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Commits on Dec 22, 2011
  1. EGL on-screen rendering now works.

    zeldin committed with Dan Peori Jul 22, 2011
  2. Enable EGL client APIs.

    zeldin committed with Dan Peori Jul 20, 2011
  3. eglInitialize() now works.

    zeldin committed with Dan Peori Jul 20, 2011
  4. Build EGL

    zeldin committed with Dan Peori Jul 19, 2011
  5. Remove some libdrm stuff we clearly won't need

    zeldin committed with Dan Peori Jul 19, 2011
  6. Allow more than 16 modes for PSL1GHT EGL.

    zeldin committed with Dan Peori Jul 24, 2011
  7. Temporarily disable JIT of vertex shaders for PPC

    zeldin committed with Dan Peori Jul 22, 2011
    The PS3 crashes when running these shaders, probably something with
    execute permission or caches.  Disable it and use the interpreter for now.
  8. Create a config for RSX rendering with Gallium3D

    zeldin committed with Dan Peori Jul 19, 2011
Commits on Jul 6, 2011
  1. Manually merged Zeldin's changes.

    Dan Peori committed Jul 6, 2011
  2. Prevent mklib from using uname to guess arch

    zeldin committed with Dan Peori Jul 6, 2011
  3. Add dependency on -lstdc++ and -lm to the pc file

    zeldin committed with Dan Peori Jul 6, 2011
  4. Install static libGLU.

    zeldin committed with Dan Peori Jun 19, 2011
Commits on Jun 1, 2011
  1. For some reason doing a 'make ps3-osmesa' fails looking for some pyth…

    Dan Peori committed Jun 1, 2011
    …on stuff. When you do a 'make realclean' these files are created. From then on 'make ps3-osmesa' works fine. I'm not sure what's going on, but I figure it'll save confusion if I commit these files for now.
  2. Added PS3-specific stuff.

    Dan Peori committed Jun 1, 2011
  3. first commit of MesaLib-7.10.2.tar.bz2

    Dan Peori committed Jun 1, 2011