to this town looking for a peddler who is rumored to be selling a powerful artifact. But when you arrive, the town is under attack by all manner of foul creatures!" Location="Town" />
</Set>
<Set Name="Cursed Conquistadors" Id="47" DownloadUrl="https://boardgamegeek.com/filepage/147476/cursed-conquistadors-first-100-fanmade-deluxe-enem
">
<Mission Name="Montezuma’s Lost Treasure" Number="1" Page="4" Intro="The rumors are true. They have got to be true. The Lost Treasure of Montezuma is hidden in one of the mines near town. Otherwise why would these weird men with their funny helmets and their paranoid looks roam in there ?" Location="Mine" />
<Mission Name="Montezuma’s Gold Mission" Number="2" Page="5" Intro="We found it! The map to Montezuma’s treasure. No one seems to know what it is, but by the way everyone speaks about it, it has to be big. Didn’t take long to form the posse and get to the mine that is said to lead to the treasure." Location="Mine" />
</Set>
<Set Name="Posse Hideout" Id="48" DownloadUrl="https://boardgamegeek.com/filepage/146461/bootleggers-campaign-system-posse-hideout-pdf">
<Mission Name="Posse Hideout" Intro="While in town an elegantly well dressed woman approaches you in the hotel. She laments to you the sad story about her missing husband and the gold claim he was trying to survey. One month ago her husband left as he did every morning to go explore his new gold claim. Later that night he didn’t return. Afier several days of the wife pleading with the sheriff to find her missing husband a posse was finally dispatched." Location="Mine" />
</Set>
<Set Name="Shadows of Brimstone, Forbidden Fortress (Basic Missions)" Id="49" OtherWorld="Forbidden Fortress">
<Mission Name="Hunt for Dark Stone" Number="1" Page="12" Intro="Sitting in a tavern one afternoon, you overhear talk of an abandoned Fortress up in the hills that has a large stockpile of Dark Stone, just waiting for someone to come and claim it. It sounds too good to be true...and it probably is, but the haggered old soldier swears up and down that he would go claim it himself if he were twenty years younger. It’s not hard to figure out which Fortress he’s talking about based on the landmarks he mentions, and though the other patrons he tells just dismiss him, this could be the rich opportunity you’ve been looking for." Location="Forbidden Fortress">
<Rule Name="Variable Length" />
</Mission>
<Mission Name="Exploration" Number="2" Page="13" Intro="You have been hired by a local Samurai Warlord to investigate and clear out the home of one of his Daimyo lieutenants that was overrun by creatures in the night. He will pay you well to dispose of any remaining demons or evil spirits that haunt this small fortress. He assures you that it is a modest castle, and surely most of the creatures that killed his lieutenant have moved on by now. Sounds simple, right? It always does." Location="Forbidden Fortress">
<Rule Name="Limited Doors" />
<Rule Name="Dead End Showdowns" />
<Rule Name="Immediate Dread" />
</Mission>
<Mission Name="Seal the Void Gate" Number="3" Page="14" Intro="A stable Void Gate has opened deep in a nearby Fortress and all manner of horrific monstrosities are pouring out! Finding a way to seal the gate within an ancient occult tome, one of the local monks lead a group into the Fortress a few days ago to try to put a stop to the rampage. They have not been heard from since, and the waves of creatures are getting stronger and more frequent. Something must be done, or this entire area will be overrun in a matter of days!" Location="Forbidden Fortress">
<Rule Name="Leading Darkness" />
<Objective Name="Creature Summoning" />
<Objective Name="Sealing the Gate" />
<Objective Name="First Clue" />
<Objective Name="Second Clue" />
<Token Name="Book" />
</Mission>
<Mission Name="Search Party" Number="4" Page="15" Intro="Dragged off in the night, one of the local villagers has gone missing, and there are signs of a struggle leading through the gates of a fallen fortress. No one else around these parts is willing to do anything about it, as they are too terrified to enter the haunted castle! But you can’t bring yourselves to simply walk away. Not this time." Location="Forbidden Fortress">
<Objective Name="Third Clue" />
</Mission>
<Mission Name="Escape" Number="5" Page="16" Intro="Something went terribly wrong after that last mission and now you’re deep in the Fortress and surrounded! You must find a way out before you are overwhelmed and devoured by the Darkness that is chasing you!" Location="Forbidden Fortress">
<Rule Name="Surrounded by Darkness" />
<Rule Name="Immediate Dread" />
<Rule Name="May Not Flee" />
<Objective Name="Dangerous Escape" />
<Objective Name="Find the Fortress Entrance to Escape" />
</Mission>
<Mission Name="Bring Down the Fortress" Number="6" Page="17" Intro="That’s it! There are just too many Gates opening up and creatures coming out of the local Fortress to handle. When one Gate closes, two more open up around it! There’s only one thing for it, you’ll have to blow the Fortress! Collecting up all the heavy-duty explosives the local village has to offer, you set off into the depths to find a couple of good spots to plant the charges that will collapse the entire fortress in on itself.Of course, the only trick is that you also have to get out before it blows. This one’s gonna be close!" Location="Forbidden Fortress">
<Rule Name="Limited Doors" />
<Rule Name="Dead End Showdowns" />
<Rule Name="Immediate Dread" />
<Objective Name="Dangerous Escape" />
<Objective Name="Two Dead Ends" />
<Objective Name="Go Back to the Fortress Entrance" />
</Mission>
</Set>
<Set Name="Forbidden Fortress" Id="50" OtherWorld="Forbidden Fortress,Belly of the Beast" BggUrl="https://boardgamegeek.com/boardgame/212346/shadows-brimstone-forbidden-fortress">
<Mission Name="Castle of the Dead" Number="1" Page="18" Intro="Legend tells of a haunted castle, perched on the mountain top. Once home to a fearsome trio of sorcerous sisters, besieged by a jealous daimyo, it now holds little more than cold death... and the promise of unending torment to all the villages in the shadow of the mountain." Location="Forbidden Fortress">
<Rule Name="Variable Length" />
<Rule Name="No Gates" />
<Rule Name="Death Dwells Here" />
<Rule Name="No Rest for the Dead" />
<Objective Name="Witch" />
<Objective Name="Twins" />
<Objective Name="Three Sisters" />
</Mission>
<Mission Name="The Sorcerer’s Library" Number="2" Page="20" Intro="Demons have been attacking the local village for days now, threatening to overrun the warrior monks who have sworn to defend it. This entire area was once protected by a powerful sorcerer, but he was consumed by the Darkness, and his temple fallen to shadow. The monks implore you for help to find the Sorcerer’s secret library, hidden within the tainted temple, and bring back a banishment Spell Scroll that will help them to defeat the demons. You’re their only hope!" Location="Forbidden Fortress">
<Rule Name="Fixed Map" />
<Rule Name="Hero Party Marker Moves by Stages" />
<Objective Name="Objective Doors" />
<Objective Name="Library" />
<Objective Name="Escape" />
</Mission>
<Mission Name="Lost Explorer" Number="3" Page="22" Intro="Sitting in the local tavern, you are approached by a weary looking woman with a beaten down demeanor. She tells you of her master, an explorer of some renown, that has gone missing. It has been seven days since he set off on his journey into darkness and he has not returned. Fearing the worst, the woman is willing to pay dearly for the safe return of her mentor, or at least the knowledge of his ultimate fate." Location="Forbidden Fortress">
<Rule Name="Trail of Evidence" />
<Objective Name="First Clue - Gate and Evidence" />
<Objective Name="Second Clue - Evidence" />
<Objective Name="Third Clue - The Explorer is Found" />
</Mission>
<Mission Name="A Living World" Number="4" Page="23" Intro="Stories have begun to spread of a fallen fortress that is home to a stable gateway leading to a strange living world! It is said that this world is full of terrifying wonders and hideous creatures, and that the very ground you walk on is alive. Some daring explorers have returned with what appears to be living artifacts and lost relics, pulled from the fleshy walls inside the Beast! But there are also tales of nightmare parasites of massive size, that dwell within the living tunnels, feeding on any foolish enough to enter the living world inside the Belly of the Beast!" Location="Forbidden Fortress,Belly of the Beast" />
<Mission Name="Devoured by the Beast" Number="5" Page="24" Intro="Stumbling into the wrong area of the Beast, you find yourselves standing on a massive sphincter! Just as the horrible realization strikes your mind, it opens beneath your feet and you tumble down, down, down, splashing into a shallow pool of acidic bile deep below!" Location="Belly of the Beast" />
<Mission Name="If it Bleeds..." Number="6" Page="25" Intro="Writhing their way through a tear in the fabric of space and time, the massive tendrils of an interdimensional beast have burst into our world! Smashing and devouring everything they come into contact with! The gaping maws of the creature are toothy doorways into its unfathomably enormous body. To attack this beast from the outside would be useless. Only by venturing inside the creature can you hope to find some of its more sensitive areas and attack them, hopefully forcing it to withdraw back into its own dimension." Location="Belly of the Beast" />
</Set>
<Set Name="Forest of the Dead" Id="51" OtherWorld="Forbidden Fortress,Forest of the Dead">
<Mission Name="A Haunting" Number="1" Page="9" Location="Forbidden Fortress" Intro="Sitting at the local tavern, you are approached by a frazzled-looking soldier. With deep, black circles under his eyes and his armor disheveled and stained, he implores you to help.&#xA;&quot;I have heard tales of your exploits...you must...you must do something! You must help us!&quot;&#xA;With a stiff drink in his shaking hands, he proceeds to tell you of the torment his clan has suffered at the hands of a malevolent spectre and its supernatural host. What first began as an oddity of scrolls and furniture moving on their own has become a full blown haunting of deadly magnitude! The Daimyo's son has been killed and the clan has been forced to abandon their ancestral castle.&#xA;&quot;You're our only hope! While this spectre haunts our castle, our clan is in ruins!&quot;">
<EnemyTheme Name="Undead" />
<Rule Name="No Gates" />
<Rule Name="Angry Dead" />
<Objective Name="Finding the Third Clue" />
<EnemyTheme Name="Ghostly Host (Boss)" />
</Mission>
<Mission Name="Overgrown" Number="2" Page="10" Location="Forbidden Fortress" Intro="The village streets are crowded with refugees as you push your way through. It seems that a nearby fortress has been infested with a dark heart of evil, overgrown with twisting vines and living brambles! Spreading with every passing moment, the brambles are now threatening to overtake the local villages as well!">
<Rule Name="No Gates" />
<Rule Name="Hard to Hold Back the Darkness" />
<Rule Name="Explosive Growth" />
<Rule Name="Living Brambles" />
<Rule Name="Twisting Tendrils of Darkness" />
<Token Name="Brambles" />
<Token Name="Decayed Tree" />
<Objective Name="Finding the Dark Well" />
<EnemyTheme Name="Objective Room" />
</Mission>
<Mission Name="Into the Shadow Realm" Number="3" Page="11" Location="Forbidden Fortress,Forest of the Dead" Intro="Rumors have been swirling that the abandoned fortress on the hilltop overlooking the valley is home to a stable gateway that leads into a dark, expansive forest, where the shambling corpses and spectres of the dead roam freely amongst the trees! Though most who have ventured into this forsaken world have never returned, those few who have speak of powerful relics and hordes of riches buried in the black soil with the bones of those fallen explorers consumed by their own greed.&#xA;If you can fend off the dark spirits and savage inhabitants of this haunted wood, traverse the twisting maze of decayed trees and crumbling ruins, and find your way through the cold and bitter fog of the eternal night there, you may just bring back treasures beyond your wildest dreams!">
<Rule Name="All Gates Lead to the Forest of the Dead" />
<Rule Name="Fortress Clues Add a Gate" />
<Objective Name="Second Clue in the Forest of the Dead" />
</Mission>
<Mission Name="Spectres of the Past" Number="4" Page="12" Location="Forest of the Dead" Intro="Kneeling in the local shrine to pay your respects, you are approached by a frail old man, a look of anguish etched onto his drawn, wrinkled face.&#xA;&quot;I know you have many things that demand your attention, and I am just a simple fanner. But I am tormented by the screams of my ancestors. They haunt my dreams and have grown only louder as the days go by I cannot take it any longer: They are trapped in the deathly forest beyond the shadows. I have heard that you are brave Heroes. Is there anything that you can do to help me... to help free them? I fear that soon I will go mad from their screams. Then I too will join them in their eternal torment!&quot;">
<Rule Name="Fixed Map" />
<Rule Name="Hard to Hold Back the Darkness" />
<Rule Name="Immediate Dread" />
<Rule Name="Haunting Tokens" />
<Rule Name="Lonely Spirits" />
<Rule Name="Grave Statues" />
<Token Name="Haunting" />
<Token Name="Lonely Spirit" />
<Token Name="Grave Statue" />
<Objective Name="Go to the Light" />
</Mission>
<Mission Name="Broken Amulet - The Vikings Tomb" Number="5" Page="14" Location="Forest of the Dead" Intro="Legend tells of a mystic amulet that once had the key to immortality. After warring over this powerful relic for decades, the four noble tribes that laid claim to it had nearly exhausted their forces in the prolonged conflict. When a truce was called, the four Warlords made a pact to shatter the Amulet, each taking one fragment and going their separate ways. Now countless centuries later, the sacred Yamabushi monks have divined the locations of these four lost fragments. If they can be found and reforged into a single piece… it could change the fortunes in the wars to come!">
<Rule Name="No Gates" />
<Rule Name="Hungry Darkness" />
<Objective Name="Finding the Location of the Amulet Fragment" />
<Objective Name="Objective Room" />
<Rule Name="Jarl's Pride" />
<Rule Name="Odin's Watchful Eye" />
</Mission>
<Mission Name="Broken Amulet - Den of the Goryu" Number="5" Page="14" Location="Forest of the Dead" Intro="Legend tells of a mystic amulet that once had the key to immortality. After warring over this powerful relic for decades, the four noble tribes that laid claim to it had nearly exhausted their forces in the prolonged conflict. When a truce was called, the four Warlords made a pact to shatter the Amulet, each taking one fragment and going their separate ways. Now countless centuries later, the sacred Yamabushi monks have divined the locations of these four lost fragments. If they can be found and reforged into a single piece… it could change the fortunes in the wars to come!">
<Rule Name="No Gates" />
<Rule Name="Hungry Darkness" />
<Objective Name="Finding the Location of the Amulet Fragment" />
<Objective Name="Objective Room" />
<EnemyTheme Name="Goryu" />
<Rule Name="Shredded Bodies" />
</Mission>
<Mission Name="Broken Amulet - Consumed by Shadows" Number="5" Page="14" Location="Forest of the Dead" Intro="Legend tells of a mystic amulet that once had the key to immortality. After warring over this powerful relic for decades, the four noble tribes that laid claim to it had nearly exhausted their forces in the prolonged conflict. When a truce was called, the four Warlords made a pact to shatter the Amulet, each taking one fragment and going their separate ways. Now countless centuries later, the sacred Yamabushi monks have divined the locations of these four lost fragments. If they can be found and reforged into a single piece… it could change the fortunes in the wars to come!">
<Rule Name="No Gates" />
<Rule Name="Hungry Darkness" />
<Objective Name="Finding the Location of the Amulet Fragment" />
<Objective Name="Objective Room" />
<Rule Name="Screams of Torment" />
<Rule Name="By the Lantern's Light" />
</Mission>
<Mission Name="Broken Amulet - Bloodbane" Number="5" Page="14" Location="Forest of the Dead" Intro="Legend tells of a mystic amulet that once had the key to immortality. After warring over this powerful relic for decades, the four noble tribes that laid claim to it had nearly exhausted their forces in the prolonged conflict. When a truce was called, the four Warlords made a pact to shatter the Amulet, each taking one fragment and going their separate ways. Now countless centuries later, the sacred Yamabushi monks have divined the locations of these four lost fragments. If they can be found and reforged into a single piece… it could change the fortunes in the wars to come!">
<Rule Name="No Gates" />
<Rule Name="Hungry Darkness" />
<Objective Name="Finding the Location of the Amulet Fragment" />
<Objective Name="Objective Room" />
<EnemyTheme Name="Nure-Omna Vampires" />
<Rule Name="Brood Hunting Ground" />
<Rule Name="Fresh Blood to Feed" />
</Mission>
<Mission Name="Once a Hero" Number="6" Page="17" Location="Forbidden Fortress" Intro="With all four fragments of the mystic Amulet recovered and restored, the Yamabushi monks of the mountain village have set their plans in motion. If the war against the great Dragon King, Sho-Riu, is to have any chance of victory, the forces of light will need powerful champions to lead the charge. Though many brave new Heroes have risen to the challenge in these dark days, legend tells of one such Hero that would be a great ally to the cause. Killed in battle, the spirit of this fallen Hero still lingers in the shadow between worlds - the Forest of the Dead! With the power of the Amulet, it may be possible to bring them back to the world of the living.">
<Rule Name="All Gates Lead to the Forest of the Dead" />
<Rule Name="Fortress Clues Add a Gate" />
<Rule Name="Haunting Voices" />
<Objective Name="Finding the Fallen Hero's Grave" />
<EnemyTheme Name="Legendary Spectre (Boss)" />
</Mission>
</Set>
<Set Name="Temple of Shadows" OtherWorld="Forbidden Fortress,Belly of the Beast" Id="52">
<Mission Name="Cursed Temple" Number="1" Page="5" Location="Forbidden Fortress" Intro="Strolling through the local market, a strange old man watching you catches your eye. Following him down a back alley; he vanishes. As you turn to leave, he is there behind you, waiting! &quot;You and your companions have been chosen. Only you can cleanse a great evil that infests this land.&quot; Handing you a set of Yamabushi charms, he tells you of a cursed temple near here that must be cleansed of evil...before it spreads.">
<Rule Name="No Gates" />
<Rule Name="Cursed Temple" />
<Rule Name="Immediate Dread" />
<Rule Name="Guiding Light" />
<Objective Name="Finding a Cursed Altar" />
<Objective Name="Infested by Evil Spirits" />
<Objective Name="Cleansing a Cursed Altar" />
<Token Name="Cursed Altar" />
</Mission>
<Mission Name="Sacred Relic" Number="2" Page="6" Location="Forbidden Fortress" Intro="Visiting the small Shrine at the outskirts of the village for a blessing on your travels, a nervous Brotherhood monk approaches you with a small scrap of rice paper. Passing it to you as he walks through the arched gate of the garden, the monk disappears into the trees.&#xA;Unfolding the note, it explains that there is a mystical relic discovered by a sect of the Brotherhood a century ago and safeguarded for generations in one of their secret mountain temples. Unfortunately, that temple has been overrun and the Brotherhood fears that the hiding place for the Relic will soon be discovered! It needs a new protector to recover the relic and keep its power safe from the shadows.">
<Rule Name="Focus of Evil" />
<Rule Name="Immediate Dread" />
<Rule Name="Breaking Through the Shadows" />
<Objective Name="Finding the Relic" />
</Mission>
<Mission Name="Enemy at the Gates" Number="3" Page="7" Location="Forbidden Fortress" Intro="Barring the massive front gates of the temple, you climb the castle wall to look out over the fields below. A sweeping army of Takobake soldiers, led by the Fallen Shogun himself has surrounded the temple! As you search desperately for another way out, the thundering sound of battering rams and splintering wood echoes through the halls.">
<EnemyTheme Name="Fallen Temple (Adventure Card)" />
<Rule Name="Fixed Lantern" />
<Rule Name="Hard to Hold Back the Darkness" />
<Rule Name="No Gates" />
<Rule Name="Immediate Dread" />
<Rule Name="May Not Flee" />
<Rule Name="Front Gate" />
<Rule Name="Desperate Search" />
<Rule Name="Siege Ladders" />
<Objective Name="Finding a Way Out" />
<Objective Name="Front Gate Destroyed" />
<Token Name="Lantern" />
</Mission>
<Mission Name="Beast Beneath the World" Number="4" Page="8" Location="Belly of the Beast" Intro="Fleeing through the tunnels beneath the temple, you begin to realize that the walls of this passageway have a strange texture... and are drippings with goo! Something's not right here. But there's no time to stop, you can hear the armies of the Fallen Shogun busting through the barricades behind!&#xA;Pushing into the dark, you emerge into a living chamber, with sizzling acid pooled in depressed areas of the floor. You seem to have found your way into a living creature that resides deep underground, below the fortress. Who knows how long this beast has slumbered beneath the world.&#xA;Stepping further into the room, the floor rumbles and the sound of the soldiers that were chasing you is replaced with the gurgle and roar of rushing liquid! In the distant shadows behind, you can make out a roiling tidal wave of caustic acidic bile hurdling toward you. It's time to find a way out of here... any way out, and fast!">
<Rule Name="Fixed Map" />
<Rule Name="Hero Party Marker in the Middle Stage" />
<Rule Name="Fixed Map: Passage Encounters" />
<Rule Name="Immediate Dread" />
<Rule Name="Wave of Acid Bile" />
<Rule Name="Buring Acid" />
<Rule Name="May Not Flee" />
<Objective Name="Escaping the Beast" />
</Mission>
<Mission Name="Ancient Hunger" Number="5" Page="10" Location="Belly of Beast" Intro="The Beast beneath the world has stirred from its age-old slumber! Bursting up out of the Earth beneath the Temple, it is now on a rampage to feed it's ancient hunger. Still trapped inside the creature, you must find the Heart of the Beast to try and kill it before it consumes half the villages in the countryside, and beyond!">
<Rule Name="No Gates" />
<Rule Name="Beating of the Heart" />
<Rule Name="Another Village Consumed" />
<Objective Name="Finding the Heart" />
<Objective Name="Objective Room" />
<Objective Name="Destroying the Heart" />
<Token Name="Heart Organ" />
</Mission>
<Mission Name="Power of the Shogun" Number="6" Page="11" Location="Forbidden Fortress" Intro="Learning of a secret passage that leads deep into the heart of the Fallen Shogun's fortress, you know that this is your one best shot at defeating the master of the Takobake Clan for good! It may be a suicide mission if you are caught, but it is the only way to get close enough to end the Shogun's terrible rule once and for all. When the sun sets, you move out under the cover of night. With any luck, the Fallen Shogun will never see you coming.">
<EnemyTheme Name="Fallen Temple (Adventure Card)" />
<Rule Name="No Gates" />
<Rule Name="Sneaking Past the Guards" />
<Rule Name="Raising the Alarm" />
</Mission>
</Set>
<Set Name="Shadow Clan Ninja" OtherWorld="Forbidden Fortress" Id="53">
<Mission Name="Shadow War" Number="1" Page="7" Intro="A local Daimyo has come to you in secret because he fears that one of the Ninja Shadow Clans is plotting the downfall of his house! &quot;You must help me, or my Clan will only be the first to fall to their treachery!&quot;">
<EnemyTheme Name="Clan Ninja" />
<Rule Name="Immediate Dread" />
<Rule Name="Variable Length" />
<Objective Name="Ninja Masters on Deadly Mission" />
<Objective Name="Foiling the Shadow Clan's Plot" />
</Mission>
<Mission Name="Master of Death" Number="2" Page="8" Intro="Following rumors and clues you have discovered the location of one of the Shadow Clans' hidden Ninja Castles. This is the time to Strike! If you act quickly, you may be able to catch the villains and their leader offguard But this is no ordinary castle. It is said the Ninja Castles of the Shadow Clans are filled with hidden passages and deadly traps to kill any that would dare enter uninvited!">
<Rule Name="Ninja Castle Traps" />
<Objective Name="Finding the Shadow Clan War Room" />
<EnemyTheme Name="Kosugi Ninja Master (Boss)" />
</Mission>
</Set>
<Set Name="Jorogumo Spider Queen" OtherWorld="Forbidden Fortress" Id="54">
<Mission Name="A Tangled Web" Number="1" Page="13" Intro="A Spider Queen hos consumed one of the local Samurai Clans and is spreading evil magik from within its tainted halls. You must find her lair and burn it!">
<EnemyTheme Name="Spider Queen (Adventure Card)" />
<Rule Name="Hard to Hold Back the Darkness" />
<Rule Name="Treacherous Lair" />
<Rule Name="Caught in the Webs" />
<Objective Name="Finding the Lair" />
</Mission>
</Set>
<Set Name="Sho-Riu, The Dragon King" OtherWorld="Forbidden Fortress" Id="55">
<Mission Name="Shadow of the Dragon" Number="1" Page="18" Intro="An Elemental Dragon has been terrorizing all of the local villages in the region, swooping down from the skies to smash buildings and crush townsfolk with its sweeping body! Its lair must be close Trucking the beast to a nearby castle, if you sneak in undetected, you may have a chance to put on end to the tyranny!">
<Rule Name="No Gates" />
<Rule Name="Dragon Sightings" />
<Objective Name="Finding the Dragon Lair" />
<EnemyTheme Name="Elemental Dragon (Boss)" />
</Mission>
<Mission Name="Fury and Flame" Number="2" Page="19" Intro="This is it! The Dragon King's army has amassed on the field of battle and is sweeping across the land consuming all in its wake! Many Ninja died to bring you word that Sho-Riu...the Dragon King himself, is commanding his forces from the ruins of d once great Samurai fortress at the base of the Sacred Mountain.&#xA;You have one chance to stop this tyrant before all the world is covered in darkness, Perhaps a small band of daring Heroes can do what an entire army of soldiers could not. By sneaking post the rampaging hordes and getting close enough to fight your way through the Dragon's personal guards, you may be able to defeat him before his power is too great to overcome!">
<EnemyTheme Name="Dragon Army" />
<Rule Name="No Gates" />
<Rule Name="Dragon's Guard" />
<Rule Name="End Game" />
<Rule Name="Castle Ruins" />
<EnemyTheme Name="Sho-Riu (Boss)" />
</Mission>
</Set>
<Set Name="Onmorake Carrion Phoenix" OtherWorld="Forbidden Fortress" Id="56">
<Mission Name="Plague Wind" Number="1" Page="7" Intro="A Deadly mist covers the land, necrotizing flesh and withering the trees. If the source of this plaque wind isn't found and stopped soon, death will spread across the land, consuming all within its corrupting reach!">
<Rule Name="Corrupted Dead" />
<Rule Name="Spreading Plagues" />
<Rule Name="Decayed Bodies" />
<Objective Name="Following the Path of Decay" />
<Objective Name="Finding the Source" />
<Objective Name="Stopping the Plague" />
</Mission>
<Mission Name="The Burning Beast" Number="2" Page="8" Intro="A fierce Onmorake Carrion Phoenix has been burning the local villages with its deadly fire every night, raising the scorched villagers back as Scourge Dead. The terrified villagers have come to you seeking your help.&#xA;&quot;If you do not stop this burning beast, the deathly files will consume us all! You must help us! Find its burial mound and destroy it! Or the flames of decay will continue to spread!&quot;">
<Rule Name="Burning Bodies" />
<Rule Name="Mounds of Gore" />
<Objective Name="Finding the First Clue" />
<Objective Name="Locating the Burial Mound" />
<EnemyTheme Name="Onmorake (Boss)" />
</Mission>
</Set>
<Set Name="Court of the Fallen Shogun" OtherWorld="Forbidden Fortress" Id="57">
<Mission Name="Holding Court" Number="1" Page="16" Intro="Lightning flashes across the sky and a supernatural storm begins to churn in the heavens as a group of sinister Takobake sorcerers performs a dark ritual to harness the power of the Void!">
<Rule Name="No Gates" />
<Rule Name="Channeling Void Energy" />
<Rule Name="Coruscating Void Lightning" />
<Objective Name="Finding the Sorcerers" />
<EnemyTheme Name="Fallen Sorcerer (Boss)" />
</Mission>
<Mission Name="Stolen Soul" Number="2" Page="17" Intro="As you sit in the local tavern, you begin to realize that one of the other Heroes is not acting like themselves - rude, crude, and generally terrible. Soon word spreads that a powerful summoner in the castle on the hill has been stealing souls from the living to fuel his dark magik!">
<Rule Name="Fast Darkness" />
<Rule Name="Sociopath (Souless Hero)" />
<Objective Name="Fifth Exploration Token" />
<EnemyTheme Name="Spirit Warden (Boss)" />
<Token Name="Souless" />
</Mission>
</Set>
<Set Name="Legendary Villains" OtherWorld="Forbidden Fortress" Id="58">
<Mission Name="Showdown - Undead Daimyo" Number="1" Page="24" Intro="All of the villages in the area have been ransacked and raided by the armies of a legendary villain. Now the Surviving townspeople have gathered together a large reward to pay any Heroes brave enough to hunt down and stop the fiend from continuing his reign of terror.&#xA;The last several groups of Heroes that embarked on this mission have not been heard from, since, but good news...the reward is still unclaimed!">
<EnemyTheme Name="Dishonored Dead" />
<EnemyTheme Name="Undead Daimyo (Boss)" />
<Rule Name="Loyal Bodyguards" />
<Rule Name="Fast Darkness" />
<Rule Name="Thrill of the Hunt" />
<Rule Name="Fields of the Dead" />
</Mission>
<Mission Name="Showdown - Tengu Blind Master" Number="1" Page="24" Intro="All of the villages in the area have been ransacked and raided by the armies of a legendary villain. Now the Surviving townspeople have gathered together a large reward to pay any Heroes brave enough to hunt down and stop the fiend from continuing his reign of terror.&#xA;The last several groups of Heroes that embarked on this mission have not been heard from, since, but good news...the reward is still unclaimed!">
<EnemyTheme Name="Tengu" />
<EnemyTheme Name="Tengu Blind Master (Boss)" />
<Rule Name="Loyal Bodyguards" />
<Rule Name="Fast Darkness" />
<Rule Name="Thrill of the Hunt" />
<Rule Name="Towering Perch" />
</Mission>
<Mission Name="Showdown - Red Ronin" Number="1" Page="24" Intro="All of the villages in the area have been ransacked and raided by the armies of a legendary villain. Now the Surviving townspeople have gathered together a large reward to pay any Heroes brave enough to hunt down and stop the fiend from continuing his reign of terror.&#xA;The last several groups of Heroes that embarked on this mission have not been heard from, since, but good news...the reward is still unclaimed!">
<EnemyTheme Name="Red Ronin (Boss)" />
<Rule Name="Loyal Bodyguards" />
<Rule Name="Fast Darkness" />
<Rule Name="Thrill of the Hunt" />
<Rule Name="Hunter or Hunted" />
</Mission>
<Mission Name="Showdown - Nobu Taskmaster" Number="1" Page="24" Intro="All of the villages in the area have been ransacked and raided by the armies of a legendary villain. Now the Surviving townspeople have gathered together a large reward to pay any Heroes brave enough to hunt down and stop the fiend from continuing his reign of terror.&#xA;The last several groups of Heroes that embarked on this mission have not been heard from, since, but good news...the reward is still unclaimed!">
<EnemyTheme Name="Oni" />
<EnemyTheme Name="Nobu Taskmaster (Boss)" />
<Rule Name="Loyal Bodyguards" />
<Rule Name="Fast Darkness" />
<Rule Name="Thrill of the Hunt" />
<Rule Name="Slave Mines" />
</Mission>
</Set>
<Set Name="Raijin Thunder Warriors" OtherWorld="Forbidden Fortress" Id="59">
<Mission Name="Riders of the Storm" Number="1" Page="29" Intro="Thunder roars in the distance and brilliant lightning flashes across the sky as a heavy rain pelts the roof of the tavern. Getting up to order another drink, you are approached at the bar by a cloaked figure. &quot;It is your choice,&quot; he says in a hushed tone.&#xA;&quot;What's that old man?&quot; You lean in closer, straining to hear.&#xA;&quot;It is your choice...to live under the Dragon's rule, or to give your lives to the fight against tyranny.&quot;&#xA;Enthralled by the strangers tone, he tells you a tale of a lost relic; one of the few ancient items left that could help to defeat the great Dragon King, Sho-Riu.&#xA;As your group intently listens to the old Yamabushi Master, lightning crashes again, and the walls of the tavern shake from the rolling thunder. &quot;They're getting closer, the Raijin. They too know that the relic is near. They also search for it, to protect their Dragon masters. You must find it first!&quot;">
<EnemyTheme Name="Hunted by Storm Lords" />
<Rule Name="Dread Storm" />
<Objective Name="Finding the Lost Relic" />
</Mission>
</Set>
<Set Name="Gastral Tyrant" OtherWorld="Belly of the Beast,Derelict Ship" Id="60">
<Mission Name="Deadly Harvest" Number="1" Page="33" Intro="Lost in a maze of steam-filled chambers, you quickly realize that you are not alone!">
<Rule Name="No Gates" />
<Rule Name="Hard to Hold Back the Darkness" />
<Rule Name="Humid Fog" />
<Rule Name="Did you hear that?" />
<Rule Name="Treacherous Lair" />
<Objective Name="Finding Egg Nests" />
<Objective Name="Luring out the Gastral Tyrant" />
<EnemyTheme Name="Gastral Tyrant (Boss)" />
</Mission>
</Set>
</Missions>
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