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Improve shadow efficiency #113
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Some work on shadows has been done at this point. Are we comfortable closing this, or do we feel there's more work we'd like to see? |
They're still the biggest performance killer according to my profiling |
Sounds like a good target for priority optimizing. |
Is this still the case? |
That is more the result of skinning than shadows. I recommend this issue be closed. |
Everyone is an Explorer (again...)
There is some DrawableSpan caching that can happen, rather than calculating spans on every frame, but there are probably a lot of other changes that can improve the efficiency of shadows.
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