NativeUI 1.7 Release

@Guad Guad released this Jun 29, 2016 · 31 commits to master since this release

  • Fixed issue when UIMenuListItem had more than 100k items
  • Added mouse controls to TabView
  • Added TabInteractiveListItem
  • Added UIMenu.ScaleWithSafezone
  • Removed useless BarTimerBar.Text

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NativeUI 1.6.1 Release

@Guad Guad released this Feb 2, 2016 · 42 commits to master since this release

  • Fixed Wasted & Busted messages not going away.

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NativeUI 1.6 Release

@Guad Guad released this Jan 29, 2016 · 44 commits to master since this release

  • Added Timerbars. See wiki for a tutorial.
  • Added pause menu-like items: TabView, TabItem, etc
  • Added BigMessage.
  • Added colored items.

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NativeUI 1.5 Release

@Guad Guad released this Sep 16, 2015 · 56 commits to master since this release

  • Compatibilities with ScriptHookVDotNet 2.1
  • Fixed game-crashing bug related to Instructional Buttons scaleform.

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NativeUI 1.4 Release

@Guad Guad released this Sep 6, 2015 · 59 commits to master since this release

Changelog

  • Compatibility with ScriptHookVDotNet 2.0
  • Mouse controls are only enabled when the player uses keyboard and mouse controls. Otherwise, the look controls are enabled.
  • Bugfixes

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NativeUI 1.3.1 Release

@Guad Guad released this Aug 13, 2015 · 65 commits to master since this release

  • FormatDescription now uses the new StringMeasurer

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NativeUI 1.3 Release

@Guad Guad released this Aug 13, 2015 · 66 commits to master since this release

  • Fixed arrow spacing in UIMenuListItem.
  • Fixed UIMenuCheckboxItem being misaligned.
  • You can now press keys repeatedly without any delay.
  • Added a lot of helper functions to MenuPool.
  • More properties for UIResText.
  • Scroll wheel is now part of the control dictionary.

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NativeUI 1.2 Release

@Guad Guad released this Jul 27, 2015 · 71 commits to master since this release

  • Mouse position resets when menu opens.
  • Made some methods static.

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NativeUI 1.1 Release

@Guad Guad released this Jul 27, 2015 · 74 commits to master since this release

  • Fixed example script
  • Added ability to stop your menu from disabling controls: set ControlDisablingEnabled to false
  • Made DisEnableControls public
  • New feature: when you hover over your screen's edge, the camera will rotate and the cursor will change sprites.
  • You can turn off this feature by setting MouseEdgeEnabled to false
  • Better arrow placing in ListItem

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NativeUI 1.0 Release

@Guad Guad released this Jul 26, 2015 · 75 commits to master since this release

  • Added instructional buttons
  • Changed MenuPool so it's not static anymore
  • Changed LeftBadge & RightBadge properties to be read only and created a SetLeftBadge & SetRightBadge methods.
  • Added methods IsAnyMenuOpen and CloseAllMenus to MenuPool
  • Changed target framework to 4.5
  • Changed UI coordinate system to be aspect ratio independant
  • Added static methods to Sprite class: DrawTexture, WriteFileFromResources
  • Added 3 new events: UIMenuItem.Activated, UIMenuCheckboxItem.CheckboxEvent and UIMenuListItem.OnListChanged
  • Added ability to change audio pack
  • Added ability to change menu width: SetMenuWidthOffset
  • Added ability to change menu banner: SetBannerType
  • UIMenu no longer crashes when drawn with 0 items
  • Added ability to hold down a control
  • Added new method to UIMenuItem: SetRightLabel
  • Added a TextAlignment property to UIResText
  • Added a WordWrap property to UIResText

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