Commits on May 16, 2013
  1. Merge pull request #997 from kylecbrodie/develop

    A more verbose README
    Austin committed May 16, 2013
  2. @kylecbrodie

    A more verbose README

    kylecbrodie committed May 16, 2013
  3. Update README.md

    Austin committed May 16, 2013
  4. Updated readme

    Linked to new repo
    Austin Friend committed May 16, 2013
Commits on Feb 25, 2013
  1. @Maescool

    Merge pull request #978 from KyleBrodie/develop

    Pre-compiling images that used to be generated on resource load.
    Maescool committed Feb 24, 2013
Commits on Feb 11, 2013
  1. @Maescool

    Merge pull request #988 from fror/patch-1

    Update res/translations/texts_fr.txt
    Maescool committed Feb 11, 2013
Commits on Feb 8, 2013
  1. @ogregoire

    Update res/translations/texts_fr.txt

    Corrected the French translation from a grammatical and typographical point of view.
    ogregoire committed Feb 8, 2013
Commits on Dec 9, 2012
  1. @Maescool

    Cleanup

    Maescool committed Dec 9, 2012
  2. @Maescool
  3. @Maescool
Commits on Dec 2, 2012
  1. @Maescool
Commits on Nov 29, 2012
  1. @kylecbrodie
Commits on Nov 23, 2012
  1. @Maescool
Commits on Nov 18, 2012
  1. @Maescool

    Updated idea, added libraries

    Maescool committed Nov 18, 2012
  2. @Maescool
  3. @Maescool

    Updated Neatbeans support

    Maescool committed Nov 18, 2012
  4. @Maescool

    Made the Harvester more appealing to use, by setting default coingrab…

    … radius about the same as the player
    Maescool committed Nov 18, 2012
Commits on Nov 17, 2012
  1. @Maescool
  2. @Maescool

    Fix loading game error, spawners need entities, was loaded by modsyst…

    …em, added them again
    Maescool committed Nov 18, 2012
Commits on Oct 17, 2012
  1. @kylecbrodie
  2. @kylecbrodie
  3. Added TexInput GUIComponent

    Also added new getTextWidth() method to Font class
    If a text input is not set to fixed it will work, but the label will
    bug out with the different character widths, so I set the only text
    input in the game to 'fixed' that people do not see the bug.
    SpaceEmotion committed Oct 17, 2012
Commits on Oct 15, 2012
  1. @Maescool
Commits on Oct 14, 2012
  1. Fixed bug when entering 'E' in JoinGame menu

    SpaceEmotion committed Oct 14, 2012
Commits on Sep 29, 2012
  1. @Maescool
  2. @Maescool
Commits on Sep 4, 2012
  1. @Maescool
  2. @Maescool

    Merge pull request #977 from Flet/pausemusic

    pause background music when game is paused
    Maescool committed Sep 4, 2012
Commits on Aug 23, 2012
  1. @kylecbrodie

    Code Cleanup: Closed resource leaks,

    and removed or commented out unused code/resources,
    and did some code layout clean up (braces on ifs and correct indentation)
    kylecbrodie committed Aug 23, 2012
Commits on Aug 21, 2012
  1. @kylecbrodie

    Fixed typo

    kylecbrodie committed Aug 20, 2012
  2. @Flet

    removing debug output

    Flet committed Aug 20, 2012
Commits on Aug 20, 2012
  1. @kylecbrodie
  2. @Flet

    moving pause logic into MojamComponent and adding logic to ensure

    background music starts properly after pause
    Flet committed Aug 19, 2012
  3. @Flet
Commits on Jun 23, 2012
  1. @Flet

    Merge pull request #974 from spidernetlabs/develop

    Updated texts_it.txt
    Flet committed Jun 22, 2012