An underwater simulation of a shark chasing fish.
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Geyer_FinalWorld
README.md

README.md

Reef

This project is an underwater simulation of a shark chasing fish made using the Unity 3D engine with scripts written in C#. All art assets were personally made by me using Autodesk Maya and Adobe Photoshop.

This was my final project for my Interactive Media Development course, I received a grade of 96% on this assignment.


CONTROLS:

The user may switch between different camera angles by pressing the number keys 1-3:

1 goes to the default camera view, "Fish Cam," which follows the school of fish

2 goes to "Shark Cam," which follows the shark

3 goes to "Free Cam," which allows the player to move freely around the world themselves using the following controls:

Standard WASD movement/mouse look

Shift to go up

Ctrl to go down

Press Esc to quit at any time.