Binary updated.
Assets
3
- Added UIMenuSliderItem.
- UIMenu items can now be hot-swapped and directly manipulated.
- Added UIMenuPool.AddSubMenu(UIMenu menu, string text, string description, Point offset)
- Added UIMenu.Remove(predicate)
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3
- Published package to NuGet: https://www.nuget.org/packages/NativeUI
- Added UIMenuDynamicListItem
- Performance improvements
- Proper multilang support
Assets
3
- Fixed issue when UIMenuListItem had more than 100k items
- Added mouse controls to TabView
- Added TabInteractiveListItem
- Added UIMenu.ScaleWithSafezone
- Removed useless BarTimerBar.Text
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3
- Fixed Wasted & Busted messages not going away.
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3
- Added Timerbars. See wiki for a tutorial.
- Added pause menu-like items: TabView, TabItem, etc
- Added BigMessage.
- Added colored items.
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3
- Compatibilities with ScriptHookVDotNet 2.1
- Fixed game-crashing bug related to Instructional Buttons scaleform.
Assets
3
Changelog
- Compatibility with ScriptHookVDotNet 2.0
- Mouse controls are only enabled when the player uses keyboard and mouse controls. Otherwise, the look controls are enabled.
- Bugfixes
Assets
3
- FormatDescription now uses the new StringMeasurer
Assets
3
- Fixed arrow spacing in UIMenuListItem.
- Fixed UIMenuCheckboxItem being misaligned.
- You can now press keys repeatedly without any delay.
- Added a lot of helper functions to MenuPool.
- More properties for UIResText.
- Scroll wheel is now part of the control dictionary.
Assets
3
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