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Commits on Feb 1, 2012
  1. @taisel

    Fixed some channel 4 audio white noise edge cases in mega man and gam…

    …e & watch gallery 2.
    taisel committed Feb 1, 2012
  2. @taisel

    Manually inlined updateCoreFull (The function responsible for calling…

    … updateCore, which updates the state machine, also checks whether to exec the iteration loop end sequence) again, as there is a very small performance win by doing so.
    taisel committed Feb 1, 2012
  3. @taisel

    Code cleanup

    taisel committed Jan 31, 2012
Commits on Jan 30, 2012
  1. @taisel

    Cleaned up a little.

    taisel committed Jan 29, 2012
Commits on Jan 29, 2012
  1. @taisel

    Cleaned up a little.

    taisel committed Jan 29, 2012
  2. @taisel

    Cleaned up a little.

    taisel committed Jan 29, 2012
  3. @taisel

    Cleaned up a little.

    taisel committed Jan 29, 2012
  4. @taisel

    Cleaned up a little.

    taisel committed Jan 29, 2012
  5. @taisel
  6. @taisel
  7. @taisel

    GFX JIT disabled and forced rendering per scanline on until we debug …

    …the GFX JIT some more.
    taisel committed Jan 29, 2012
  8. @taisel

    Cleaned up a little.

    taisel committed Jan 29, 2012
Commits on Jan 28, 2012
  1. @taisel

    Optimizations

    taisel committed Jan 28, 2012
  2. @taisel

    Optimized the DMA handler.

    taisel committed Jan 28, 2012
  3. @taisel

    bugfix

    taisel committed Jan 28, 2012
  4. @taisel

    Clearing out unused files.

    taisel committed Jan 28, 2012
  5. @taisel

    Optimized the GBC BG and Window rendering by special casing out the B…

    …G priority flagging into a separate BG and WINDOW renderers.
    taisel committed Jan 28, 2012
  6. @taisel
Commits on Jan 27, 2012
  1. @taisel

    Patch cleanup

    taisel committed Jan 27, 2012
  2. @taisel

    Detect when gfx hasn't changed since last framebuffer copy, so we can…

    … skip rendering a whole frame a times. [fixed]
    taisel committed Jan 27, 2012
  3. @taisel

    Detect when gfx hasn't changed since last framebuffer copy, so we can…

    … skip rendering a whole frame a times.
    taisel committed Jan 27, 2012
  4. @taisel
  5. @taisel
  6. @taisel
  7. @taisel
  8. @taisel
  9. @taisel

    Revert the last commit

    taisel committed Jan 27, 2012
  10. @taisel

    Optimization/

    taisel committed Jan 27, 2012
  11. @taisel
  12. @taisel
  13. @taisel
  14. @taisel
  15. @taisel
  16. @taisel

    Rewrote the entire tile caching system to regenerate the tile caches …

    …immediately upon rewrite. This allows us to JIT the graphics to render multiple scanlines at once.
    taisel committed Jan 26, 2012
Commits on Jan 24, 2012
  1. @taisel

    Minor buffering alteration.

    taisel committed Jan 24, 2012
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