FBGrab is a framebuffer screenshot program, capturing the linux frambuffer and converting it to a png-picture. FBGrab is delivered as is without any warranty and license is GPL version 2, see tar-ball for details.
fbgrab - takes screenshots using the framebuffer device
fbgrab [options] filename
fbgrab reads the framebuffer device (/dev/fb*) or a dump thereof and saves a PNG image file. You can use it for making screenshots of of virtually any application, from traditional test applications to your X-windows desktop, as well as framebuffer applications.
-? print usage information. -b bitdepth the number of bits per pixel used, optional when reading from device. -c console specifies which console (or virtual terminal - like other people call this feature) to grab. Sometimes this changing is faster then the framebuffer is refreshed (especially when grabbing framebuffer apps). If so, you should use -C console ... This waits some time before grabbing. You can't use -s in this case. -d device specifies which framebuffer device you want to read. If you do not use this option, it takes the value from the FRAMEBUFFER environment variable. If no FRAMEBUFFER environment variable is given or if its value is NULL, then DEFAULT_FB is taken. (see source code), which usually is /dev/fb0. -f filename Read from from file instead of device, requires that -w (width), -h (height) and -b (bitdepth) are specified. -h height the height of the frambeuffer in pixels, optional when reading from device. -i turns off interlacing. If you do not want ADAM7 interlacing, you should use the -i option. -l line length, a.k.a. stride. the length in pixels between the start of each row in the framebuffer, which might be larger or equal to width. Optional when reading from device. -s seconds specifies how many seconds to wait before grabbing. fbshot does not lock console switching, so you can switch it while waiting, if you cannot use -c requires normally that fbgrab is run as root. -v verbose be verbose -w width the width of the frambeuffer in pixels, optional when reading from device. -z set png compression level 0 (fast) to 9 (best).
* Low-end bit depths, eg 1, 2, 4 & 8 bits. * Companion program fbput that would display a picture in the fram‐ buffer. * Better utilization of the PNG-lib, all formats are first converted to 32 bitdepth and then stored as PNG - hardly the right approach.
fbgrab fb.png will take a framebuffer snapshot, or if you don't have fbgrab at your machine, you can do cp /dev/fb0 framebuffer.dump and then fbgrab -w 1024 -h 768 -b 16 -f framebuffer.dump fb.png to convert it to a picture.
New October 30, 2020. Version 1.4
I. e. support for automatic detection and grab from framebuffers where line length differs from resolution.
Thanks to Frank Bauernoeppel.
New April 20, 2020, Version 1.3.3.
Fix pixel format report When fbgrab tells about the framebuffer pixel format, blue and green are accidentally swapped in 'length' and 'msb_right' columns. Let's order everything as RGB. Thanks to Timo Ketola.
New February 12, 2020
- Hosted on github
New June 16, 2015: Version 1.3 released!
News: Long overdue fixes finally released:
- Added support when active framebuffer is not starting at offset 0
- Fixed broken re-ordering of colors, rgba to argb
- Fixed broken path for man page
- Thanks to Peter Meerwald, David Hill and Konstantinn Bonnet who provided patches
New September 30, 2013: Version 1.2 released!
- Write png file directly to stdout
- Set png compression level with -z
- Several improvements of Makefile for package maintainers and cross compiliation.
- Thanks to Peter Meerwald and Bartlomiej Palmowski who provided good patches!
New May 2013: Version 1.1 released!
- Better handling of framebuffers with non-standard ordering of the colors.
- Now handles framebuffer with larger line length than actually used.
- Now handles supports screenshots where picture is not at the top of the framebuffer, i.e. applications using hardware flips.
- Added -v to provide some verbosity on what fbgrab is doing.
- Now #includes zlib.h to adjust to changes in libpng.
To build you need:
- libpng To run you have to enable the framebuffer in the linux kernel (if not already enabled). If you don't know how to do it, read the framebuffer howto.
Screenshots taken by fbgrab (click on image fo fullsize):