Bug Summary

File:system/develop/headers/os/interface/LayoutBuilder.h
Warning:line 438, column 2
Returning null reference

Annotated Source Code

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clang -cc1 -cc1 -triple x86_64-unknown-haiku -analyze -disable-free -disable-llvm-verifier -discard-value-names -main-file-name Wave.cpp -analyzer-store=region -analyzer-opt-analyze-nested-blocks -analyzer-checker=core -analyzer-checker=apiModeling -analyzer-checker=unix -analyzer-checker=deadcode -analyzer-checker=cplusplus -analyzer-checker=security.insecureAPI.UncheckedReturn -analyzer-checker=security.insecureAPI.getpw -analyzer-checker=security.insecureAPI.gets -analyzer-checker=security.insecureAPI.mktemp -analyzer-checker=security.insecureAPI.mkstemp -analyzer-checker=security.insecureAPI.vfork -analyzer-checker=nullability.NullPassedToNonnull -analyzer-checker=nullability.NullReturnedFromNonnull -analyzer-output plist -w -setup-static-analyzer -mrelocation-model static -mframe-pointer=all -fmath-errno -fno-rounding-math -mconstructor-aliases -munwind-tables -target-cpu x86-64 -tune-cpu generic -fno-split-dwarf-inlining -debugger-tuning=gdb -resource-dir /boot/system/lib/clang/12.0.1 -iquote ./ -iquote ../../UtilityClasses/ -iquote ./ -iquote ../../../artpaint/application -iquote ../../../artpaint/controls -iquote ../../../artpaint/layers -iquote ../../../artpaint/paintwindow -iquote ../../../artpaint/tools -iquote ../../../artpaint/viewmanipulators -iquote ../../../artpaint/windows -internal-isystem /system/develop/headers/c++ -internal-isystem /system/develop/headers/c++/x86_64-unknown-haiku -internal-isystem /system/develop/headers/c++/backward -O3 -fdeprecated-macro -fdebug-compilation-dir /boot/home/HaikuArchives/ArtPaint/addons/AddOns/Wave -ferror-limit 19 -fgnuc-version=4.2.1 -fcxx-exceptions -fexceptions -vectorize-loops -vectorize-slp -analyzer-output=html -faddrsig -o /tmp/scan-build-2022-06-19-103017-1294-1 -x c++ Wave.cpp

Wave.cpp

1/*
2 * Copyright 2003, Heikki Suhonen
3 * Distributed under the terms of the MIT License.
4 *
5 * Authors:
6 * Heikki Suhonen <heikki.suhonen@gmail.com>
7 *
8 */
9#include <Bitmap.h>
10#include <Catalog.h>
11#include <math.h>
12#include <LayoutBuilder.h>
13#include <Slider.h>
14#include <StatusBar.h>
15#include <StopWatch.h>
16#include <Window.h>
17
18#include "AddOns.h"
19#include "ManipulatorInformer.h"
20#include "Wave.h"
21#include "PixelOperations.h"
22#include "Selection.h"
23
24#define PI3.14159265358979323846 M_PI3.14159265358979323846
25
26#undef B_TRANSLATION_CONTEXT"AddOns_Wave"
27#define B_TRANSLATION_CONTEXT"AddOns_Wave" "AddOns_Wave"
28
29
30#ifdef __cplusplus201402L
31extern "C" {
32#endif
33 char name[255] = B_TRANSLATE_MARK("Wave" B_UTF8_ELLIPSIS)("Wave" "\xE2\x80\xA6");
34 char menu_help_string[255] = B_TRANSLATE_MARK("Adds a wave to the active layer.")("Adds a wave to the active layer.");
35 int32 add_on_api_version = ADD_ON_API_VERSION;
36 add_on_types add_on_type = DISTORT_ADD_ON;
37#ifdef __cplusplus201402L
38}
39#endif
40
41
42Manipulator* instantiate_add_on(BBitmap *bm,ManipulatorInformer *i)
43{
44 // Here create a view-manipulator. The class should inherit
45 // from WindowGuiManipulator base-class. It will be deleted
46 // in the application program.
47 delete i;
48 return new WaveManipulator(bm);
49}
50
51
52
53WaveManipulator::WaveManipulator(BBitmap *bm)
54 : WindowGUIManipulator()
55{
56 last_calculated_resolution = 8;
57 lowest_available_quality = 8;
58
59 copy_of_the_preview_bitmap = NULL__null;
60 preview_bitmap = NULL__null;
61 config_view = NULL__null;
62
63 SetPreviewBitmap(bm);
64
65 sin_table = new float[720];
66 for (int32 i=0;i<720;i++)
67 sin_table[i] = sin((float)i/720.0*2*PI3.14159265358979323846);
68}
69
70
71WaveManipulator::~WaveManipulator()
72{
73 delete[] sin_table;
74 delete copy_of_the_preview_bitmap;
75
76 if (config_view != NULL__null) {
77 config_view->RemoveSelf();
78 delete config_view;
79 config_view = NULL__null;
80 }
81}
82
83
84BBitmap* WaveManipulator::ManipulateBitmap(ManipulatorSettings *set,BBitmap *original,Selection *selection,BStatusBar *status_bar)
85{
86 WaveManipulatorSettings *new_settings = dynamic_cast<WaveManipulatorSettings*>(set);
87
88 if (new_settings == NULL__null)
89 return NULL__null;
90
91 if (original == NULL__null)
92 return NULL__null;
93
94 BBitmap *source_bitmap;
95 BBitmap *target_bitmap;
96 BBitmap *new_bitmap=NULL__null;
97
98 if (original == preview_bitmap) {
99 target_bitmap = original;
100 source_bitmap = copy_of_the_preview_bitmap;
101 }
102 else {
103 target_bitmap = original;
104 new_bitmap = DuplicateBitmap(original,0);
105 source_bitmap = new_bitmap;
106 }
107
108
109 uint32 *source_bits = (uint32*)source_bitmap->Bits();
110 uint32 *target_bits = (uint32*)target_bitmap->Bits();
111 int32 source_bpr = source_bitmap->BytesPerRow()/4;
112 int32 target_bpr = target_bitmap->BytesPerRow()/4;
113
114 int32 start_y = target_bitmap->Bounds().top;
115 int32 end_y = target_bitmap->Bounds().bottom;
116
117 target_bits += start_y * target_bpr;
118
119 BMessage progress_message = BMessage(B_UPDATE_STATUS_BAR);
120 progress_message.AddFloat("delta",0.0);
121
122 float s = new_settings->wave_length;
123 float A = new_settings->wave_amount;
124 float k = 0;
125 float dx,dy;
126 float sqrt_x_plus_y;
127 float one_per_sqrt_x_plus_y;
128 float cx,cy;
129 int32 top,bottom;
130 top = start_y;
131 bottom = end_y;
132
133 cx = floor(new_settings->center.x);
134 cy = floor(new_settings->center.y);
135 float R = sqrt(pow(max_c(fabs(cx),target_bpr-fabs(cx))((fabs(cx))>(target_bpr-fabs(cx))?(fabs(cx)):(target_bpr-fabs
(cx)))
,2)+pow(max_c(fabs(cy),end_y-fabs(cy))((fabs(cy))>(end_y-fabs(cy))?(fabs(cy)):(end_y-fabs(cy))),2));
136 float one_per_R = 1.0/R;
137
138 float real_x,real_y;
139 float two_pi_per_s = 2*PI3.14159265358979323846/s;
140 float two_360_per_s = 720.0/s;
141
142 union {
143 uint8 bytes[4];
144 uint32 word;
145 } background;
146
147 background.bytes[0] = 0xFF;
148 background.bytes[1] = 0xFF;
149 background.bytes[2] = 0xFF;
150 background.bytes[3] = 0x00;
151
152 if ((selection == NULL__null) || (selection->IsEmpty())) {
153 uint32 p1,p2,p3,p4;
154 float float_end_y = end_y;
155 float float_target_bpr = target_bpr;
156 for (float y=start_y;y<=float_end_y;y++) {
157 for (float x=0;x<float_target_bpr;x++) {
158 real_x = x-cx;
159 real_y = y-cy;
160 uint32 target_value = 0x00000000;
161 if ((real_x != 0) && (real_y != 0)) {
162 sqrt_x_plus_y = sqrt(real_x*real_x+real_y*real_y);
163 dx = real_x/sqrt_x_plus_y*A*sin(sqrt_x_plus_y*two_pi_per_s); // The sin and div are slow.
164 dx = dx*(1-k*sqrt_x_plus_y*one_per_R);
165 dy = dx/real_x*real_y;
166 int32 ceil_y = ceil(y+dy);
167 int32 floor_y = ceil_y -1;
168 int32 floor_x = floor(x+dx);
169 int32 ceil_x = floor_x+1;
170
171 float v = ceil_y-(y+dy);
172 float u = (x+dx)-floor_x;
173 if ((ceil_y <= bottom) && (ceil_y>=top)) {
174 if ((floor_x >= 0) && (floor_x <source_bpr)) {
175 p1 = *(source_bits + ceil_y*source_bpr + floor_x);
176 }
177 else
178 p1 = background.word;
179
180 if ((ceil_x >= 0) && (ceil_x <source_bpr)) {
181 p2 = *(source_bits + ceil_y*source_bpr + ceil_x);
182 }
183 else
184 p2 = background.word;
185 }
186 else {
187 p1 = background.word;
188 p2 = background.word;
189 }
190 if ((floor_y <= bottom) && (floor_y>=top)) {
191 if ((floor_x >= 0) && (floor_x <source_bpr)) {
192 p3 = *(source_bits + floor_y*source_bpr + floor_x);
193 }
194 else
195 p3 = background.word;
196
197 if ((ceil_x >= 0) && (ceil_x <source_bpr)) {
198 p4 = *(source_bits + floor_y*source_bpr + ceil_x);
199 }
200 else
201 p4 = background.word;
202 }
203 else {
204 p3 = background.word;
205 p4 = background.word;
206 }
207 *target_bits++ = bilinear_interpolation(p1,p2,p3,p4,u,v);
208 }
209 else {
210 if (real_x != 0) {
211 sqrt_x_plus_y = sqrt(real_x*real_x);
212 dx = real_x/sqrt_x_plus_y*A*sin(sqrt_x_plus_y*two_pi_per_s);
213 dx = dx*(1-k*sqrt_x_plus_y/R);
214 int32 ceil_y = ceil(y+dy);
215 int32 floor_y = ceil_y -1;
216 int32 floor_x = floor(x+dx);
217 int32 ceil_x = floor_x+1;
218 float x_mix_right = (x+dx)-floor_x;
219 if ((ceil_x >= 0) && (ceil_x<target_bpr))
220 p1 = *(source_bits + (int32)y*target_bpr + ceil_x);
221 else
222 p1 = background.word;
223
224 if ((floor_x >= 0) && (floor_x<target_bpr))
225 p2 = *(source_bits + (int32)y*target_bpr + floor_x);
226 else
227 p2 = background.word;
228 *target_bits++ = mix_2_pixels_fixed(p1,p2,32768*x_mix_right);
229 }
230 else if (real_y != 0) {
231 sqrt_x_plus_y = sqrt(real_y*real_y);
232 dy = real_y/sqrt_x_plus_y*A*sin(sqrt_x_plus_y*two_pi_per_s);
233 dy = dy*(1-k*sqrt_x_plus_y/R);
234 int32 ceil_y = ceil(y+dy);
235 int32 floor_y = ceil_y -1;
236 int32 floor_x = floor(x+dx);
237 int32 ceil_x = floor_x+1;
238 float y_mix_upper = ceil(y+dy)-(y+dy);
239 if ((ceil_y<=bottom) && (ceil_y >= top))
240 p1 = *(source_bits + (int32)x + ceil_y*target_bpr);
241 else
242 p1 = background.word;
243
244 if ((floor_y<=bottom) && (floor_y >= top))
245 p2 = *(source_bits + (int32)x + floor_y*target_bpr);
246 else
247 p2 = background.word;
248 *target_bits++ = mix_2_pixels_fixed(p2,p1,32768*y_mix_upper);
249 }
250 else {
251 *target_bits++ = *(source_bits + (int32)x + (int32)y*source_bpr);
252 }
253 }
254
255 }
256 // Send a progress-message if required
257 if ((status_bar != NULL__null) && ((int32)y%10 == 0)) {
258 progress_message.ReplaceFloat("delta",100.0/(float)(end_y-start_y)*10.0);
259 status_bar->Window()->PostMessage(&progress_message,status_bar);
260 }
261 }
262 }
263 else {
264 uint32 p1,p2,p3,p4;
265 for (float y=start_y;y<=end_y;y++) {
266 for (float x=0;x<target_bpr;x++) {
267 if (selection->ContainsPoint(x,y) == TRUE1) {
268 real_x = x-cx;
269 real_y = y-cy;
270 uint32 target_value = 0x00000000;
271 if ((real_x != 0) && (real_y != 0)) {
272 sqrt_x_plus_y = sqrt(real_x*real_x+real_y*real_y);
273 dx = real_x/sqrt_x_plus_y*A*sin(sqrt_x_plus_y*two_pi_per_s); // The sin and div are slow.
274 dx = dx*(1-k*sqrt_x_plus_y/R);
275 dy = dx/real_x*real_y;
276 float y_mix_upper = ceil(y+dy)-(y+dy);
277 float x_mix_right = (x+dx)- floor(x+dx);
278 if ((ceil(y+dy) <= bottom) && (ceil(y+dy)>=top)) {
279 if ((floor(x+dx) >= 0) && (floor(x+dx) <source_bpr)) {
280 p1 = *(source_bits + (int32)ceil(y+dy)*source_bpr + (int32)floor(x+dx));
281 }
282 else
283 p1 = background.word;
284
285 if ((ceil(x+dx) >= 0) && (ceil(x+dx) <source_bpr)) {
286 p2 = *(source_bits + (int32)ceil(y+dy)*source_bpr + (int32)ceil(x+dx));
287 }
288 else
289 p2 = background.word;
290 }
291 else {
292 p1 = background.word;
293 p2 = background.word;
294 }
295 if ((floor(y+dy) <= bottom) && (floor(y+dy)>=top)) {
296 if ((floor(x+dx) >= 0) && (floor(x+dx) <source_bpr)) {
297 p3 = *(source_bits + (int32)floor(y+dy)*source_bpr + (int32)floor(x+dx));
298 }
299 else
300 p3 = background.word;
301
302 if ((ceil(x+dx) >= 0) && (ceil(x+dx) <source_bpr)) {
303 p4 = *(source_bits + (int32)floor(y+dy)*source_bpr + (int32)ceil(x+dx));
304 }
305 else
306 p4 = background.word;
307 }
308 else {
309 p3 = background.word;
310 p4 = background.word;
311 }
312 *target_bits++ = combine_4_pixels(p1,p2,p3,p4,(1-y_mix_upper)*(1-x_mix_right),(1-y_mix_upper)*(x_mix_right),(y_mix_upper)*(1-x_mix_right),(y_mix_upper)*(x_mix_right));
313 }
314 else {
315 if (real_x != 0) {
316 sqrt_x_plus_y = sqrt(real_x*real_x);
317 dx = real_x/sqrt_x_plus_y*A*sin(sqrt_x_plus_y*two_pi_per_s);
318 dx = dx*(1-k*sqrt_x_plus_y/R);
319 float x_mix_right = (x+dx)-floor(x+dx);
320 if ((ceil(x+dx) >= 0) && (ceil(x+dx)<target_bpr))
321 p1 = *(source_bits + (int32)y*target_bpr + (int32)ceil((x +dx)));
322 else
323 p1 = background.word;
324
325 if ((floor(x+dx) >= 0) && (floor(x+dx)<target_bpr))
326 p2 = *(source_bits + (int32)y*target_bpr + (int32)floor((x +dx)));
327 else
328 p2 = background.word;
329 *target_bits++ = mix_2_pixels_fixed(p1,p2,32768*x_mix_right);
330 }
331 else if (real_y != 0) {
332 sqrt_x_plus_y = sqrt(real_y*real_y);
333 dy = real_y/sqrt_x_plus_y*A*sin(sqrt_x_plus_y*two_pi_per_s);
334 dy = dy*(1-k*sqrt_x_plus_y/R);
335 float y_mix_upper = ceil(y+dy)-(y+dy);
336 if ((ceil(y+dy)<=bottom) && (ceil(y+dy) >= top))
337 p1 = *(source_bits + (int32)x + (int32)ceil((y + dy))*target_bpr);
338 else
339 p1 = background.word;
340
341 if ((floor(y+dy)<=bottom) && (floor(y+dy) >= top))
342 p2 = *(source_bits + (int32)x + (int32)floor((y + dy))*target_bpr);
343 else
344 p2 = background.word;
345 *target_bits++ = mix_2_pixels_fixed(p2,p1,32768*y_mix_upper);
346 }
347 else {
348 *target_bits++ = *(source_bits + (int32)x + (int32)y*source_bpr);
349 }
350 }
351 }
352 else {
353 *target_bits++ = *(source_bits + (int32)x + (int32)y*source_bpr);
354 }
355 }
356 // Send a progress-message if required
357 if ((status_bar != NULL__null) && ((int32)y%10 == 0)) {
358 progress_message.ReplaceFloat("delta",100.0/(float)(end_y-start_y)*10.0);
359 status_bar->Window()->PostMessage(&progress_message,status_bar);
360 }
361 }
362 }
363
364 if (new_bitmap != NULL__null) {
365 delete new_bitmap;
366 }
367
368 return original;
369}
370
371int32 WaveManipulator::PreviewBitmap(Selection *selection,bool full_quality,BRegion *updated_region)
372{
373 if ((settings == previous_settings) == FALSE0) {
374 previous_settings = settings;
375 last_calculated_resolution = lowest_available_quality;
376 }
377 else {
378 last_calculated_resolution = max_c(highest_available_quality,floor(last_calculated_resolution/2.0))((highest_available_quality)>(floor(last_calculated_resolution
/2.0))?(highest_available_quality):(floor(last_calculated_resolution
/2.0)))
;
379 }
380 if (full_quality == TRUE1)
381 last_calculated_resolution = min_c(last_calculated_resolution,1)((last_calculated_resolution)>(1)?(1):(last_calculated_resolution
))
;
382
383 uint32 *source_bits = (uint32*)copy_of_the_preview_bitmap->Bits();
384 uint32 *target_bits = (uint32*)preview_bitmap->Bits();
385 int32 source_bpr = copy_of_the_preview_bitmap->BytesPerRow()/4;
386 int32 target_bpr = preview_bitmap->BytesPerRow()/4;
387
388 int32 start_y = preview_bitmap->Bounds().top;
389 int32 end_y = preview_bitmap->Bounds().bottom;
390
391 union {
392 uint8 bytes[4];
393 uint32 word;
394 } background;
395
396 background.bytes[0] = 0xFF;
397 background.bytes[1] = 0xFF;
398 background.bytes[2] = 0xFF;
399 background.bytes[3] = 0x00;
400
401 if (last_calculated_resolution > 0) {
402 float real_x;
403 float real_y;
404 float one_per_sqrt_x_plus_y;
405 float sqrt_x_plus_y;
406 float cx = settings.center.x;
407 float cy = settings.center.y;
408 float dx;
409 float dy;
410 float A = settings.wave_amount;
411 float s = settings.wave_length;
412 float two_360_per_s = 720.0/s;
413 float k = 0;
414 float R = sqrt(pow(max_c(fabs(cx),target_bpr-fabs(cx))((fabs(cx))>(target_bpr-fabs(cx))?(fabs(cx)):(target_bpr-fabs
(cx)))
,2)+pow(max_c(fabs(cy),end_y-fabs(cy))((fabs(cy))>(end_y-fabs(cy))?(fabs(cy)):(end_y-fabs(cy))),2));
415 if (selection->IsEmpty()) {
416 for (float y=start_y;y<=end_y;y += last_calculated_resolution) {
417 int32 y_target_bpr = y*target_bpr;
418 for (float x=0;x<source_bpr;x += last_calculated_resolution) {
419 real_x = x-cx;
420 real_y = y-cy;
421 if ((real_x != 0) && (real_y != 0)) {
422 // Let's try the inline assemler function for square root estimation.
423 // On intel this does not yet work and the corresponding function is very slow.
424 #ifdef __POWERPC__
425 one_per_sqrt_x_plus_y = reciprocal_of_square_root(real_x*real_x+real_y*real_y);
426 sqrt_x_plus_y = 1.0/one_per_sqrt_x_plus_y;
427 #else
428// sqrt_x_plus_y = fsqrt(real_x*real_x+real_y*real_y);
429 sqrt_x_plus_y = sqrt(real_x*real_x+real_y*real_y);
430 one_per_sqrt_x_plus_y = 1.0 / sqrt_x_plus_y;
431 #endif
432
433 dx = one_per_sqrt_x_plus_y*A*sin_table[(int32)(sqrt_x_plus_y*two_360_per_s)%720];
434 dx = dx*(1-k*sqrt_x_plus_y/R);
435 dy = dx*real_y;
436 dx = dx*real_x;
437 // This if is quite slow.
438 if (((y+dy) <= end_y) && ((y+dy)>=0) && ((x+dx) >= 0) && ((x+dx)<target_bpr)) {
439 *(target_bits + (int32)x + y_target_bpr) = *(source_bits + (int32)(x+dx) + (int32)(y+dy)*source_bpr);
440 }
441 else {
442 *(target_bits +(int32)x + y_target_bpr) = background.word;
443 }
444 }
445 else {
446 if (real_x != 0) {
447 // We also have to estimate the sqrt here.
448 one_per_sqrt_x_plus_y = reciprocal_of_square_root(real_x*real_x);
449 sqrt_x_plus_y = 1/one_per_sqrt_x_plus_y;
450 dx = one_per_sqrt_x_plus_y*A*sin_table[(int32)(sqrt_x_plus_y*two_360_per_s)%720]*real_x;
451 dx = dx*(1-k*sqrt_x_plus_y/R);
452 if (((x+dx) >= 0) && ((x+dx)<target_bpr))
453 *(target_bits +(int32)x +y_target_bpr) = *(source_bits + (int32)y*target_bpr + (int32)(x +dx));
454 else
455 *(target_bits +(int32)x + y_target_bpr)= background.word;
456 }
457 else if (real_y != 0) {
458 one_per_sqrt_x_plus_y = reciprocal_of_square_root(real_y*real_y);
459 sqrt_x_plus_y = 1/one_per_sqrt_x_plus_y;
460 dy = one_per_sqrt_x_plus_y*A*sin_table[(int32)(sqrt_x_plus_y*two_360_per_s)%720]*real_y;
461 dy = dy*(1-k*sqrt_x_plus_y/R);
462 if (((y+dy)<=end_y) && ((y+dy) >= 0))
463 *(target_bits +(int32)x + y_target_bpr) = *(source_bits + (int32)x + (int32)(y + dy)*source_bpr);
464 else
465 *(target_bits +(int32)x +y_target_bpr) = background.word;
466 }
467 else {
468 *(target_bits +(int32)x +y_target_bpr) = *(source_bits + (int32)x + (int32)y*source_bpr);
469 }
470 }
471 }
472 }
473 }
474 else {
475 for (float y=start_y;y<=end_y;y += last_calculated_resolution) {
476 int32 y_target_bpr = y*target_bpr;
477 for (float x=0;x<source_bpr;x += last_calculated_resolution) {
478 real_x = x-cx;
479 real_y = y-cy;
480 if (selection->ContainsPoint(x,y) == TRUE1) {
481 if ((real_x != 0) && (real_y != 0)) {
482 // Let's try the inline assemler function for square root estimation
483 #ifdef __POWERPC__
484 one_per_sqrt_x_plus_y = reciprocal_of_square_root(real_x*real_x+real_y*real_y);
485 sqrt_x_plus_y = 1.0/one_per_sqrt_x_plus_y;
486 #else
487// sqrt_x_plus_y = fsqrt(real_x*real_x+real_y*real_y);
488 sqrt_x_plus_y = sqrt(real_x*real_x+real_y*real_y);
489 one_per_sqrt_x_plus_y = 1.0 / sqrt_x_plus_y;
490 #endif
491 dx = one_per_sqrt_x_plus_y*A*sin_table[(int32)(sqrt_x_plus_y*two_360_per_s)%720];
492 dx = dx*(1-k*sqrt_x_plus_y/R);
493 dy = dx*real_y;
494 dx = dx*real_x;
495 // This if is quite slow.
496 if (((y+dy) <= end_y) && ((y+dy)>=0) && ((x+dx) >= 0) && ((x+dx)<target_bpr)) {
497 *(target_bits + (int32)x + y_target_bpr) = *(source_bits + (int32)(x+dx) + (int32)(y+dy)*source_bpr);
498 }
499 else {
500 *(target_bits +(int32)x + y_target_bpr) = background.word;
501 }
502 }
503 else {
504 if (real_x != 0) {
505 // We also have to estimate the sqrt here.
506 one_per_sqrt_x_plus_y = reciprocal_of_square_root(real_x*real_x);
507 sqrt_x_plus_y = 1/one_per_sqrt_x_plus_y;
508 dx = one_per_sqrt_x_plus_y*A*sin_table[(int32)(sqrt_x_plus_y*two_360_per_s)%720]*real_x;
509 dx = dx*(1-k*sqrt_x_plus_y/R);
510 if (((x+dx) >= 0) && ((x+dx)<target_bpr))
511 *(target_bits +(int32)x +y_target_bpr) = *(source_bits + (int32)y*target_bpr + (int32)(x +dx));
512 else
513 *(target_bits +(int32)x + y_target_bpr)= background.word;
514 }
515 else if (real_y != 0) {
516 one_per_sqrt_x_plus_y = reciprocal_of_square_root(real_y*real_y);
517 sqrt_x_plus_y = 1/one_per_sqrt_x_plus_y;
518 dy = one_per_sqrt_x_plus_y*A*sin_table[(int32)(sqrt_x_plus_y*two_360_per_s)%720]*real_y;
519 dy = dy*(1-k*sqrt_x_plus_y/R);
520 if (((y+dy)<=end_y) && ((y+dy) >= 0))
521 *(target_bits +(int32)x + y_target_bpr) = *(source_bits + (int32)x + (int32)(y + dy)*source_bpr);
522 else
523 *(target_bits +(int32)x +y_target_bpr) = background.word;
524 }
525 else {
526 *(target_bits +(int32)x +y_target_bpr) = *(source_bits + (int32)x + (int32)y*source_bpr);
527 }
528 }
529 }
530 else {
531 *(target_bits +(int32)x +y_target_bpr) = *(source_bits + (int32)x + (int32)y*source_bpr);
532 }
533 }
534 }
535 }
536 }
537 updated_region->Set(preview_bitmap->Bounds());
538 return last_calculated_resolution;
539}
540
541
542void WaveManipulator::MouseDown(BPoint point,uint32,BView*,bool first_click)
543{
544 if (first_click == TRUE1)
545 previous_settings = settings;
546
547 settings.center = point;
548 if (config_view != NULL__null)
549 config_view->ChangeSettings(&settings);
550}
551
552
553
554
555//int32 WaveManipulator::wave_func(uint32 *target_bits,uint32 *source_bits,int32 target_bpr,int32 source_bpr,int32 start_y,int32 end_y,int32 amount_of_wave,int32 length_of_wave,int32 dampening_of_wave,float center_x, float center_y,float top_of_image,float bottom_of_image)
556//{
557// // First move the bits to right starting positions.
558// // In this manipulator do not move the source bits, because it will be
559// // 'indexed' directly.
560//// source_bits += start_y * source_bpr;
561// target_bits += start_y * target_bpr;
562//
563// BMessage progress_message = BMessage(B_UPDATE_STATUS_BAR);
564// progress_message.AddFloat("delta",0.0);
565//
566// BStopWatch *watch = new BStopWatch("Wave Time");
567//
568// float s = length_of_wave;
569// float A = amount_of_wave;
570// float k = (float)(dampening_of_wave)/(float)MAX_WAVE_DAMPENING;
571// float dx,dy;
572// float sqrt_x_plus_y;
573// float one_per_sqrt_x_plus_y;
574// float cx,cy;
575// float top,bottom;
576// top = top_of_image;
577// bottom = bottom_of_image;
578//
579// cx = floor(center_x);
580// cy = floor(center_y);
581// float R = sqrt(pow(max_c(abs(cx),target_bpr-abs(cx)),2)+pow(max_c(abs(cy),bottom_of_image-abs(cy)),2));
582//
583//
584// float real_x,real_y;
585// float two_pi_per_s = 2*PI/s;
586// float two_360_per_s = 720.0/s;
587//
588// if (preview_level == FULL_CALCULATION) {
589// uint32 p1,p2,p3,p4;
590// for (float y=start_y;y<=end_y;y++) {
591// for (float x=0;x<source_bpr;x++) {
592// real_x = x-cx;
593// real_y = y-cy;
594// uint32 target_value = 0x00000000;
595// if ((real_x != 0) && (real_y != 0)) {
596// sqrt_x_plus_y = sqrt(real_x*real_x+real_y*real_y);
597// dx = real_x/sqrt_x_plus_y*A*sin(sqrt_x_plus_y*two_pi_per_s); // The sin and div are slow.
598// dx = dx*(1-k*sqrt_x_plus_y/R);
599// dy = dx/real_x*real_y;
600// float y_mix_upper = ceil(y+dy)-(y+dy);
601// float x_mix_right = (x+dx)- floor(x+dx);
602// if ((ceil(y+dy) <= bottom) && (ceil(y+dy)>=top)) {
603// if ((floor(x+dx) >= 0) && (floor(x+dx) <source_bpr)) {
604// p1 = *(source_bits + (int32)ceil(y+dy)*source_bpr + (int32)floor(x+dx));
605// }
606// else
607// p1 = 0xFFFFFF00;
608//
609// if ((ceil(x+dx) >= 0) && (ceil(x+dx) <source_bpr)) {
610// p2 = *(source_bits + (int32)ceil(y+dy)*source_bpr + (int32)ceil(x+dx));
611// }
612// else
613// p2 = 0xFFFFFF00;
614// }
615// else {
616// p1 = 0xFFFFFF00;
617// p2 = 0xFFFFFF00;
618// }
619// if ((floor(y+dy) <= bottom) && (floor(y+dy)>=top)) {
620// if ((floor(x+dx) >= 0) && (floor(x+dx) <source_bpr)) {
621// p3 = *(source_bits + (int32)floor(y+dy)*source_bpr + (int32)floor(x+dx));
622// }
623// else
624// p3 = 0xFFFFFF00;
625//
626// if ((ceil(x+dx) >= 0) && (ceil(x+dx) <source_bpr)) {
627// p4 = *(source_bits + (int32)floor(y+dy)*source_bpr + (int32)ceil(x+dx));
628// }
629// else
630// p4 = 0xFFFFFF00;
631// }
632// else {
633// p3 = 0xFFFFFF00;
634// p4 = 0xFFFFFF00;
635// }
636// *target_bits++ = combine_4_pixels(p1,p2,p3,p4,(1-y_mix_upper)*(1-x_mix_right),(1-y_mix_upper)*(x_mix_right),(y_mix_upper)*(1-x_mix_right),(y_mix_upper)*(x_mix_right));
637// }
638// else {
639// if (real_x != 0) {
640// sqrt_x_plus_y = sqrt(real_x*real_x);
641// dx = real_x/sqrt_x_plus_y*A*sin(sqrt_x_plus_y*two_pi_per_s);
642// dx = dx*(1-k*sqrt_x_plus_y/R);
643// float x_mix_right = (x+dx)-floor(x+dx);
644// if ((ceil(x+dx) >= 0) && (ceil(x+dx)<target_bpr))
645// p1 = *(source_bits + (int32)y*target_bpr + (int32)ceil((x +dx)));
646// else
647// p1 = 0xFFFFFF00;
648//
649// if ((floor(x+dx) >= 0) && (floor(x+dx)<target_bpr))
650// p2 = *(source_bits + (int32)y*target_bpr + (int32)floor((x +dx)));
651// else
652// p2 = 0xFFFFFF00;
653// *target_bits++ = mix_2_pixels_fixed(p1,p2,32768*x_mix_right);
654// }
655// else if (real_y != 0) {
656// sqrt_x_plus_y = sqrt(real_y*real_y);
657// dy = real_y/sqrt_x_plus_y*A*sin(sqrt_x_plus_y*two_pi_per_s);
658// dy = dy*(1-k*sqrt_x_plus_y/R);
659// float y_mix_upper = ceil(y+dy)-(y+dy);
660// if ((ceil(y+dy)<=bottom) && (ceil(y+dy) >= top))
661// p1 = *(source_bits + (int32)x + (int32)ceil((y + dy))*target_bpr);
662// else
663// p1 = 0xFFFFFF00;
664//
665// if ((floor(y+dy)<=bottom) && (floor(y+dy) >= top))
666// p2 = *(source_bits + (int32)x + (int32)floor((y + dy))*target_bpr);
667// else
668// p2 = 0xFFFFFF00;
669// *target_bits++ = mix_2_pixels_fixed(p2,p1,32768*y_mix_upper);
670// }
671// else {
672// *target_bits++ = *(source_bits + (int32)x + (int32)y*source_bpr);
673// }
674// }
675//
676// }
677// // Send a progress-message if required
678// if ((status_view != NULL) && ((int32)y%10 == 0)) {
679// progress_message.ReplaceFloat("delta",(100.0*progress_step)/(float)(end_y-start_y)*10.0);
680// status_view->Window()->PostMessage(&progress_message,status_view);
681// }
682// }
683// }
684// else if (preview_level == GOOD_PREVIEW) {
685// for (float y=start_y;y<=end_y;y++) {
686// for (float x=0;x<source_bpr;x++) {
687// real_x = x-cx;
688// real_y = y-cy;
689// if ((real_x != 0) && (real_y != 0)) {
690// // Let's try the inline assemler function for square root estimation
691// one_per_sqrt_x_plus_y = reciprocal_of_square_root(real_x*real_x+real_y*real_y);
692// sqrt_x_plus_y = 1.0/one_per_sqrt_x_plus_y;
693//
694// dx = one_per_sqrt_x_plus_y*A*sin_table[(int32)(sqrt_x_plus_y*two_360_per_s)%720];
695// dx = dx*(1-k*sqrt_x_plus_y/R);
696// dy = dx*real_y;
697// dx = dx*real_x;
698// // This if is quite slow.
699// if (((y+dy) <= bottom) && ((y+dy)>=top) && ((x+dx) >= 0) && ((x+dx)<target_bpr)) {
700// *(target_bits) = *(source_bits + (int32)(x+dx) + (int32)(y+dy)*source_bpr);
701// }
702// else {
703// *target_bits = 0xFFFFFF00;
704// }
705// }
706// else {
707// if (real_x != 0) {
708// // We also have to estimate the sqrt here.
709// one_per_sqrt_x_plus_y = reciprocal_of_square_root(real_x*real_x);
710// sqrt_x_plus_y = 1/one_per_sqrt_x_plus_y;
711// dx = one_per_sqrt_x_plus_y*A*sin_table[(int32)(sqrt_x_plus_y*two_360_per_s)%720]*real_x;
712// dx = dx*(1-k*sqrt_x_plus_y/R);
713// if (((x+dx) >= 0) && ((x+dx)<target_bpr))
714// *target_bits = *(source_bits + (int32)y*target_bpr + (int32)(x +dx));
715// else
716// *target_bits = 0xFFFFFF00;
717// }
718// else if (real_y != 0) {
719// one_per_sqrt_x_plus_y = reciprocal_of_square_root(real_y*real_y);
720// sqrt_x_plus_y = 1/one_per_sqrt_x_plus_y;
721// dy = one_per_sqrt_x_plus_y*A*sin_table[(int32)(sqrt_x_plus_y*two_360_per_s)%720]*real_y;
722// dy = dy*(1-k*sqrt_x_plus_y/R);
723// if (((y+dy)<=bottom) && ((y+dy) >= top))
724// *target_bits = *(source_bits + (int32)x + (int32)(y + dy)*target_bpr);
725// else
726// *target_bits = 0xFFFFFF00;
727// }
728// else {
729// *target_bits = *(source_bits + (int32)x + (int32)y*target_bpr);
730// }
731// }
732// target_bits++;
733// }
734// // Send a progress-message if required
735// if ((status_view != NULL) && ((int32)y%10 == 0)) {
736// progress_message.ReplaceFloat("delta",(100.0*progress_step)/(float)(end_y-start_y)*10.0);
737// status_view->Window()->PostMessage(&progress_message,status_view);
738// }
739// }
740// }
741// else {
742// int32 width = source_bpr/2*2;
743// for (float y=start_y;y<end_y;y+=2) {
744// for (float x=0;x<width;x+=2) {
745// real_x = x-cx;
746// real_y = y-cy;
747// if ((real_x != 0) && (real_y != 0)) {
748// one_per_sqrt_x_plus_y = reciprocal_of_square_root(real_x*real_x+real_y*real_y);
749// sqrt_x_plus_y = 1.0/one_per_sqrt_x_plus_y;
750//
751// dx = one_per_sqrt_x_plus_y*A*sin_table[(int32)(sqrt_x_plus_y*two_360_per_s)%720];
752// dx = dx*(1-k*sqrt_x_plus_y/R);
753// dy = dx*real_y;
754// dx = dx*real_x;
755// // This if is quite slow.
756// if (((y+dy) < bottom) && ((y+dy)>=top) && ((x+dx) >= 0) && ((x+dx)<target_bpr-1)) {
757// uint32 new_value = *(source_bits + (int32)(x+dx) + (int32)(y+dy)*source_bpr);
758// *(target_bits) = new_value;
759// *(target_bits+1) = new_value;
760// *(target_bits+target_bpr) = new_value;
761// *(target_bits+target_bpr+1) = new_value;
762//
763// }
764// else {
765// *target_bits = 0xFFFFFF00;
766// *(target_bits+1) = 0xFFFFFF00;
767// *(target_bits+target_bpr) = 0xFFFFFF00;
768// *(target_bits+target_bpr+1) = 0xFFFFFF00;
769// }
770// }
771// else {
772// if (real_x != 0) {
773// dx = A*sin(real_x*two_pi_per_s);
774// dx = dx*(1-k*real_x/R);
775// if (((x+dx) >= 0) && ((x+dx)<target_bpr)) {
776// uint32 new_value = *(source_bits + (int32)y*target_bpr + (int32)(x +dx));
777// *target_bits = new_value;
778// *(target_bits+1) = new_value;
779// *(target_bits+target_bpr) = new_value;
780// *(target_bits+target_bpr+1) = new_value;
781// }
782// else {
783// *target_bits = 0xFFFFFF00;
784// *(target_bits+1) = 0xFFFFFF00;
785// *(target_bits+target_bpr) = 0xFFFFFF00;
786// *(target_bits+target_bpr+1) = 0xFFFFFF00;
787// }
788// }
789// else if (real_y != 0) {
790// dy = A*sin(real_y*two_pi_per_s);
791// dy = dy*(1-k*real_y/R);
792// if (((y+dy)<=bottom) && ((y+dy) >= top)) {
793// int32 new_value = *(source_bits + (int32)x + (int32)(y + dy)*target_bpr);
794// *target_bits = new_value;
795// *(target_bits+1) = new_value;
796// *(target_bits+target_bpr) = new_value;
797// *(target_bits+target_bpr+1) = new_value;
798// }
799// else {
800// *target_bits = 0xFFFFFF00;
801// *(target_bits+1) = 0xFFFFFF00;
802// *(target_bits+target_bpr) = 0xFFFFFF00;
803// *(target_bits+target_bpr+1) = 0xFFFFFF00;
804// }
805// }
806// else {
807// int32 new_value = *(source_bits + (int32)x + (int32)y*target_bpr);
808// *target_bits = new_value;
809// *(target_bits+1) = new_value;
810// *(target_bits+target_bpr) = new_value;
811// *(target_bits+target_bpr+1) = new_value;
812// }
813// }
814// target_bits+=2;
815// }
816// if ((source_bpr % 2) == 0) {
817// target_bits += target_bpr;
818// }
819// else
820// target_bits += target_bpr + 1;
821// }
822// // Here we handle the last row separately if needed.
823// if ((end_y-start_y)%2 == 0) {
824// float y = end_y;
825// for (float x=0;x<width;x+=2) {
826// real_x = x-cx;
827// real_y = y-cy;
828// if ((real_x != 0) && (real_y != 0)) {
829// one_per_sqrt_x_plus_y = reciprocal_of_square_root(real_x*real_x+real_y*real_y);
830// sqrt_x_plus_y = 1.0/one_per_sqrt_x_plus_y;
831//
832// dx = one_per_sqrt_x_plus_y*A*sin_table[(int32)(sqrt_x_plus_y*two_360_per_s)%720];
833// dx = dx*(1-k*sqrt_x_plus_y/R);
834// dy = dx*real_y;
835// dx = dx*real_x;
836// // This if is quite slow.
837// if (((y+dy) < bottom) && ((y+dy)>=top) && ((x+dx) >= 0) && ((x+dx)<target_bpr-1)) {
838// uint32 new_value = *(source_bits + (int32)(x+dx) + (int32)(y+dy)*source_bpr);
839// *(target_bits) = new_value;
840// *(target_bits+1) = new_value;
841// }
842// else {
843// *target_bits = 0xFFFFFF00;
844// *(target_bits + 1) = 0xFFFFFF00;
845// }
846// }
847// else {
848// if (real_x != 0) {
849// dx = A*sin(real_x*two_pi_per_s);
850// dx = dx*(1-k*real_x/R);
851// if (((x+dx) >= 0) && ((x+dx)<target_bpr)) {
852// uint32 new_value = *(source_bits + (int32)y*target_bpr + (int32)(x +dx));
853// *target_bits = new_value;
854// *(target_bits+1) = new_value;
855// }
856// else {
857// *target_bits = 0xFFFFFF00;
858// *(target_bits+1) = 0xFFFFFF00;
859// }
860// }
861// else if (real_y != 0) {
862// dy = A*sin(real_y*two_pi_per_s);
863// dy = dy*(1-k*real_y/R);
864// if (((y+dy)<=bottom) && ((y+dy) >= top)) {
865// int32 new_value = *(source_bits + (int32)x + (int32)(y + dy)*target_bpr);
866// *target_bits = new_value;
867// *(target_bits+1) = new_value;
868// }
869// else {
870// *target_bits = 0xFFFFFF00;
871// *(target_bits+1) = 0xFFFFFF00;
872// }
873// }
874// else {
875// int32 new_value = *(source_bits + (int32)x + (int32)y*target_bpr);
876// *target_bits = new_value;
877// *(target_bits+1) = new_value;
878// }
879// }
880// target_bits+=2;
881// }
882//
883// }
884// }
885// delete watch;
886// return B_OK;
887//}
888
889
890const char* WaveManipulator::ReturnHelpString()
891{
892 return B_TRANSLATE("Click to set the wave center. Use the sliders to adjust wave.")BLocaleRoster::Default()->GetCatalog()->GetString(("Click to set the wave center. Use the sliders to adjust wave."
), "AddOns_Wave")
;
893}
894
895
896const char* WaveManipulator::ReturnName()
897{
898 return B_TRANSLATE("Wave")BLocaleRoster::Default()->GetCatalog()->GetString(("Wave"
), "AddOns_Wave")
;
899}
900
901
902void WaveManipulator::SetPreviewBitmap(BBitmap *bm)
903{
904 if (preview_bitmap != bm) {
905 delete copy_of_the_preview_bitmap;
906 if (bm != NULL__null) {
907 preview_bitmap = bm;
908 copy_of_the_preview_bitmap = DuplicateBitmap(bm,0);
909 }
910 else {
911 preview_bitmap = NULL__null;
912 copy_of_the_preview_bitmap = NULL__null;
913 }
914 }
915 if (preview_bitmap != NULL__null) {
916 double speed = GetSystemClockSpeed() / 15000;
917
918 BRect bounds = preview_bitmap->Bounds();
919 float num_pixels = (bounds.Width()+1) * (bounds.Height() + 1);
920 lowest_available_quality = 1;
921 while ((2*num_pixels/lowest_available_quality/lowest_available_quality) > speed)
922 lowest_available_quality *= 2;
923
924 lowest_available_quality = min_c(lowest_available_quality,16)((lowest_available_quality)>(16)?(16):(lowest_available_quality
))
;
925 highest_available_quality = max_c(lowest_available_quality/2,1)((lowest_available_quality/2)>(1)?(lowest_available_quality
/2):(1))
;
926 }
927 else {
928 lowest_available_quality = 1;
929 highest_available_quality = 1;
930 }
931 last_calculated_resolution = lowest_available_quality;
932}
933
934
935void WaveManipulator::Reset(Selection*)
936{
937 if (preview_bitmap != NULL__null) {
938 uint32 *source_bits = (uint32*)copy_of_the_preview_bitmap->Bits();
939 uint32 *target_bits = (uint32*)preview_bitmap->Bits();
940
941 int32 bits_length = preview_bitmap->BitsLength()/4;
942
943 for (int32 i=0;i<bits_length;i++)
944 *target_bits++ = *source_bits++;
945 }
946}
947
948BView* WaveManipulator::MakeConfigurationView(const BMessenger& target)
949{
950 config_view = new WaveManipulatorView(BRect(0,0,0,0),this, target);
1
Calling constructor for 'WaveManipulatorView'
951 config_view->ChangeSettings(&settings);
952 return config_view;
953}
954
955
956ManipulatorSettings* WaveManipulator::ReturnSettings()
957{
958 return new WaveManipulatorSettings(settings);
959}
960
961void WaveManipulator::ChangeSettings(ManipulatorSettings *s)
962{
963 WaveManipulatorSettings *new_settings = dynamic_cast<WaveManipulatorSettings*>(s);
964 if (new_settings != NULL__null) {
965 previous_settings = settings;
966 settings = *new_settings;
967 }
968}
969
970//-------------
971
972
973WaveManipulatorView::WaveManipulatorView(BRect rect,WaveManipulator *manip,
974 const BMessenger& t)
975 : WindowGUIManipulatorView()
976{
977 manipulator = manip;
978 target = new BMessenger(t);
979 preview_started = FALSE0;
980
981 wave_length_slider = new BSlider("wave_length_slider",
982 B_TRANSLATE("Wavelength:")BLocaleRoster::Default()->GetCatalog()->GetString(("Wavelength:"
), "AddOns_Wave")
, new BMessage(WAVE_LENGTH_CHANGED'Wlec'), MIN_WAVE_LENGTH3,
983 MAX_WAVE_LENGTH200, B_HORIZONTAL, B_TRIANGLE_THUMB);
984 wave_length_slider->SetLimitLabels(B_TRANSLATE("Short")BLocaleRoster::Default()->GetCatalog()->GetString(("Short"
), "AddOns_Wave")
, B_TRANSLATE("Long")BLocaleRoster::Default()->GetCatalog()->GetString(("Long"
), "AddOns_Wave")
);
985 wave_length_slider->SetModificationMessage(new BMessage(WAVE_LENGTH_ADJUSTING_STARTED'Wlas'));
986 wave_length_slider->SetHashMarks(B_HASH_MARKS_BOTTOM);
987 wave_length_slider->SetHashMarkCount(11);
988
989 wave_amount_slider = new BSlider("wave_amount_slider", B_TRANSLATE("Strength:")BLocaleRoster::Default()->GetCatalog()->GetString(("Strength:"
), "AddOns_Wave")
,
990 new BMessage(WAVE_AMOUNT_CHANGED'Wamc'), MIN_WAVE_AMOUNT3, MAX_WAVE_AMOUNT100,
991 B_HORIZONTAL, B_TRIANGLE_THUMB);
992 wave_amount_slider->SetLimitLabels(B_TRANSLATE("Mild")BLocaleRoster::Default()->GetCatalog()->GetString(("Mild"
), "AddOns_Wave")
, B_TRANSLATE("Strong")BLocaleRoster::Default()->GetCatalog()->GetString(("Strong"
), "AddOns_Wave")
);
993 wave_amount_slider->SetModificationMessage(new BMessage(WAVE_AMOUNT_ADJUSTING_STARTED'Waas'));
994 wave_amount_slider->SetHashMarks(B_HASH_MARKS_BOTTOM);
995 wave_amount_slider->SetHashMarkCount(11);
996
997 BLayoutBuilder::Group<>(this, B_VERTICAL, B_USE_ITEM_SPACING)
2
Calling constructor for 'Group<void *>'
8
Returning from constructor for 'Group<void *>'
9
Calling 'Base::End'
998 .Add(wave_length_slider)
999 .Add(wave_amount_slider)
1000 .SetInsets(B_USE_SMALL_INSETS)
1001 .End();
1002}
1003
1004
1005WaveManipulatorView::~WaveManipulatorView()
1006{
1007 delete target;
1008}
1009
1010
1011void WaveManipulatorView::AttachedToWindow()
1012{
1013 WindowGUIManipulatorView::AttachedToWindow();
1014
1015 wave_length_slider->SetTarget(BMessenger(this));
1016 wave_amount_slider->SetTarget(BMessenger(this));
1017}
1018
1019
1020void WaveManipulatorView::AllAttached()
1021{
1022 wave_length_slider->SetValue(settings.wave_length);
1023 wave_amount_slider->SetValue(settings.wave_amount);
1024
1025}
1026
1027
1028void WaveManipulatorView::MessageReceived(BMessage *message)
1029{
1030 switch (message->what) {
1031 case WAVE_LENGTH_ADJUSTING_STARTED'Wlas':
1032 if (preview_started == FALSE0) {
1033 preview_started = TRUE1;
1034 target->SendMessage(HS_MANIPULATOR_ADJUSTING_STARTED'Mast');
1035 }
1036 settings.wave_length = wave_length_slider->Value();
1037 manipulator->ChangeSettings(&settings);
1038 break;
1039
1040 case WAVE_LENGTH_CHANGED'Wlec':
1041 preview_started = FALSE0;
1042 settings.wave_length = wave_length_slider->Value();
1043 manipulator->ChangeSettings(&settings);
1044 target->SendMessage(HS_MANIPULATOR_ADJUSTING_FINISHED'Mafi');
1045 break;
1046
1047 case WAVE_AMOUNT_ADJUSTING_STARTED'Waas':
1048 if (preview_started == FALSE0) {
1049 preview_started = TRUE1;
1050 target->SendMessage(HS_MANIPULATOR_ADJUSTING_STARTED'Mast');
1051 }
1052 settings.wave_amount = wave_amount_slider->Value();
1053 manipulator->ChangeSettings(&settings);
1054 break;
1055
1056 case WAVE_AMOUNT_CHANGED'Wamc':
1057 preview_started = FALSE0;
1058 settings.wave_amount = wave_amount_slider->Value();
1059 manipulator->ChangeSettings(&settings);
1060 target->SendMessage(HS_MANIPULATOR_ADJUSTING_FINISHED'Mafi');
1061 break;
1062
1063 default:
1064 WindowGUIManipulatorView::MessageReceived(message);
1065 break;
1066 }
1067}
1068
1069
1070void WaveManipulatorView::ChangeSettings(WaveManipulatorSettings *s)
1071{
1072 settings = *s;
1073 BWindow *window = Window();
1074
1075 if (window != NULL__null) {
1076 window->Lock();
1077
1078 wave_length_slider->SetValue(settings.wave_length);
1079 wave_amount_slider->SetValue(settings.wave_amount);
1080
1081 window->Unlock();
1082 }
1083}

/boot/system/develop/headers/os/interface/LayoutBuilder.h

1/*
2 * Copyright 2009-2015, Haiku, Inc. All rights reserved.
3 * Distributed under the terms of the MIT License.
4 */
5#ifndef _LAYOUT_BUILDER_H
6#define _LAYOUT_BUILDER_H
7
8
9#include <new>
10
11#include <CardLayout.h>
12#include <CardView.h>
13#include <GridLayout.h>
14#include <GridView.h>
15#include <GroupLayout.h>
16#include <GroupView.h>
17#include <Menu.h>
18#include <MenuField.h>
19#include <MenuItem.h>
20#include <SpaceLayoutItem.h>
21#include <SplitView.h>
22#include <TextControl.h>
23#include <Window.h>
24
25
26namespace BLayoutBuilder {
27
28template<typename ParentBuilder> class Base;
29template<typename ParentBuilder = void*> class Group;
30template<typename ParentBuilder = void*> class Grid;
31template<typename ParentBuilder = void*> class Split;
32template<typename ParentBuilder = void*> class Cards;
33template<typename ParentBuilder = void*> class Menu;
34template<typename ParentBuilder = void*> class MenuItem;
35
36
37template<typename ParentBuilder>
38class Base {
39protected:
40 inline Base();
41
42public:
43 inline void SetParent(ParentBuilder* parent);
44 // conceptually private
45 inline ParentBuilder& End();
46
47protected:
48 ParentBuilder* fParent;
49};
50
51
52template<typename ParentBuilder>
53class Group : public Base<ParentBuilder> {
54public:
55 typedef Group<ParentBuilder> ThisBuilder;
56 typedef Group<ThisBuilder> GroupBuilder;
57 typedef Grid<ThisBuilder> GridBuilder;
58 typedef Split<ThisBuilder> SplitBuilder;
59 typedef Cards<ThisBuilder> CardBuilder;
60
61public:
62 inline Group(orientation orientation = B_HORIZONTAL,
63 float spacing = B_USE_DEFAULT_SPACING);
64 inline Group(BWindow* window,
65 orientation orientation = B_HORIZONTAL,
66 float spacing = B_USE_DEFAULT_SPACING);
67 inline Group(BView* view,
3
Calling default constructor for 'Base<void *>'
5
Returning from default constructor for 'Base<void *>'
68 orientation orientation = B_HORIZONTAL,
69 float spacing = B_USE_DEFAULT_SPACING);
70 inline Group(BGroupLayout* layout);
71 inline Group(BGroupView* view);
72
73 inline BGroupLayout* Layout() const;
74 inline BView* View() const;
75 inline ThisBuilder& GetLayout(BGroupLayout** _layout);
76 inline ThisBuilder& GetView(BView** _view);
77
78 inline ThisBuilder& Add(BView* view);
79 inline ThisBuilder& Add(BView* view, float weight);
80 inline ThisBuilder& Add(BLayoutItem* item);
81 inline ThisBuilder& Add(BLayoutItem* item, float weight);
82
83 inline GroupBuilder AddGroup(orientation orientation,
84 float spacing = B_USE_DEFAULT_SPACING,
85 float weight = 1.0f);
86 inline GroupBuilder AddGroup(BGroupView* groupView,
87 float weight = 1.0f);
88 inline GroupBuilder AddGroup(BGroupLayout* groupLayout,
89 float weight = 1.0f);
90
91 inline GridBuilder AddGrid(float horizontal
92 = B_USE_DEFAULT_SPACING,
93 float vertical = B_USE_DEFAULT_SPACING,
94 float weight = 1.0f);
95 inline GridBuilder AddGrid(BGridLayout* gridLayout,
96 float weight = 1.0f);
97 inline GridBuilder AddGrid(BGridView* gridView,
98 float weight = 1.0f);
99
100 inline SplitBuilder AddSplit(orientation orientation,
101 float spacing = B_USE_DEFAULT_SPACING,
102 float weight = 1.0f);
103 inline SplitBuilder AddSplit(BSplitView* splitView,
104 float weight = 1.0f);
105
106 inline CardBuilder AddCards(float weight = 1.0f);
107 inline CardBuilder AddCards(BCardLayout* cardLayout,
108 float weight = 1.0f);
109 inline CardBuilder AddCards(BCardView* cardView,
110 float weight = 1.0f);
111
112 inline ThisBuilder& AddGlue(float weight = 1.0f);
113 inline ThisBuilder& AddStrut(float size);
114
115 inline ThisBuilder& SetInsets(float left, float top, float right,
116 float bottom);
117 inline ThisBuilder& SetInsets(float horizontal, float vertical);
118 inline ThisBuilder& SetInsets(float insets);
119
120 inline ThisBuilder& SetExplicitMinSize(BSize size);
121 inline ThisBuilder& SetExplicitMaxSize(BSize size);
122 inline ThisBuilder& SetExplicitPreferredSize(BSize size);
123 inline ThisBuilder& SetExplicitAlignment(BAlignment alignment);
124
125 inline operator BGroupLayout*();
126
127private:
128 BGroupLayout* fLayout;
129};
130
131
132template<typename ParentBuilder>
133class Grid : public Base<ParentBuilder> {
134public:
135 typedef Grid<ParentBuilder> ThisBuilder;
136 typedef Group<ThisBuilder> GroupBuilder;
137 typedef Grid<ThisBuilder> GridBuilder;
138 typedef Split<ThisBuilder> SplitBuilder;
139 typedef Cards<ThisBuilder> CardBuilder;
140
141public:
142 inline Grid(float horizontal
143 = B_USE_DEFAULT_SPACING,
144 float vertical = B_USE_DEFAULT_SPACING);
145 inline Grid(BWindow* window,
146 float horizontal = B_USE_DEFAULT_SPACING,
147 float vertical = B_USE_DEFAULT_SPACING);
148 inline Grid(BView* view,
149 float horizontal = B_USE_DEFAULT_SPACING,
150 float vertical = B_USE_DEFAULT_SPACING);
151 inline Grid(BGridLayout* layout);
152 inline Grid(BGridView* view);
153
154 inline BGridLayout* Layout() const;
155 inline BView* View() const;
156 inline ThisBuilder& GetLayout(BGridLayout** _layout);
157 inline ThisBuilder& GetView(BView** _view);
158
159 inline ThisBuilder& Add(BView* view, int32 column, int32 row,
160 int32 columnCount = 1, int32 rowCount = 1);
161 inline ThisBuilder& Add(BLayoutItem* item, int32 column, int32 row,
162 int32 columnCount = 1, int32 rowCount = 1);
163 inline ThisBuilder& AddMenuField(BMenuField* menuField,
164 int32 column, int32 row,
165 alignment labelAlignment
166 = B_ALIGN_HORIZONTAL_UNSET,
167 int32 labelColumnCount = 1,
168 int32 fieldColumnCount = 1,
169 int32 rowCount = 1);
170 inline ThisBuilder& AddTextControl(BTextControl* textControl,
171 int32 column, int32 row,
172 alignment labelAlignment
173 = B_ALIGN_HORIZONTAL_UNSET,
174 int32 labelColumnCount = 1,
175 int32 textColumnCount = 1,
176 int32 rowCount = 1);
177
178 inline GroupBuilder AddGroup(orientation orientation,
179 float spacing, int32 column, int32 row,
180 int32 columnCount = 1, int32 rowCount = 1);
181 inline GroupBuilder AddGroup(BGroupView* groupView, int32 column,
182 int32 row, int32 columnCount = 1,
183 int32 rowCount = 1);
184 inline GroupBuilder AddGroup(BGroupLayout* groupLayout,
185 int32 column, int32 row,
186 int32 columnCount = 1, int32 rowCount = 1);
187
188 inline GridBuilder AddGrid(float horizontalSpacing,
189 float verticalSpacing, int32 column,
190 int32 row, int32 columnCount = 1,
191 int32 rowCount = 1);
192 inline GridBuilder AddGrid(BGridLayout* gridLayout,
193 int32 column, int32 row,
194 int32 columnCount = 1, int32 rowCount = 1);
195 inline GridBuilder AddGrid(BGridView* gridView,
196 int32 column, int32 row,
197 int32 columnCount = 1, int32 rowCount = 1);
198
199 inline SplitBuilder AddSplit(orientation orientation,
200 float spacing, int32 column, int32 row,
201 int32 columnCount = 1, int32 rowCount = 1);
202 inline SplitBuilder AddSplit(BSplitView* splitView, int32 column,
203 int32 row, int32 columnCount = 1,
204 int32 rowCount = 1);
205
206 inline CardBuilder AddCards(int32 column, int32 row,
207 int32 columnCount = 1, int32 rowCount = 1);
208 inline CardBuilder AddCards(BCardLayout* cardLayout, int32 column,
209 int32 row, int32 columnCount = 1,
210 int32 rowCount = 1);
211 inline CardBuilder AddCards(BCardView* cardView, int32 column,
212 int32 row, int32 columnCount = 1,
213 int32 rowCount = 1);
214
215 inline ThisBuilder& AddGlue(int32 column, int32 row,
216 int32 columnCount = 1, int32 rowCount = 1);
217
218 inline ThisBuilder& SetHorizontalSpacing(float spacing);
219 inline ThisBuilder& SetVerticalSpacing(float spacing);
220 inline ThisBuilder& SetSpacing(float horizontal, float vertical);
221
222 inline ThisBuilder& SetColumnWeight(int32 column, float weight);
223 inline ThisBuilder& SetRowWeight(int32 row, float weight);
224
225 inline ThisBuilder& SetInsets(float left, float top, float right,
226 float bottom);
227 inline ThisBuilder& SetInsets(float horizontal, float vertical);
228 inline ThisBuilder& SetInsets(float insets);
229
230 inline ThisBuilder& SetExplicitMinSize(BSize size);
231 inline ThisBuilder& SetExplicitMaxSize(BSize size);
232 inline ThisBuilder& SetExplicitPreferredSize(BSize size);
233 inline ThisBuilder& SetExplicitAlignment(BAlignment alignment);
234
235 inline operator BGridLayout*();
236
237private:
238 BGridLayout* fLayout;
239};
240
241
242template<typename ParentBuilder>
243class Split : public Base<ParentBuilder> {
244public:
245 typedef Split<ParentBuilder> ThisBuilder;
246 typedef Group<ThisBuilder> GroupBuilder;
247 typedef Grid<ThisBuilder> GridBuilder;
248 typedef Split<ThisBuilder> SplitBuilder;
249 typedef Cards<ThisBuilder> CardBuilder;
250
251public:
252 inline Split(orientation orientation = B_HORIZONTAL,
253 float spacing = B_USE_DEFAULT_SPACING);
254 inline Split(BSplitView* view);
255
256 inline BSplitView* View() const;
257 inline ThisBuilder& GetView(BView** _view);
258 inline ThisBuilder& GetSplitView(BSplitView** _view);
259
260 inline ThisBuilder& Add(BView* view);
261 inline ThisBuilder& Add(BView* view, float weight);
262 inline ThisBuilder& Add(BLayoutItem* item);
263 inline ThisBuilder& Add(BLayoutItem* item, float weight);
264
265 inline GroupBuilder AddGroup(orientation orientation,
266 float spacing = B_USE_DEFAULT_SPACING,
267 float weight = 1.0f);
268 inline GroupBuilder AddGroup(BGroupView* groupView,
269 float weight = 1.0f);
270 inline GroupBuilder AddGroup(BGroupLayout* groupLayout,
271 float weight = 1.0f);
272
273 inline GridBuilder AddGrid(float horizontal
274 = B_USE_DEFAULT_SPACING,
275 float vertical = B_USE_DEFAULT_SPACING,
276 float weight = 1.0f);
277 inline GridBuilder AddGrid(BGridView* gridView,
278 float weight = 1.0f);
279 inline GridBuilder AddGrid(BGridLayout* gridLayout,
280 float weight = 1.0f);
281
282 inline SplitBuilder AddSplit(orientation orientation,
283 float spacing = B_USE_DEFAULT_SPACING,
284 float weight = 1.0f);
285 inline SplitBuilder AddSplit(BSplitView* splitView,
286 float weight = 1.0f);
287
288 inline CardBuilder AddCards(float weight = 1.0f);
289 inline CardBuilder AddCards(BCardLayout* cardLayout,
290 float weight = 1.0f);
291 inline CardBuilder AddCards(BCardView* cardView,
292 float weight = 1.0f);
293
294 inline ThisBuilder& SetCollapsible(bool collapsible);
295 inline ThisBuilder& SetCollapsible(int32 index, bool collapsible);
296 inline ThisBuilder& SetCollapsible(int32 first, int32 last,
297 bool collapsible);
298
299 inline ThisBuilder& SetInsets(float left, float top, float right,
300 float bottom);
301 inline ThisBuilder& SetInsets(float horizontal, float vertical);
302 inline ThisBuilder& SetInsets(float insets);
303
304 inline operator BSplitView*();
305
306private:
307 BSplitView* fView;
308};
309
310template<typename ParentBuilder>
311class Cards : public Base<ParentBuilder> {
312public:
313 typedef Cards<ParentBuilder> ThisBuilder;
314 typedef Group<ThisBuilder> GroupBuilder;
315 typedef Grid<ThisBuilder> GridBuilder;
316 typedef Split<ThisBuilder> SplitBuilder;
317 typedef Cards<ThisBuilder> CardBuilder;
318
319public:
320 inline Cards();
321 inline Cards(BWindow* window);
322 inline Cards(BView* view);
323 inline Cards(BCardLayout* layout);
324 inline Cards(BCardView* view);
325
326 inline BCardLayout* Layout() const;
327 inline BView* View() const;
328 inline ThisBuilder& GetLayout(BCardLayout** _layout);
329 inline ThisBuilder& GetView(BView** _view);
330
331 inline ThisBuilder& Add(BView* view);
332 inline ThisBuilder& Add(BLayoutItem* item);
333
334 inline GroupBuilder AddGroup(orientation orientation,
335 float spacing = B_USE_DEFAULT_SPACING);
336 inline GroupBuilder AddGroup(BGroupView* groupView);
337 inline GroupBuilder AddGroup(BGroupLayout* groupLayout);
338
339 inline GridBuilder AddGrid(float horizontal
340 = B_USE_DEFAULT_SPACING,
341 float vertical = B_USE_DEFAULT_SPACING);
342 inline GridBuilder AddGrid(BGridLayout* gridLayout);
343 inline GridBuilder AddGrid(BGridView* gridView);
344
345 inline SplitBuilder AddSplit(orientation orientation,
346 float spacing = B_USE_DEFAULT_SPACING);
347 inline SplitBuilder AddSplit(BSplitView* splitView);
348
349 inline CardBuilder AddCards();
350 inline CardBuilder AddCards(BCardLayout* cardLayout);
351 inline CardBuilder AddCards(BCardView* cardView);
352
353 inline ThisBuilder& SetExplicitMinSize(BSize size);
354 inline ThisBuilder& SetExplicitMaxSize(BSize size);
355 inline ThisBuilder& SetExplicitPreferredSize(BSize size);
356 inline ThisBuilder& SetExplicitAlignment(BAlignment alignment);
357
358 inline ThisBuilder& SetVisibleItem(int32 index);
359
360 inline operator BCardLayout*();
361
362private:
363 BCardLayout* fLayout;
364};
365
366
367template<typename ParentBuilder>
368class Menu : public Base<ParentBuilder> {
369public:
370 typedef Menu<ParentBuilder> ThisBuilder;
371 typedef MenuItem<ParentBuilder> ItemBuilder;
372 typedef Menu<ThisBuilder> MenuBuilder;
373
374public:
375 inline Menu(BMenu* menu);
376
377 inline ThisBuilder& GetMenu(BMenu*& _menu);
378
379 inline ItemBuilder AddItem(BMenuItem* item);
380 inline ItemBuilder AddItem(BMenu* menu);
381 inline ItemBuilder AddItem(const char* label, BMessage* message,
382 char shortcut = 0, uint32 modifiers = 0);
383 inline ItemBuilder AddItem(const char* label, uint32 messageWhat,
384 char shortcut = 0, uint32 modifiers = 0);
385
386 inline MenuBuilder AddMenu(BMenu* menu);
387 inline MenuBuilder AddMenu(const char* title,
388 menu_layout layout = B_ITEMS_IN_COLUMN);
389
390 inline ThisBuilder& AddSeparator();
391
392private:
393 BMenu* fMenu;
394};
395
396
397template<typename ParentBuilder>
398class MenuItem : public Menu<ParentBuilder> {
399public:
400 typedef MenuItem<ParentBuilder> ThisBuilder;
401
402public:
403 inline MenuItem(ParentBuilder* parentBuilder,
404 BMenu* menu, BMenuItem* item);
405
406 inline ThisBuilder& GetItem(BMenuItem*& _item);
407
408 inline ThisBuilder& SetEnabled(bool enabled);
409
410private:
411 BMenuItem* fMenuItem;
412};
413
414
415// #pragma mark - Base
416
417
418template<typename ParentBuilder>
419Base<ParentBuilder>::Base()
420 :
421 fParent(NULL__null)
4
Null pointer value stored to field 'fParent'
422{
423}
424
425
426template<typename ParentBuilder>
427void
428Base<ParentBuilder>::SetParent(ParentBuilder* parent)
429{
430 fParent = parent;
431}
432
433
434template<typename ParentBuilder>
435ParentBuilder&
436Base<ParentBuilder>::End()
437{
438 return *fParent;
10
Returning null reference
439}
440
441
442// #pragma mark - Group
443
444
445template<typename ParentBuilder>
446Group<ParentBuilder>::Group(orientation orientation, float spacing)
447 :
448 fLayout((new BGroupView(orientation, spacing))->GroupLayout())
449{
450}
451
452
453template<typename ParentBuilder>
454Group<ParentBuilder>::Group(BWindow* window, orientation orientation,
455 float spacing)
456 :
457 fLayout(new BGroupLayout(orientation, spacing))
458{
459 window->SetLayout(fLayout);
460 fLayout->Owner()->AdoptSystemColors();
461}
462
463
464template<typename ParentBuilder>
465Group<ParentBuilder>::Group(BView* view, orientation orientation,
466 float spacing)
467 :
468 fLayout(new BGroupLayout(orientation, spacing))
469{
470
471 if (view->HasDefaultColors())
6
Assuming the condition is false
7
Taking false branch
472 view->AdoptSystemColors();
473
474 view->SetLayout(fLayout);
475}
476
477
478template<typename ParentBuilder>
479Group<ParentBuilder>::Group(BGroupLayout* layout)
480 :
481 fLayout(layout)
482{
483}
484
485
486template<typename ParentBuilder>
487Group<ParentBuilder>::Group(BGroupView* view)
488 :
489 fLayout(view->GroupLayout())
490{
491}
492
493
494template<typename ParentBuilder>
495BGroupLayout*
496Group<ParentBuilder>::Layout() const
497{
498 return fLayout;
499}
500
501
502template<typename ParentBuilder>
503BView*
504Group<ParentBuilder>::View() const
505{
506 return fLayout->Owner();
507}
508
509
510template<typename ParentBuilder>
511typename Group<ParentBuilder>::ThisBuilder&
512Group<ParentBuilder>::GetLayout(BGroupLayout** _layout)
513{
514 *_layout = fLayout;
515 return *this;
516}
517
518
519template<typename ParentBuilder>
520typename Group<ParentBuilder>::ThisBuilder&
521Group<ParentBuilder>::GetView(BView** _view)
522{
523 *_view = fLayout->Owner();
524 return *this;
525}
526
527
528template<typename ParentBuilder>
529typename Group<ParentBuilder>::ThisBuilder&
530Group<ParentBuilder>::Add(BView* view)
531{
532 fLayout->AddView(view);
533 return *this;
534}
535
536
537template<typename ParentBuilder>
538typename Group<ParentBuilder>::ThisBuilder&
539Group<ParentBuilder>::Add(BView* view, float weight)
540{
541 fLayout->AddView(view, weight);
542 return *this;
543}
544
545
546template<typename ParentBuilder>
547typename Group<ParentBuilder>::ThisBuilder&
548Group<ParentBuilder>::Add(BLayoutItem* item)
549{
550 fLayout->AddItem(item);
551 return *this;
552}
553
554
555template<typename ParentBuilder>
556typename Group<ParentBuilder>::ThisBuilder&
557Group<ParentBuilder>::Add(BLayoutItem* item, float weight)
558{
559 fLayout->AddItem(item, weight);
560 return *this;
561}
562
563
564template<typename ParentBuilder>
565typename Group<ParentBuilder>::GroupBuilder
566Group<ParentBuilder>::AddGroup(orientation orientation, float spacing,
567 float weight)
568{
569 GroupBuilder builder(new BGroupLayout(orientation, spacing));
570 builder.SetParent(this);
571 fLayout->AddItem(builder.Layout(), weight);
572 return builder;
573}
574
575
576template<typename ParentBuilder>
577typename Group<ParentBuilder>::GroupBuilder
578Group<ParentBuilder>::AddGroup(BGroupView* groupView, float weight)
579{
580 GroupBuilder builder(groupView);
581 builder.SetParent(this);
582 fLayout->AddItem(builder.Layout(), weight);
583 return builder;
584}
585
586
587template<typename ParentBuilder>
588typename Group<ParentBuilder>::GroupBuilder
589Group<ParentBuilder>::AddGroup(BGroupLayout* groupLayout, float weight)
590{
591 GroupBuilder builder(groupLayout);
592 builder.SetParent(this);
593 fLayout->AddItem(builder.Layout(), weight);
594 return builder;
595}
596
597
598template<typename ParentBuilder>
599typename Group<ParentBuilder>::GridBuilder
600Group<ParentBuilder>::AddGrid(float horizontalSpacing,
601 float verticalSpacing, float weight)
602{
603 GridBuilder builder(new BGridLayout(horizontalSpacing, verticalSpacing));
604 builder.SetParent(this);
605 fLayout->AddItem(builder.Layout(), weight);
606 return builder;
607}
608
609
610template<typename ParentBuilder>
611typename Group<ParentBuilder>::GridBuilder
612Group<ParentBuilder>::AddGrid(BGridLayout* gridLayout, float weight)
613{
614 GridBuilder builder(gridLayout);
615 builder.SetParent(this);
616 fLayout->AddItem(builder.Layout(), weight);
617 return builder;
618}
619
620
621template<typename ParentBuilder>
622typename Group<ParentBuilder>::GridBuilder
623Group<ParentBuilder>::AddGrid(BGridView* gridView, float weight)
624{
625 GridBuilder builder(gridView);
626 builder.SetParent(this);
627 fLayout->AddItem(builder.Layout(), weight);
628 return builder;
629}
630
631
632template<typename ParentBuilder>
633typename Group<ParentBuilder>::SplitBuilder
634Group<ParentBuilder>::AddSplit(orientation orientation, float spacing,
635 float weight)
636{
637 SplitBuilder builder(orientation, spacing);
638 builder.SetParent(this);
639 fLayout->AddView(builder.View(), weight);
640 return builder;
641}
642
643
644template<typename ParentBuilder>
645typename Group<ParentBuilder>::SplitBuilder
646Group<ParentBuilder>::AddSplit(BSplitView* splitView, float weight)
647{
648 SplitBuilder builder(splitView);
649 builder.SetParent(this);
650 fLayout->AddView(builder.View(), weight);
651 return builder;
652}
653
654
655template<typename ParentBuilder>
656typename Group<ParentBuilder>::CardBuilder
657Group<ParentBuilder>::AddCards(float weight)
658{
659 CardBuilder builder;
660 builder.SetParent(this);
661 fLayout->AddView(builder.View(), weight);
662 return builder;
663}
664
665
666template<typename ParentBuilder>
667typename Group<ParentBuilder>::CardBuilder
668Group<ParentBuilder>::AddCards(BCardLayout* cardLayout, float weight)
669{
670 CardBuilder builder(cardLayout);
671 builder.SetParent(this);
672 fLayout->AddView(builder.View(), weight);
673 return builder;
674}
675
676
677template<typename ParentBuilder>
678typename Group<ParentBuilder>::CardBuilder
679Group<ParentBuilder>::AddCards(BCardView* cardView, float weight)
680{
681 CardBuilder builder(cardView);
682 builder.SetParent(this);
683 fLayout->AddView(builder.View(), weight);
684 return builder;
685}
686
687
688template<typename ParentBuilder>
689typename Group<ParentBuilder>::ThisBuilder&
690Group<ParentBuilder>::AddGlue(float weight)
691{
692 fLayout->AddItem(BSpaceLayoutItem::CreateGlue(), weight);
693 return *this;
694}
695
696
697template<typename ParentBuilder>
698typename Group<ParentBuilder>::ThisBuilder&
699Group<ParentBuilder>::AddStrut(float size)
700{
701 if (fLayout->Orientation() == B_HORIZONTAL)
702 fLayout->AddItem(BSpaceLayoutItem::CreateHorizontalStrut(size));
703 else
704 fLayout->AddItem(BSpaceLayoutItem::CreateVerticalStrut(size));
705
706 return *this;
707}
708
709
710template<typename ParentBuilder>
711typename Group<ParentBuilder>::ThisBuilder&
712Group<ParentBuilder>::SetInsets(float left, float top, float right,
713 float bottom)
714{
715 fLayout->SetInsets(left, top, right, bottom);
716 return *this;
717}
718
719
720template<typename ParentBuilder>
721typename Group<ParentBuilder>::ThisBuilder&
722Group<ParentBuilder>::SetInsets(float horizontal, float vertical)
723{
724 fLayout->SetInsets(horizontal, vertical);
725 return *this;
726}
727
728
729template<typename ParentBuilder>
730typename Group<ParentBuilder>::ThisBuilder&
731Group<ParentBuilder>::SetInsets(float insets)
732{
733 fLayout->SetInsets(insets);
734 return *this;
735}
736
737
738template<typename ParentBuilder>
739typename Group<ParentBuilder>::ThisBuilder&
740Group<ParentBuilder>::SetExplicitMinSize(BSize size)
741{
742 fLayout->SetExplicitMinSize(size);
743 return *this;
744}
745
746
747template<typename ParentBuilder>
748typename Group<ParentBuilder>::ThisBuilder&
749Group<ParentBuilder>::SetExplicitMaxSize(BSize size)
750{
751 fLayout->SetExplicitMaxSize(size);
752 return *this;
753}
754
755
756template<typename ParentBuilder>
757typename Group<ParentBuilder>::ThisBuilder&
758Group<ParentBuilder>::SetExplicitPreferredSize(BSize size)
759{
760 fLayout->SetExplicitPreferredSize(size);
761 return *this;
762}
763
764
765template<typename ParentBuilder>
766typename Group<ParentBuilder>::ThisBuilder&
767Group<ParentBuilder>::SetExplicitAlignment(BAlignment alignment)
768{
769 fLayout->SetExplicitAlignment(alignment);
770 return *this;
771}
772
773
774template<typename ParentBuilder>
775Group<ParentBuilder>::operator BGroupLayout*()
776{
777 return fLayout;
778}
779
780
781// #pragma mark - Grid
782
783
784template<typename ParentBuilder>
785Grid<ParentBuilder>::Grid(float horizontalSpacing, float verticalSpacing)
786 :
787 fLayout((new BGridView(horizontalSpacing, verticalSpacing))->GridLayout())
788{
789}
790
791
792template<typename ParentBuilder>
793Grid<ParentBuilder>::Grid(BWindow* window, float horizontalSpacing,
794 float verticalSpacing)
795 :
796 fLayout(new BGridLayout(horizontalSpacing, verticalSpacing))
797{
798 window->SetLayout(fLayout);
799 fLayout->Owner()->AdoptSystemColors();
800}
801
802
803template<typename ParentBuilder>
804Grid<ParentBuilder>::Grid(BView* view, float horizontalSpacing,
805 float verticalSpacing)
806 :
807 fLayout(new BGridLayout(horizontalSpacing, verticalSpacing))
808{
809 if (view->HasDefaultColors())
810 view->AdoptSystemColors();
811
812 view->SetLayout(fLayout);
813}
814
815
816template<typename ParentBuilder>
817Grid<ParentBuilder>::Grid(BGridLayout* layout)
818 :
819 fLayout(layout)
820{
821}
822
823
824template<typename ParentBuilder>
825Grid<ParentBuilder>::Grid(BGridView* view)
826 :
827 fLayout(view->GridLayout())
828{
829}
830
831
832template<typename ParentBuilder>
833BGridLayout*
834Grid<ParentBuilder>::Layout() const
835{
836 return fLayout;
837}
838
839
840template<typename ParentBuilder>
841BView*
842Grid<ParentBuilder>::View() const
843{
844 return fLayout->Owner();
845}
846
847
848template<typename ParentBuilder>
849typename Grid<ParentBuilder>::ThisBuilder&
850Grid<ParentBuilder>::GetLayout(BGridLayout** _layout)
851{
852 *_layout = fLayout;
853 return *this;
854}
855
856
857template<typename ParentBuilder>
858typename Grid<ParentBuilder>::ThisBuilder&
859Grid<ParentBuilder>::GetView(BView** _view)
860{
861 *_view = fLayout->Owner();
862 return *this;
863}
864
865
866template<typename ParentBuilder>
867typename Grid<ParentBuilder>::ThisBuilder&
868Grid<ParentBuilder>::Add(BView* view, int32 column, int32 row,
869 int32 columnCount, int32 rowCount)
870{
871 fLayout->AddView(view, column, row, columnCount, rowCount);
872 return *this;
873}
874
875
876template<typename ParentBuilder>
877typename Grid<ParentBuilder>::ThisBuilder&
878Grid<ParentBuilder>::Add(BLayoutItem* item, int32 column, int32 row,
879 int32 columnCount, int32 rowCount)
880{
881 fLayout->AddItem(item, column, row, columnCount, rowCount);
882 return *this;
883}
884
885
886template<typename ParentBuilder>
887typename Grid<ParentBuilder>::ThisBuilder&
888Grid<ParentBuilder>::AddMenuField(BMenuField* menuField, int32 column,
889 int32 row, alignment labelAlignment, int32 labelColumnCount,
890 int32 fieldColumnCount, int32 rowCount)
891{
892 BLayoutItem* item = menuField->CreateLabelLayoutItem();
893 item->SetExplicitAlignment(
894 BAlignment(labelAlignment, B_ALIGN_VERTICAL_UNSET));
895 fLayout->AddItem(item, column, row, labelColumnCount, rowCount);
896 fLayout->AddItem(menuField->CreateMenuBarLayoutItem(),
897 column + labelColumnCount, row, fieldColumnCount, rowCount);
898 return *this;
899}
900
901
902template<typename ParentBuilder>
903typename Grid<ParentBuilder>::ThisBuilder&
904Grid<ParentBuilder>::AddTextControl(BTextControl* textControl, int32 column,
905 int32 row, alignment labelAlignment, int32 labelColumnCount,
906 int32 textColumnCount, int32 rowCount)
907{
908 BLayoutItem* item = textControl->CreateLabelLayoutItem();
909 item->SetExplicitAlignment(
910 BAlignment(labelAlignment, B_ALIGN_VERTICAL_UNSET));
911 fLayout->AddItem(item, column, row, labelColumnCount, rowCount);
912 fLayout->AddItem(textControl->CreateTextViewLayoutItem(),
913 column + labelColumnCount, row, textColumnCount, rowCount);
914 return *this;
915}
916
917
918template<typename ParentBuilder>
919typename Grid<ParentBuilder>::GroupBuilder
920Grid<ParentBuilder>::AddGroup(orientation orientation, float spacing,
921 int32 column, int32 row, int32 columnCount, int32 rowCount)
922{
923 GroupBuilder builder(new BGroupLayout(orientation, spacing));
924 builder.SetParent(this);
925 fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
926 return builder;
927}
928
929
930template<typename ParentBuilder>
931typename Grid<ParentBuilder>::GroupBuilder
932Grid<ParentBuilder>::AddGroup(BGroupView* groupView, int32 column, int32 row,
933 int32 columnCount, int32 rowCount)
934{
935 GroupBuilder builder(groupView);
936 builder.SetParent(this);
937 fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
938 return builder;
939}
940
941
942template<typename ParentBuilder>
943typename Grid<ParentBuilder>::GroupBuilder
944Grid<ParentBuilder>::AddGroup(BGroupLayout* groupLayout, int32 column,
945 int32 row, int32 columnCount, int32 rowCount)
946{
947 GroupBuilder builder(groupLayout);
948 builder.SetParent(this);
949 fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
950 return builder;
951}
952
953
954template<typename ParentBuilder>
955typename Grid<ParentBuilder>::GridBuilder
956Grid<ParentBuilder>::AddGrid(float horizontalSpacing, float verticalSpacing,
957 int32 column, int32 row, int32 columnCount, int32 rowCount)
958{
959 GridBuilder builder(new BGridLayout(horizontalSpacing, verticalSpacing));
960 builder.SetParent(this);
961 fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
962 return builder;
963}
964
965
966template<typename ParentBuilder>
967typename Grid<ParentBuilder>::GridBuilder
968Grid<ParentBuilder>::AddGrid(BGridView* gridView, int32 column, int32 row,
969 int32 columnCount, int32 rowCount)
970{
971 GridBuilder builder(gridView);
972 builder.SetParent(this);
973 fLayout->AddView(builder.View(), column, row, columnCount, rowCount);
974 return builder;
975}
976
977
978template<typename ParentBuilder>
979typename Grid<ParentBuilder>::SplitBuilder
980Grid<ParentBuilder>::AddSplit(orientation orientation, float spacing,
981 int32 column, int32 row, int32 columnCount, int32 rowCount)
982{
983 SplitBuilder builder(orientation, spacing);
984 builder.SetParent(this);
985 fLayout->AddView(builder.View(), column, row, columnCount, rowCount);
986 return builder;
987}
988
989
990template<typename ParentBuilder>
991typename Grid<ParentBuilder>::SplitBuilder
992Grid<ParentBuilder>::AddSplit(BSplitView* splitView, int32 column, int32 row,
993 int32 columnCount, int32 rowCount)
994{
995 SplitBuilder builder(splitView);
996 builder.SetParent(this);
997 fLayout->AddView(builder.View(), column, row, columnCount, rowCount);
998 return builder;
999}
1000
1001
1002template<typename ParentBuilder>
1003typename Grid<ParentBuilder>::CardBuilder
1004Grid<ParentBuilder>::AddCards(int32 column, int32 row, int32 columnCount,
1005 int32 rowCount)
1006{
1007 CardBuilder builder;
1008 builder.SetParent(this);
1009 fLayout->AddView(builder.View(), column, row, columnCount, rowCount);
1010 return builder;
1011}
1012
1013
1014template<typename ParentBuilder>
1015typename Grid<ParentBuilder>::CardBuilder
1016Grid<ParentBuilder>::AddCards(BCardLayout* cardLayout, int32 column, int32 row,
1017 int32 columnCount, int32 rowCount)
1018{
1019 CardBuilder builder(cardLayout);
1020 builder.SetParent(this);
1021 fLayout->AddView(builder.View(), column, row, columnCount, rowCount);
1022 return builder;
1023}
1024
1025
1026template<typename ParentBuilder>
1027typename Grid<ParentBuilder>::CardBuilder
1028Grid<ParentBuilder>::AddCards(BCardView* cardView, int32 column, int32 row,
1029 int32 columnCount, int32 rowCount)
1030{
1031 CardBuilder builder(cardView);
1032 builder.SetParent(this);
1033 fLayout->AddView(builder.View(), column, row, columnCount, rowCount);
1034 return builder;
1035}
1036
1037
1038template<typename ParentBuilder>
1039typename Grid<ParentBuilder>::ThisBuilder&
1040Grid<ParentBuilder>::AddGlue(int32 column, int32 row, int32 columnCount,
1041 int32 rowCount)
1042{
1043 fLayout->AddItem(BSpaceLayoutItem::CreateGlue(), column, row, columnCount,
1044 rowCount);
1045 return *this;
1046}
1047
1048
1049template<typename ParentBuilder>
1050typename Grid<ParentBuilder>::ThisBuilder&
1051Grid<ParentBuilder>::SetHorizontalSpacing(float spacing)
1052{
1053 fLayout->SetHorizontalSpacing(spacing);
1054 return *this;
1055}
1056
1057
1058template<typename ParentBuilder>
1059typename Grid<ParentBuilder>::ThisBuilder&
1060Grid<ParentBuilder>::SetVerticalSpacing(float spacing)
1061{
1062 fLayout->SetVerticalSpacing(spacing);
1063 return *this;
1064}
1065
1066
1067template<typename ParentBuilder>
1068typename Grid<ParentBuilder>::ThisBuilder&
1069Grid<ParentBuilder>::SetSpacing(float horizontal, float vertical)
1070{
1071 fLayout->SetSpacing(horizontal, vertical);
1072 return *this;
1073}
1074
1075
1076template<typename ParentBuilder>
1077typename Grid<ParentBuilder>::ThisBuilder&
1078Grid<ParentBuilder>::SetColumnWeight(int32 column, float weight)
1079{
1080 fLayout->SetColumnWeight(column, weight);
1081 return *this;
1082}
1083
1084
1085template<typename ParentBuilder>
1086typename Grid<ParentBuilder>::ThisBuilder&
1087Grid<ParentBuilder>::SetRowWeight(int32 row, float weight)
1088{
1089 fLayout->SetRowWeight(row, weight);
1090 return *this;
1091}
1092
1093
1094template<typename ParentBuilder>
1095typename Grid<ParentBuilder>::ThisBuilder&
1096Grid<ParentBuilder>::SetInsets(float left, float top, float right,
1097 float bottom)
1098{
1099 fLayout->SetInsets(left, top, right, bottom);
1100 return *this;
1101}
1102
1103
1104template<typename ParentBuilder>
1105typename Grid<ParentBuilder>::ThisBuilder&
1106Grid<ParentBuilder>::SetInsets(float horizontal, float vertical)
1107{
1108 fLayout->SetInsets(horizontal, vertical);
1109 return *this;
1110}
1111
1112
1113template<typename ParentBuilder>
1114typename Grid<ParentBuilder>::ThisBuilder&
1115Grid<ParentBuilder>::SetInsets(float insets)
1116{
1117 fLayout->SetInsets(insets);
1118 return *this;
1119}
1120
1121
1122template<typename ParentBuilder>
1123typename Grid<ParentBuilder>::ThisBuilder&
1124Grid<ParentBuilder>::SetExplicitMinSize(BSize size)
1125{
1126 fLayout->SetExplicitMinSize(size);
1127 return *this;
1128}
1129
1130
1131template<typename ParentBuilder>
1132typename Grid<ParentBuilder>::ThisBuilder&
1133Grid<ParentBuilder>::SetExplicitMaxSize(BSize size)
1134{
1135 fLayout->SetExplicitMaxSize(size);
1136 return *this;
1137}
1138
1139
1140template<typename ParentBuilder>
1141typename Grid<ParentBuilder>::ThisBuilder&
1142Grid<ParentBuilder>::SetExplicitPreferredSize(BSize size)
1143{
1144 fLayout->SetExplicitPreferredSize(size);
1145 return *this;
1146}
1147
1148
1149template<typename ParentBuilder>
1150typename Grid<ParentBuilder>::ThisBuilder&
1151Grid<ParentBuilder>::SetExplicitAlignment(BAlignment alignment)
1152{
1153 fLayout->SetExplicitAlignment(alignment);
1154 return *this;
1155}
1156
1157
1158template<typename ParentBuilder>
1159Grid<ParentBuilder>::operator BGridLayout*()
1160{
1161 return fLayout;
1162}
1163
1164
1165// #pragma mark - Split
1166
1167
1168template<typename ParentBuilder>
1169Split<ParentBuilder>::Split(orientation orientation, float spacing)
1170 :
1171 fView(new BSplitView(orientation, spacing))
1172{
1173}
1174
1175
1176template<typename ParentBuilder>
1177Split<ParentBuilder>::Split(BSplitView* view)
1178 :
1179 fView(view)
1180{
1181}
1182
1183
1184template<typename ParentBuilder>
1185BSplitView*
1186Split<ParentBuilder>::View() const
1187{
1188 return fView;
1189}
1190
1191
1192template<typename ParentBuilder>
1193typename Split<ParentBuilder>::ThisBuilder&
1194Split<ParentBuilder>::GetView(BView** _view)
1195{
1196 *_view = fView;
1197 return *this;
1198}
1199
1200
1201template<typename ParentBuilder>
1202typename Split<ParentBuilder>::ThisBuilder&
1203Split<ParentBuilder>::GetSplitView(BSplitView** _view)
1204{
1205 *_view = fView;
1206 return *this;
1207}
1208
1209
1210template<typename ParentBuilder>
1211typename Split<ParentBuilder>::ThisBuilder&
1212Split<ParentBuilder>::Add(BView* view)
1213{
1214 fView->AddChild(view);
1215 return *this;
1216}
1217
1218
1219template<typename ParentBuilder>
1220typename Split<ParentBuilder>::ThisBuilder&
1221Split<ParentBuilder>::Add(BView* view, float weight)
1222{
1223 fView->AddChild(view, weight);
1224 return *this;
1225}
1226
1227
1228template<typename ParentBuilder>
1229typename Split<ParentBuilder>::ThisBuilder&
1230Split<ParentBuilder>::Add(BLayoutItem* item)
1231{
1232 fView->AddChild(item);
1233 return *this;
1234}
1235
1236
1237template<typename ParentBuilder>
1238typename Split<ParentBuilder>::ThisBuilder&
1239Split<ParentBuilder>::Add(BLayoutItem* item, float weight)
1240{
1241 fView->AddChild(item, weight);
1242 return *this;
1243}
1244
1245
1246template<typename ParentBuilder>
1247typename Split<ParentBuilder>::GroupBuilder
1248Split<ParentBuilder>::AddGroup(orientation orientation, float spacing,
1249 float weight)
1250{
1251 GroupBuilder builder(new BGroupLayout(orientation, spacing));
1252 builder.SetParent(this);
1253 fView->AddChild(builder.Layout(), weight);
1254 return builder;
1255}
1256
1257
1258template<typename ParentBuilder>
1259typename Split<ParentBuilder>::GroupBuilder
1260Split<ParentBuilder>::AddGroup(BGroupView* groupView, float weight)
1261{
1262 GroupBuilder builder(groupView);
1263 builder.SetParent(this);
1264 fView->AddChild(builder.Layout(), weight);
1265 return builder;
1266}
1267
1268
1269template<typename ParentBuilder>
1270typename Split<ParentBuilder>::GroupBuilder
1271Split<ParentBuilder>::AddGroup(BGroupLayout* groupLayout, float weight)
1272{
1273 GroupBuilder builder(groupLayout);
1274 builder.SetParent(this);
1275 fView->AddChild(builder.Layout(), weight);
1276 return builder;
1277}
1278
1279
1280template<typename ParentBuilder>
1281typename Split<ParentBuilder>::GridBuilder
1282Split<ParentBuilder>::AddGrid(float horizontalSpacing, float verticalSpacing,
1283 float weight)
1284{
1285 GridBuilder builder(new BGridLayout(horizontalSpacing, verticalSpacing));
1286 builder.SetParent(this);
1287 fView->AddChild(builder.Layout(), weight);
1288 return builder;
1289}
1290
1291
1292template<typename ParentBuilder>
1293typename Split<ParentBuilder>::GridBuilder
1294Split<ParentBuilder>::AddGrid(BGridView* gridView, float weight)
1295{
1296 GridBuilder builder(gridView);
1297 builder.SetParent(this);
1298 fView->AddChild(builder.Layout(), weight);
1299 return builder;
1300}
1301
1302
1303template<typename ParentBuilder>
1304typename Split<ParentBuilder>::GridBuilder
1305Split<ParentBuilder>::AddGrid(BGridLayout* layout, float weight)
1306{
1307 GridBuilder builder(layout);
1308 builder.SetParent(this);
1309 fView->AddChild(builder.Layout(), weight);
1310 return builder;
1311}
1312
1313
1314template<typename ParentBuilder>
1315typename Split<ParentBuilder>::SplitBuilder
1316Split<ParentBuilder>::AddSplit(orientation orientation, float spacing,
1317 float weight)
1318{
1319 SplitBuilder builder(orientation, spacing);
1320 builder.SetParent(this);
1321 fView->AddChild(builder.View(), weight);
1322 return builder;
1323}
1324
1325
1326template<typename ParentBuilder>
1327typename Split<ParentBuilder>::CardBuilder
1328Split<ParentBuilder>::AddCards(float weight)
1329{
1330 CardBuilder builder;
1331 builder.SetParent(this);
1332 fView->AddChild(builder.View(), weight);
1333 return builder;
1334}
1335
1336
1337template<typename ParentBuilder>
1338typename Split<ParentBuilder>::CardBuilder
1339Split<ParentBuilder>::AddCards(BCardLayout* cardLayout, float weight)
1340{
1341 CardBuilder builder(cardLayout);
1342 builder.SetParent(this);
1343 fView->AddChild(builder.View(), weight);
1344 return builder;
1345}
1346
1347
1348template<typename ParentBuilder>
1349typename Split<ParentBuilder>::CardBuilder
1350Split<ParentBuilder>::AddCards(BCardView* cardView, float weight)
1351{
1352 CardBuilder builder(cardView);
1353 builder.SetParent(this);
1354 fView->AddChild(builder.View(), weight);
1355 return builder;
1356}
1357
1358
1359template<typename ParentBuilder>
1360typename Split<ParentBuilder>::ThisBuilder&
1361Split<ParentBuilder>::SetCollapsible(bool collapsible)
1362{
1363 fView->SetCollapsible(collapsible);
1364 return *this;
1365}
1366
1367
1368template<typename ParentBuilder>
1369typename Split<ParentBuilder>::ThisBuilder&
1370Split<ParentBuilder>::SetCollapsible(int32 index, bool collapsible)
1371{
1372 fView->SetCollapsible(index, collapsible);
1373 return *this;
1374}
1375
1376
1377template<typename ParentBuilder>
1378typename Split<ParentBuilder>::ThisBuilder&
1379Split<ParentBuilder>::SetCollapsible(int32 first, int32 last, bool collapsible)
1380{
1381 fView->SetCollapsible(first, last, collapsible);
1382 return *this;
1383}
1384
1385
1386template<typename ParentBuilder>
1387typename Split<ParentBuilder>::ThisBuilder&
1388Split<ParentBuilder>::SetInsets(float left, float top, float right,
1389 float bottom)
1390{
1391 fView->SetInsets(left, top, right, bottom);
1392 return *this;
1393}
1394
1395
1396template<typename ParentBuilder>
1397typename Split<ParentBuilder>::ThisBuilder&
1398Split<ParentBuilder>::SetInsets(float horizontal, float vertical)
1399{
1400 fView->SetInsets(horizontal, vertical);
1401 return *this;
1402}
1403
1404
1405template<typename ParentBuilder>
1406typename Split<ParentBuilder>::ThisBuilder&
1407Split<ParentBuilder>::SetInsets(float insets)
1408{
1409 fView->SetInsets(insets);
1410 return *this;
1411}
1412
1413
1414template<typename ParentBuilder>
1415Split<ParentBuilder>::operator BSplitView*()
1416{
1417 return fView;
1418}
1419
1420
1421// #pragma mark - Cards
1422
1423
1424template<typename ParentBuilder>
1425Cards<ParentBuilder>::Cards()
1426 :
1427 fLayout((new BCardView())->CardLayout())
1428{
1429}
1430
1431
1432template<typename ParentBuilder>
1433Cards<ParentBuilder>::Cards(BWindow* window)
1434 :
1435 fLayout(new BCardLayout())
1436{
1437 window->SetLayout(fLayout);
1438
1439 fLayout->Owner()->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
1440}
1441
1442
1443template<typename ParentBuilder>
1444Cards<ParentBuilder>::Cards(BView* view)
1445 :
1446 fLayout(new BCardLayout())
1447{
1448 view->SetLayout(fLayout);
1449 view->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
1450}
1451
1452
1453template<typename ParentBuilder>
1454Cards<ParentBuilder>::Cards(BCardLayout* layout)
1455 :
1456 fLayout(layout)
1457{
1458}
1459
1460
1461template<typename ParentBuilder>
1462Cards<ParentBuilder>::Cards(BCardView* view)
1463 :
1464 fLayout(view->CardLayout())
1465{
1466}
1467
1468
1469template<typename ParentBuilder>
1470BCardLayout*
1471Cards<ParentBuilder>::Layout() const
1472{
1473 return fLayout;
1474}
1475
1476
1477template<typename ParentBuilder>
1478BView*
1479Cards<ParentBuilder>::View() const
1480{
1481 return fLayout->Owner();
1482}
1483
1484
1485template<typename ParentBuilder>
1486typename Cards<ParentBuilder>::ThisBuilder&
1487Cards<ParentBuilder>::GetLayout(BCardLayout** _layout)
1488{
1489 *_layout = fLayout;
1490 return *this;
1491}
1492
1493
1494template<typename ParentBuilder>
1495typename Cards<ParentBuilder>::ThisBuilder&
1496Cards<ParentBuilder>::GetView(BView** _view)
1497{
1498 *_view = fLayout->Owner();
1499 return *this;
1500}
1501
1502
1503template<typename ParentBuilder>
1504typename Cards<ParentBuilder>::ThisBuilder&
1505Cards<ParentBuilder>::Add(BView* view)
1506{
1507 fLayout->AddView(view);
1508 return *this;
1509}
1510
1511
1512template<typename ParentBuilder>
1513typename Cards<ParentBuilder>::ThisBuilder&
1514Cards<ParentBuilder>::Add(BLayoutItem* item)
1515{
1516 fLayout->AddItem(item);
1517 return *this;
1518}
1519
1520
1521template<typename ParentBuilder>
1522typename Cards<ParentBuilder>::GroupBuilder
1523Cards<ParentBuilder>::AddGroup(orientation orientation, float spacing)
1524{
1525 GroupBuilder builder(new BGroupLayout(orientation, spacing));
1526 builder.SetParent(this);
1527 fLayout->AddItem(builder.Layout());
1528 return builder;
1529}
1530
1531
1532template<typename ParentBuilder>
1533typename Cards<ParentBuilder>::GroupBuilder
1534Cards<ParentBuilder>::AddGroup(BGroupView* groupView)
1535{
1536 GroupBuilder builder(groupView);
1537 builder.SetParent(this);
1538 fLayout->AddItem(builder.Layout());
1539 return builder;
1540}
1541
1542
1543template<typename ParentBuilder>
1544typename Cards<ParentBuilder>::GroupBuilder
1545Cards<ParentBuilder>::AddGroup(BGroupLayout* groupLayout)
1546{
1547 GroupBuilder builder(groupLayout);
1548 builder.SetParent(this);
1549 fLayout->AddItem(builder.Layout());
1550 return builder;
1551}
1552
1553
1554template<typename ParentBuilder>
1555typename Cards<ParentBuilder>::GridBuilder
1556Cards<ParentBuilder>::AddGrid(float horizontal, float vertical)
1557{
1558 GridBuilder builder(horizontal, vertical);
1559 builder.SetParent(this);
1560 fLayout->AddItem(builder.Layout());
1561 return builder;
1562}
1563
1564
1565template<typename ParentBuilder>
1566typename Cards<ParentBuilder>::GridBuilder
1567Cards<ParentBuilder>::AddGrid(BGridLayout* gridLayout)
1568{
1569 GridBuilder builder(gridLayout);
1570 builder.SetParent(this);
1571 fLayout->AddItem(builder.Layout());
1572 return builder;
1573}
1574
1575
1576template<typename ParentBuilder>
1577typename Cards<ParentBuilder>::GridBuilder
1578Cards<ParentBuilder>::AddGrid(BGridView* gridView)
1579{
1580 GridBuilder builder(gridView);
1581 builder.SetParent(this);
1582 fLayout->AddItem(builder.Layout());
1583 return builder;
1584}
1585
1586
1587template<typename ParentBuilder>
1588typename Cards<ParentBuilder>::SplitBuilder
1589Cards<ParentBuilder>::AddSplit(orientation orientation, float spacing)
1590{
1591 SplitBuilder builder(orientation, spacing);
1592 builder.SetParent(this);
1593 fLayout->AddView(builder.View());
1594 return builder;
1595}
1596
1597
1598template<typename ParentBuilder>
1599typename Cards<ParentBuilder>::SplitBuilder
1600Cards<ParentBuilder>::AddSplit(BSplitView* splitView)
1601{
1602 SplitBuilder builder(splitView);
1603 builder.SetParent(this);
1604 fLayout->AddView(builder.View());
1605 return builder;
1606}
1607
1608
1609template<typename ParentBuilder>
1610typename Cards<ParentBuilder>::CardBuilder
1611Cards<ParentBuilder>::AddCards()
1612{
1613 CardBuilder builder;
1614 builder.SetParent(this);
1615 fLayout->AddView(builder.View());
1616 return builder;
1617}
1618
1619
1620template<typename ParentBuilder>
1621typename Cards<ParentBuilder>::CardBuilder
1622Cards<ParentBuilder>::AddCards(BCardLayout* cardLayout)
1623{
1624 CardBuilder builder(cardLayout);
1625 builder.SetParent(this);
1626 fLayout->AddView(builder.View());
1627 return builder;
1628}
1629
1630template<typename ParentBuilder>
1631typename Cards<ParentBuilder>::CardBuilder
1632Cards<ParentBuilder>::AddCards(BCardView* cardView)
1633{
1634 CardBuilder builder(cardView);
1635 builder.SetParent(this);
1636 fLayout->AddView(builder.View());
1637 return builder;
1638}
1639
1640
1641template<typename ParentBuilder>
1642typename Cards<ParentBuilder>::ThisBuilder&
1643Cards<ParentBuilder>::SetExplicitMinSize(BSize size)
1644{
1645 fLayout->SetExplicitMinSize(size);
1646 return *this;
1647}
1648
1649
1650template<typename ParentBuilder>
1651typename Cards<ParentBuilder>::ThisBuilder&
1652Cards<ParentBuilder>::SetExplicitMaxSize(BSize size)
1653{
1654 fLayout->SetExplicitMaxSize(size);
1655 return *this;
1656}
1657
1658
1659template<typename ParentBuilder>
1660typename Cards<ParentBuilder>::ThisBuilder&
1661Cards<ParentBuilder>::SetExplicitPreferredSize(BSize size)
1662{
1663 fLayout->SetExplicitPreferredSize(size);
1664 return *this;
1665}
1666
1667
1668template<typename ParentBuilder>
1669typename Cards<ParentBuilder>::ThisBuilder&
1670Cards<ParentBuilder>::SetExplicitAlignment(BAlignment alignment)
1671{
1672 fLayout->SetExplicitAlignment(alignment);
1673 return *this;
1674}
1675
1676
1677template<typename ParentBuilder>
1678typename Cards<ParentBuilder>::ThisBuilder&
1679Cards<ParentBuilder>::SetVisibleItem(int32 item)
1680{
1681 fLayout->SetVisibleItem(item);
1682 return *this;
1683}
1684
1685
1686template<typename ParentBuilder>
1687Cards<ParentBuilder>::operator BCardLayout*()
1688{
1689 return fLayout;
1690}
1691
1692
1693// #pragma mark - Menu
1694
1695
1696template<typename ParentBuilder>
1697Menu<ParentBuilder>::Menu(BMenu* menu)
1698 :
1699 fMenu(menu)
1700{
1701}
1702
1703
1704template<typename ParentBuilder>
1705typename Menu<ParentBuilder>::ThisBuilder&
1706Menu<ParentBuilder>::GetMenu(BMenu*& _menu)
1707{
1708 _menu = fMenu;
1709 return *this;
1710}
1711
1712
1713template<typename ParentBuilder>
1714typename Menu<ParentBuilder>::ItemBuilder
1715Menu<ParentBuilder>::AddItem(BMenuItem* item)
1716{
1717 fMenu->AddItem(item);
1718 return MenuItem<ParentBuilder>(this->fParent, fMenu, item);
1719}
1720
1721
1722template<typename ParentBuilder>
1723typename Menu<ParentBuilder>::ItemBuilder
1724Menu<ParentBuilder>::AddItem(BMenu* menu)
1725{
1726 if (!fMenu->AddItem(menu))
1727 throw std::bad_alloc();
1728
1729 return MenuItem<ParentBuilder>(this->fParent, fMenu,
1730 fMenu->ItemAt(fMenu->CountItems() - 1));
1731}
1732
1733
1734template<typename ParentBuilder>
1735typename Menu<ParentBuilder>::ItemBuilder
1736Menu<ParentBuilder>::AddItem(const char* label, BMessage* message,
1737 char shortcut, uint32 modifiers)
1738{
1739 BMenuItem* item = new BMenuItem(label, message, shortcut, modifiers);
1740 if (!fMenu->AddItem(item)) {
1741 delete item;
1742 item = NULL__null;
1743 }
1744
1745 return MenuItem<ParentBuilder>(this->fParent, fMenu, item);
1746}
1747
1748
1749template<typename ParentBuilder>
1750typename Menu<ParentBuilder>::ItemBuilder
1751Menu<ParentBuilder>::AddItem(const char* label, uint32 messageWhat,
1752 char shortcut, uint32 modifiers)
1753{
1754 BMessage* message = new BMessage(messageWhat);
1755 BMenuItem* item;
1756 try {
1757 item = new BMenuItem(label, message, shortcut, modifiers);
1758 } catch (...) {
1759 delete message;
1760 throw;
1761 }
1762
1763 if (!fMenu->AddItem(item)) {
1764 delete item;
1765 item = NULL__null;
1766 }
1767
1768 return MenuItem<ParentBuilder>(this->fParent, fMenu, item);
1769}
1770
1771
1772template<typename ParentBuilder>
1773typename Menu<ParentBuilder>::ThisBuilder&
1774Menu<ParentBuilder>::AddSeparator()
1775{
1776 fMenu->AddSeparatorItem();
1777 return *this;
1778}
1779
1780
1781template<typename ParentBuilder>
1782typename Menu<ParentBuilder>::MenuBuilder
1783Menu<ParentBuilder>::AddMenu(BMenu* menu)
1784{
1785 if (!fMenu->AddItem(menu))
1786 throw std::bad_alloc();
1787
1788 MenuBuilder builder(menu);
1789 builder.SetParent(this);
1790 return builder;
1791}
1792
1793
1794template<typename ParentBuilder>
1795typename Menu<ParentBuilder>::MenuBuilder
1796Menu<ParentBuilder>::AddMenu(const char* title, menu_layout layout)
1797{
1798 BMenu* menu = new BMenu(title, layout);
1799 if (!fMenu->AddItem(menu)) {
1800 delete menu;
1801 throw std::bad_alloc();
1802 }
1803
1804 MenuBuilder builder(menu);
1805 builder.SetParent(this);
1806 return builder;
1807}
1808
1809
1810// #pragma mark - MenuItem
1811
1812
1813template<typename ParentBuilder>
1814MenuItem<ParentBuilder>::MenuItem(ParentBuilder* parentBuilder, BMenu* menu,
1815 BMenuItem* item)
1816 :
1817 Menu<ParentBuilder>(menu),
1818 fMenuItem(item)
1819{
1820 this->SetParent(parentBuilder);
1821}
1822
1823
1824template<typename ParentBuilder>
1825typename MenuItem<ParentBuilder>::ThisBuilder&
1826MenuItem<ParentBuilder>::GetItem(BMenuItem*& _item)
1827{
1828 _item = fMenuItem;
1829 return *this;
1830}
1831
1832
1833template<typename ParentBuilder>
1834typename MenuItem<ParentBuilder>::ThisBuilder&
1835MenuItem<ParentBuilder>::SetEnabled(bool enabled)
1836{
1837 fMenuItem->SetEnabled(enabled);
1838 return *this;
1839}
1840
1841
1842} // namespace BLayoutBuilder
1843
1844
1845#endif // _LAYOUT_BUILDER_H