An underwater simulation of a shark chasing fish.
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Failed to load latest commit information.


This project is an underwater simulation of a shark chasing fish made using the Unity 3D engine with scripts written in C#. All art assets were personally made by me using Autodesk Maya and Adobe Photoshop.

This was my final project for my Interactive Media Development course, I received a grade of 96% on this assignment.


The user may switch between different camera angles by pressing the number keys 1-3:

1 goes to the default camera view, "Fish Cam," which follows the school of fish

2 goes to "Shark Cam," which follows the shark

3 goes to "Free Cam," which allows the player to move freely around the world themselves using the following controls:

Standard WASD movement/mouse look

Shift to go up

Ctrl to go down

Press Esc to quit at any time.