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A basic Touchdesigner project using instancing and sampling TOP textures for translation / scale / rotation in the vertex shader
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GregFinger displace vertices function
Add ability to displace vertices per instance using TDSimplexNoise(vec4) and implemented Landon's faceted normal recalculation method.
Latest commit a093dd1 Jan 24, 2019
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.gitattributes Initial commit Jun 26, 2018
GLSL Instancing - Transform Matrices.toe displace vertices function Jan 24, 2019
img.png cropped image Jul 3, 2018

TD GLSL Instancing with Transform Matrices


Translate/Scale/Rotate instances from sampled textures. Also can displace vertices differently per instance.

Thanks to Tim and Landon for their help.

Next step is to incorporate Landon's smoothed normal recalculation from here and add 3D texturing with different textures per instance.

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