Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Improve shadow efficiency #113

Open
dpogue opened this issue Jan 9, 2012 · 5 comments
Open

Improve shadow efficiency #113

dpogue opened this issue Jan 9, 2012 · 5 comments

Comments

@dpogue
Copy link
Member

dpogue commented Jan 9, 2012

There is some DrawableSpan caching that can happen, rather than calculating spans on every frame, but there are probably a lot of other changes that can improve the efficiency of shadows.

@branan
Copy link
Member

branan commented Jan 21, 2013

Some work on shadows has been done at this point. Are we comfortable closing this, or do we feel there's more work we'd like to see?

@Hoikas
Copy link
Member

Hoikas commented Jan 21, 2013

They're still the biggest performance killer according to my profiling

@Deledrius
Copy link
Member

Sounds like a good target for priority optimizing.

@Deledrius
Copy link
Member

They're still the biggest performance killer according to my profiling

Is this still the case?

@Hoikas
Copy link
Member

Hoikas commented Nov 14, 2019

That is more the result of skinning than shadows. I recommend this issue be closed.

zrax pushed a commit to zrax/Plasma that referenced this issue Apr 24, 2020
Everyone is an Explorer (again...)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants