@Grzybojad Grzybojad released this Nov 4, 2018 · 1 commit to master since this release

Assets 3

What’s new in 1.0?

  • Remade all textures and added multiple alternative player and background textures
  • Added sound effects
  • Added touch controls to menus
  • Added a “simplified” control scheme
  • Made the snake move much more smoothly
  • Streamlined the difficulty options to ‘Casual’ and ‘Hardcore’
  • Updated livearea with art by Catter

vitaSnake 1.0 AD

@Grzybojad Grzybojad released this Aug 23, 2018 · 20 commits to master since this release

Assets 3

You can now choose from 3 difficulty options, play on Easy, Normal or Hard, with separate high scores for each.

vitaSnake difficult screenshot

@Grzybojad Grzybojad released this Aug 21, 2018 · 23 commits to master since this release

Assets 3
  • New pause and game over screens.
  • Bugfixes

vitaSnake pause screenshot

@Grzybojad Grzybojad released this Aug 17, 2018 · 28 commits to master since this release

Assets 3

Changelog:

  • Added a new main menu screen with selectable options
  • Added a "How to play" screen
  • Added a highscore system
  • Remade the "Game over" screen
  • Added a "speed boost" you can use by holding X
  • Shortened the body parts following distance

2018-08-17-173427

@Grzybojad Grzybojad released this Aug 9, 2018 · 31 commits to master since this release

Assets 3

Finally a custom icon and livearea have been added. Also made the pause and game over screens look much better.

@Grzybojad Grzybojad released this Aug 3, 2018 · 33 commits to master since this release

Assets 3

In this version you can finally lose by biting your tongue, which means this can now be classified as a "video game" cool. Have fun!

@Grzybojad Grzybojad released this Aug 2, 2018 · 35 commits to master since this release

Assets 3

This new release is more about the back-end then the gameplay, but START now pauses the game instead of quitting, so that's nice.

@Grzybojad Grzybojad released this Aug 1, 2018 · 37 commits to master since this release

Assets 3

No new features or things done, just a little cleanup. The game's textures are now properly destroyed at exit, and drawing the score was moved to the Collectable's renderScore() method.

@Grzybojad Grzybojad released this Jul 31, 2018 · 39 commits to master since this release

Assets 3

For now the game doesn't have a losing condition, so you can collect as many apples as you want, each apple collected makes the snake longer, like in the classic snake game.

Bugs:

  • The current snake length limit is 255, any longer will crash the game

TO DO:

  • fix the body parts following logic, so that they travel the same path as the head
  • add a losing condition (biting the tail)
  • add a main menu, pause menu and a game over screen/menu