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Unit and Tech data, extracted from the Age of Empires II dat file
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bin
code
data
.gitignore
LICENSE-libgenieutils
README.md

README.md

aoe2dat

Unit and Tech data, extracted from the Age of Empires II dat file

Structure

  • code contains the C++ code that takes the Age of Empires II .dat file as an input and produces a .json file that contains data from the .dat file in basically the same structure.
  • bin contains a compiled version of above code for linux - no idea if it will work or even execute on another machine
  • data contains the json output, ready to be further processed by third-party applications. It also contains python scripts to extract interesting data.

Useful Paths

Units

data->Civs[civ]->Units[i]->HitPoints data->Civs[civ]->Units[i]->Type50->DisplayedAttack data->Civs[civ]->Units[i]->Type50->DisplayedMeleeArmour data->Civs[civ]->Units[i]->Creatable->DisplayedPierceArmour data->Civs[civ]->Units[i]->Creatable->ResourceCosts[Type=0]->Amount //Food data->Civs[civ]->Units[i]->Creatable->ResourceCosts[Type=1]->Amount //Wood data->Civs[civ]->Units[i]->Creatable->ResourceCosts[Type=2]->Amount //Stone data->Civs[civ]->Units[i]->Creatable->ResourceCosts[Type=3]->Amount //Gold

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