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# Unbound Events
# ==============
#
# Simple example that demonstrates unbound axis and button events.
# These events have an empty left hand side and aren't bound to any
# key or axis, in turn this means that they can't be triggered via
# regular means.
#
# Unbound events are useful in cases where an application uses the
# existance of specific events to determine how to handle an device,
# both the kernel and SDL for example decide if a virtual device is a
# joystick by the present of ABS_X, ABS_Y and BTN_JOYSTICK.
#
# Other uses for unbound events are "cycle-key-named", where it is
# useful to create a named cycle key without attaching it to a button
# and "const" filter where it can be used to set a specific events to
# a fixed value.
#
# By default, xboxdrv will automatically add extra event needed for
# most common use cases, a behaviour that can be disabled with
# --no-extra-events if one wants more control.

[xboxdrv]
ui-clear=true

[ui-buttonmap]
void^const:1=BTN_A
^const:1=BTN_B
^const:1^auto:200=BTN_C

# void=BTN_X
# void=BTN_Y
# void=BTN_Z

[ui-axismap]


# EOF #
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