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How to get the position of end-effector using bvh file and opengl #1

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Vincy-Ying opened this issue Oct 3, 2020 · 0 comments
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@Vincy-Ying
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Hello, I have some problems about this project. We only have the x-y-z position of the root from bvh file, but if we want to have the x-y-z position of each joint by coordinate transformation, can we get it in your project using bvh file and opengl ? Looking forward to your reply !

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