This project is an underwater simulation of a shark chasing fish made using the Unity 3D engine with scripts written in C#. All art assets were personally made by me using Autodesk Maya and Adobe Photoshop.
This was my final project for my Interactive Media Development course, I received a grade of 96% on this assignment.
The user may switch between different camera angles by pressing the number keys 1-3:
1 goes to the default camera view, "Fish Cam," which follows the school of fish
2 goes to "Shark Cam," which follows the shark
3 goes to "Free Cam," which allows the player to move freely around the world themselves using the following controls:
Standard WASD movement/mouse look Shift to go up Ctrl to go down
Press Esc to quit at any time.