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Issues with "clftstreamlineawning" Texture #249

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patmauro opened this issue Nov 30, 2023 · 0 comments
Open

Issues with "clftstreamlineawning" Texture #249

patmauro opened this issue Nov 30, 2023 · 0 comments

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@patmauro
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patmauro commented Nov 30, 2023

It appears this texture is supposed to be 2 different textures: one that has an alpha layer and contains fringe on the bottom, which the awning should use, and the other being the image we were provided in Intangibles: Opaque and with no fringe, which the chairs should use. Instead, both chairs & awning share the same texture, creating some visual issues. (Alpha layer version is shown below with a red background to demonstrate where the texture is semi-transparent.)
image
image

Another issue with this awning is, as noted in #248, Sunny Cleft is currently showing an opaque, fringe-less awning instead of the semi-transparent, fringed awning we expect from CC and Rainy Cleft. (Ironically, this is the opposite of what we want, since the chairs, meanwhile, are transparent when they shouldn't be and show fringe where there should not be fringe.)
image
image
image
image

Implemented Correctly, the awning should look like this:
image

And the two chairs should look like this:
image

Action Items:

  1. As part of Discrepancies between Sunny & Rainy Cleft #248, we should correct the awning to make sure it loads like it does in RainyCleft. But before we do this: we should determine WHY this texture is showing up as opaque and fringe-less. How is this possible when the source texture is transparent and has fringe? And can we make this same adjustment on the chairs instead, before we reset the canopy?
  2. Assuming we can't replicate the awning effect on the chairs, we should add the alternate flat texture (which would be the same name but without "_inva" at the end) and assign this to the chairs.
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