Switch branches/tags
Nothing to show
Find file Copy path
Fetching contributors…
Cannot retrieve contributors at this time
27 lines (14 sloc) 789 Bytes


This project is an underwater simulation of a shark chasing fish made using the Unity 3D engine with scripts written in C#. All art assets were personally made by me using Autodesk Maya and Adobe Photoshop.

This was my final project for my Interactive Media Development course, I received a grade of 96% on this assignment.


The user may switch between different camera angles by pressing the number keys 1-3:

1 goes to the default camera view, "Fish Cam," which follows the school of fish

2 goes to "Shark Cam," which follows the shark

3 goes to "Free Cam," which allows the player to move freely around the world themselves using the following controls:

Standard WASD movement/mouse look

Shift to go up

Ctrl to go down

Press Esc to quit at any time.