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Accessibility Concerns #1328
NOTE: this cannot be assessed until after the rewrite.
I've been thinking a lot about some of the accessibility issues HabitRPG has at the moment. Specifically how we can make the experience better for not only people with disabilities, but everyone as a whole. With HabitRPG positioning itself for use with Health Orgs and Enterprise in the future, best to start talking about these things.
I noticed some brief talk about accessibility of the interface over in #585, but figured a dedicated thread to this would be better.
This would require fixing #1227 so they would display correctly, at least for new items and users. But would increase the overall user experience, being able to scan the inventory (or read descriptions) before moving mouse. Consider what it would be like if you had movement issues (arthritis or carpal tunnel).
It would also reduce the ambiguity of what is what in habit. I use the example that if my mom tried to use the Inventory as it is, she would be totally lost and frustrated.
As mentioned in #1327, the hover action is too precise on some items, resulting in being frustrated or unable to click or read the info. This is probably an issue with other parts of the site as well.
I haven't done an audit as to offending items, but wanted to get it down so it can be looked at.
What you can do
If you find anything about the User Interface frustrating to use, or is/could be an issue for people with disabilities, discuss it below. Or you can open a ticket and reference this one.
This can't be given a good look until after the rewrite is launched.