It's written on a powerful base, but interfaced with simple, intuitive commands that stay out of your way as much as possible. In fact, many of the normal Corona function calls you're used to -
layer:insert(), and the such - work seamlessly with Dusk.
I'm a 16-year-old software developer doing this in my spare time; if you don't mind, show your support of Dusk by purchasing ($0.99) my first game! It's really cool; if you like neon graphics, hexagons, light reflection, minimalist style, and puzzles, you'll love it.
This folder (download the ZIP and unpack) includes...
- The engine itself (
- A folder of engine tests (
- A folder of engine demos (
- A tileset I packed from the set by www.kenney.nl (
@2xversion, plus all the tilesets in the
- Some demo maps for Dusk (
- A quick roadmap (
- List of basic features of Dusk (
- Copy of MIT license (
- Plugins (
- Lua files to run the sample (
Documentation is coming along slowly but surely. You can either browse it from your local repository or read online from
The engine itself is found in the folder named "Dusk". It's what you'll actually use. To use Dusk in your project, copy the folder into your project's root directory (where
main.lua is) and
require it like so:
local dusk = require("Dusk.Dusk")
You won't have to worry about any other files in the Dusk folder, unless you want to take a peek at the code. They're all used internally by the engine itself.
One of the good things about open source projects is that anyone can code on them. Contributions are welcome. Take a look at the files in
contribute/ to get started.
Made a Game With Dusk?
If you've published a game with Dusk, please contact me from my website and I'll see about setting up a finished games showcase.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.