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I updated the file so now you can have a sample for everything TRR can change and how to make it.
no update of the readme, I did not had the time but its mainly the same (except for the head set)
You can find an empty premade folder for your custom textures with the release.
Here you will find the example of a working custom folder for TRR.
(watch out, it weight 1.5 Go uncompressed, but it load really fast in KSP)
The NRM are flat with no relief and are all the same for each element (jetpack,helmet,suit) except the visors that have a lvl 0 to lvl 5 writen on them to normally see the bump of the NRM (there is no squad default visor NRM)
All the texture images are different with all their informations readable on them like :
There is a logic in the colours too, so you can see the differences from afar :
the 3 states have differents colors, the male & female version only change with the name male&female, the visor is at 100% transparency at lvl 0 and goes down to 0% transparency at lvl 5 the veteran version have a orange line, the badass version have 2 red lines, the veteran+ badass have the orange and red line.
Just for reference, here is the weight of each size for the full set in .dds :
4096 full : 18Go 4096: minimal set (the 3 states,no female, no veteran, no badass, no VetBad, with only the level 0&5 and 1 NRM ) : 533Mo 2048 full : 4.5Go 1024 full : 1.12Go Mixed (suit:4096, helmet&jetpack:2048, visor:1024) : 6.75Go Mixed : minimal set : 193Mo
TRR_Guide is a collection of textures made to be used as example with TextureReplacerReplaced
See the Readme for more informations