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@GrayFace GrayFace released this Sep 4, 2015 · 12 commits to master since this release

[+] LuaJIT instead of plain Lua
[+] mem.asm* functions for placing Asm hooks and creating Asm functions, using FASM.dll
[+] In case of Lua error WOGERMLOG.TXT is generated with both Lua and ERM debug info
[+] Other enhancements and fixes on Lua side here and there

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@GrayFace GrayFace released this Aug 25, 2015 · 16 commits to master since this release

[-] SoD bug: in a very rear situation a non-existent skill 27 could be chosen.
[-] Local functions weren't called from instructions (!#)
[-] Boat standing on an object wasn't ignored by commands like OB:T$/1
[-] z-10..z-1 were set to empty strings on function call, which broke script005.
[-] script005 didn't redraw resourses panel after operations.
[-] Bugs found with Cppcheck analyzer
[ ] Load minidump supplied by Windows if the one in game folder is absent.

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@GrayFace GrayFace released this Jan 10, 2014 · 25 commits to master since this release

[-] FU:Z command didn't work.
[-] Nested ERM calls easily causing stack overflow (about 150 already causing it).
[-] Crash if garrison dialog is shown during town demolition.
[+] HE:C command with 14 parameters now supports check syntax that lets you find out which troops were left.

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@GrayFace GrayFace released this Jan 6, 2014 · 30 commits to master since this release

[-] IF:G empty items were shown.
[ ] Stack pointer corruption check.

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@GrayFace GrayFace released this Jan 5, 2014 · 33 commits to master since this release

[+] New scripts ERTified.
[-] script001.erm: Rogues attack crash.
[-] script001.erm: Rogues message on AI turn.
[-] SoD bug: 3 seconds startup delay.
[-] Error when unloading lods with new files in them.

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@GrayFace GrayFace released this Dec 27, 2013 · 39 commits to master since this release

[-] Trigger handlers weren't removed when going to main menu.
[-] SoD bug: sound quality was low (22kHz, mono).
[ ] Now (temporary) SoD campaign has the button from SoD and WoG campaign has WoG button, both don't match the background.

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@GrayFace GrayFace released this Dec 25, 2013 · 45 commits to master since this release

[+] 20 local z vars instead of 10. z-20..z-1 now.
[ ] Slower monsters 'standing' animation.
[-] Crash when loading maps with town events.
[-] SoD limitation: events texts were limited to 65535 characters.
[-] script094 slot clicks fix.
[-] UX:G command wasn't restoring/saving/loading state.
[-] UX:T wasn't restoring properly.
[ ] AI thinking radius like in SoD by default.

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@GrayFace GrayFace released this Dec 24, 2013 · 55 commits to master since this release

[-] bug in script095 causing crashes

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@GrayFace GrayFace released this Dec 23, 2013 · 58 commits to master since this release

[+] ERM stack traceback reported in WOGERMLOG.TXT.
[+] New [Common]ReloadScripts parameter in WoG.ini. Set it to 1 to make WoG reload all scripts from files (but not from map) when you load a saved game.
[-] script001.erm bug.
[-] script003.erm bugs.
[-] "random_map_" and "wogify_" maps weren't wogified if "wogify random maps" option is chosen.

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@GrayFace GrayFace released this Dec 18, 2013 · 65 commits to master since this release

Bugfix: Print Screen crashed with No32Bit=1.

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