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@@ -9,7 +9,7 @@ public class LVL2ShipMovement : MonoBehaviour
public GameObject MovingLevel;
void Start ()
{
movementSpeed = 5.0f;
movementSpeed = 8.0f;
}

// Update is called once per frame
@@ -0,0 +1,50 @@
using UnityEngine;
using System.Collections;

public class SpawnNewChunk : MonoBehaviour {

GameObject ship;
public GameObject archChunk;
public GameObject tunnelChunk;
public GameObject blankFloorChunk;


// Use this for initialization
void Start () {
ship = GameObject.Find ("Ship");

int chance = Random.Range (0, 10);
if(chance < 3){
Invoke ("spawnArchChunk", 0.5f);
}
else if (chance < 7){
Invoke ("spawnTunnelChunk", 0.5f);
}
else{
Invoke ("spawnBlankFloorChunk", 0.5f);
}
}

// Update is called once per frame
void Update () {
if(ship.transform.position.z > transform.position.z + 200)
{
Destroy (gameObject);
}
}

void spawnArchChunk(){
Instantiate (archChunk, new Vector3(transform.position.x, transform.position.y, (transform.position.z + 239)), Quaternion.Euler (270, 180, 0));
Debug.Log ("SPAWN ARCH.");
}

void spawnTunnelChunk(){
Instantiate (tunnelChunk, new Vector3((transform.position.x), transform.position.y, (transform.position.z + 239)), Quaternion.Euler (0, 0, 0));
Debug.Log ("SPAWN TUNNEL.");
}

void spawnBlankFloorChunk(){
Instantiate (blankFloorChunk, new Vector3((transform.position.x), transform.position.y, (transform.position.z + 239)), Quaternion.Euler (0, 0, 0));
Debug.Log ("SPAWN BLANK FLOOR.");
}
}

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This file was deleted.

@@ -17,7 +17,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
@@ -17,7 +17,7 @@ Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
Policies = $0
$0.TextStylePolicy = $1
@@ -1,17 +1,16 @@
<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\SpawnNewChunk.cs">
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets\Scripts\LvlChunkSpawning\SpawnNewChunk.cs">
<Files>
<File FileName="Assets\Scripts\CillisonScript.cs" Line="13" Column="29" />
<File FileName="Assets\Scripts\CillisonScript.cs" Line="20" Column="15" />
<File FileName="Assets\Scripts\FOV.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\MoveForward.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\Spawner.cs" Line="35" Column="124" />
<File FileName="Assets\Scripts\Spawner.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\PowerUps.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\ShipMovement.cs" Line="4" Column="26" />
<File FileName="Assets\Scripts\ShipMovement.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\FeedBackScript.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\LVL2ShipMovement.cs" Line="28" Column="48" />
<File FileName="Assets\Scripts\SpawnNewChunk.cs" Line="20" Column="5" />
<File FileName="c:\Users\User\Documents\GitHub\GameProject\GameProject\Assets\Scripts\MovingLevel.cs" Line="15" Column="3" />
<File FileName="Assets\Scripts\LVL2ShipMovement.cs" Line="1" Column="1" />
<File FileName="Assets\Scripts\LvlChunkSpawning\SpawnNewChunk.cs" Line="20" Column="36" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
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BIN +228 Bytes (100%) GameProject/Library/expandedItems
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@@ -1,5 +1,5 @@
Base path: C:/Program Files/Unity/Editor/Data
Pipe name: \\.\pipe\UnityShaderCompiler-32bit-1-3356
Pipe name: \\.\pipe\UnityShaderCompiler-32bit-1-7800
Cmd: getPlatforms
Unhandled exception: Readfile from pipe failed. GLE=The pipe has been ended.

@@ -1,191 +1,65 @@
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Pipe name: \\.\pipe\UnityShaderCompiler-64bit-1-3356
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Cmd: compileSnippet
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Cmd: compileSnippet
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api=4 type=0 insize=751 outsize=1420 kw=SHADOWS_CUBE ok=1
Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
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Cmd: compileSnippet
api=4 type=0 insize=982 outsize=4451 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF FOG_EXP2 _EMISSION _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=982 outsize=11690 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF FOG_EXP2 _EMISSION _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=982 outsize=4134 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF FOG_EXP2 _EMISSION _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=982 outsize=11381 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF FOG_EXP2 _EMISSION _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=4881 kw=POINT SHADOWS_OFF FOG_EXP2 _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=6547 kw=POINT SHADOWS_OFF FOG_EXP2 _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=982 outsize=5864 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF FOG_EXP2 VERTEXLIGHT_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=982 outsize=5864 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF FOG_EXP2 _EMISSION VERTEXLIGHT_ON _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=4191 kw=DIRECTIONAL SHADOWS_OFF FOG_EXP2 ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=5848 kw=DIRECTIONAL SHADOWS_OFF FOG_EXP2 ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=4191 kw=DIRECTIONAL SHADOWS_OFF FOG_EXP2 _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=6051 kw=DIRECTIONAL SHADOWS_OFF FOG_EXP2 _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=4881 kw=SPOT SHADOWS_OFF FOG_EXP2 ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=6791 kw=SPOT SHADOWS_OFF FOG_EXP2 ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=4881 kw=SPOT SHADOWS_OFF FOG_EXP2 _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=7043 kw=SPOT SHADOWS_OFF FOG_EXP2 _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=5296 kw=SPOT SHADOWS_DEPTH SHADOWS_NATIVE FOG_EXP2 ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=7384 kw=SPOT SHADOWS_DEPTH SHADOWS_NATIVE FOG_EXP2 ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=5296 kw=SPOT SHADOWS_DEPTH SHADOWS_NATIVE FOG_EXP2 _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=7563 kw=SPOT SHADOWS_DEPTH SHADOWS_NATIVE FOG_EXP2 _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=4727 kw=SPOT SHADOWS_OFF ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=6458 kw=SPOT SHADOWS_OFF ok=1
Cmd: compileSnippet
api=4 type=0 insize=982 outsize=5751 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _EMISSION VERTEXLIGHT_ON _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=5141 kw=SPOT SHADOWS_DEPTH SHADOWS_NATIVE _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=7229 kw=SPOT SHADOWS_DEPTH SHADOWS_NATIVE _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=4727 kw=SPOT SHADOWS_OFF _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=6709 kw=SPOT SHADOWS_OFF _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=982 outsize=3979 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=982 outsize=10739 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=982 outsize=4337 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=982 outsize=11048 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=982 outsize=5751 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF VERTEXLIGHT_ON _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=4394 kw=DIRECTIONAL SHADOWS_SCREEN ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=5824 kw=DIRECTIONAL SHADOWS_SCREEN ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=4394 kw=DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=6027 kw=DIRECTIONAL SHADOWS_SCREEN _ALPHATEST_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=982 outsize=5751 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _EMISSION VERTEXLIGHT_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=751 outsize=3776 kw=SHADOWS_DEPTH _ALPHABLEND_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=751 outsize=1233 kw=SHADOWS_DEPTH _ALPHABLEND_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=982 outsize=3979 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _EMISSION _ALPHABLEND_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=982 outsize=10796 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _EMISSION _ALPHABLEND_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=4036 kw=DIRECTIONAL SHADOWS_OFF _ALPHABLEND_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=5539 kw=DIRECTIONAL SHADOWS_OFF _ALPHABLEND_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=4727 kw=POINT SHADOWS_OFF _ALPHABLEND_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=5986 kw=POINT SHADOWS_OFF _ALPHABLEND_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=982 outsize=5393 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _EMISSION VERTEXLIGHT_ON _ALPHABLEND_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=4727 kw=SPOT SHADOWS_OFF _ALPHABLEND_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=6482 kw=SPOT SHADOWS_OFF _ALPHABLEND_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=938 outsize=4727 kw=SPOT SHADOWS_OFF _ALPHAPREMULTIPLY_ON ok=1
Cmd: compileSnippet
api=4 type=1 insize=938 outsize=6612 kw=SPOT SHADOWS_OFF _ALPHAPREMULTIPLY_ON ok=1
Cmd: compileSnippet
api=4 type=0 insize=982 outsize=5393 kw=DIRECTIONAL SHADOWS_OFF LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF _EMISSION VERTEXLIGHT_ON ok=1
api=4 type=0 insize=6810 outsize=5507 kw=DIRECTIONAL SHADOWS_SCREEN LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF VERTEXLIGHT_ON ok=1