diff --git a/Assets/src/PieceMovements.cs b/Assets/src/PieceMovements.cs index 2854770..916e32e 100644 --- a/Assets/src/PieceMovements.cs +++ b/Assets/src/PieceMovements.cs @@ -512,9 +512,6 @@ public List handle_piece(int row, int col, string type, int[,] boardArray Debug.Log($"Turn is {turn}"); Debug.Log($"Row, Col is {row}, {col}"); - - this.PrintArray2d(boardArray, 8, 8); - List Cords2d = new List(); switch (type) { case "solider": diff --git a/Assets/src/client.cs b/Assets/src/client.cs index d83cacf..1965cbc 100644 --- a/Assets/src/client.cs +++ b/Assets/src/client.cs @@ -87,7 +87,6 @@ void SendAsyncMessage(byte[] message) } public void onSubmit() { - print("submitted"); string value = input.text; if (value.Length == 0) return; @@ -196,6 +195,9 @@ void SendAsyncMessage(byte[] message) CHESS.BLACK_ID = this.BLACK_ID; CHESS.WHITE_ID = this.WHITE_ID; + CHESS.winnerBlack = this.winnerBlack; + CHESS.winnerWhite = this.winnerWhite; + CHESS.__init__dicts(); CHESS.__init__(); CHESS.init_dead_positions(); @@ -255,7 +257,6 @@ void Start() void handle_message(IDictionary MSG) { - print(MSG["type"]); switch (MSG["type"].ToLower()) { case "admin_msg": if (!started) { @@ -399,8 +400,6 @@ void HandleMoveMessage(IDictionary moveMessage) void Update() { - print($"Chess is {CHESS.turn}, Movements is {CHESS.movements.turn}"); - if (!awaiting) { bool ReceiveAsync = client_socket.ReceiveAsync(e); diff --git a/Assets/src/menu.cs b/Assets/src/menu.cs index 42616eb..55b3a23 100644 --- a/Assets/src/menu.cs +++ b/Assets/src/menu.cs @@ -153,7 +153,6 @@ void Start() AddListener(IP_INPUT, 16); AddListener(PORT_INPUT, 5); AddListener(USERNAME_INPUT, 16); - } string get_text_box(GameObject input, string set_string=null) { diff --git a/Assets/src/objectSelect.cs b/Assets/src/objectSelect.cs index 092a98a..7363799 100644 --- a/Assets/src/objectSelect.cs +++ b/Assets/src/objectSelect.cs @@ -7,11 +7,6 @@ public class objectSelect : MonoBehaviour { - - void OnCollisionEnter(Collision collision) { - print($"Print collided with object of tag {collision.gameObject.tag}!"); - } - public AudioSource MOVE_AUDIO; /* Piece's Gameobject References */ @@ -180,7 +175,6 @@ public class objectSelect : MonoBehaviour public void setTurn(string color) { - print($"Setting turn to {color}"); this.turn = color; movements.turn = color; diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset index 64baa7f..96d5ee7 100644 --- a/ProjectSettings/EditorBuildSettings.asset +++ b/ProjectSettings/EditorBuildSettings.asset @@ -5,13 +5,13 @@ EditorBuildSettings: m_ObjectHideFlags: 0 serializedVersion: 2 m_Scenes: - - enabled: 0 + - enabled: 1 path: Assets/Scenes/menu.unity guid: 6d5a9fd8fc3e84fe19cd3f095834eb7d - enabled: 1 path: Assets/Scenes/2 player.unity guid: 9fc0d4010bbf28b4594072e72b8655ab - - enabled: 0 + - enabled: 1 path: Assets/Scenes/multiplaer.unity guid: e60c50c98c346d5ecb2f092743d09fbd m_configObjects: {} diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 4706883..fcda775 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -38,6 +38,7 @@ GraphicsSettings: - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 16002, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: [] m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}