Bug Summary

File:system/develop/headers/os/interface/LayoutBuilder.h
Warning:line 438, column 2
Returning null reference

Annotated Source Code

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clang -cc1 -cc1 -triple x86_64-unknown-haiku -analyze -disable-free -disable-llvm-verifier -discard-value-names -main-file-name Brightness.cpp -analyzer-store=region -analyzer-opt-analyze-nested-blocks -analyzer-checker=core -analyzer-checker=apiModeling -analyzer-checker=unix -analyzer-checker=deadcode -analyzer-checker=cplusplus -analyzer-checker=security.insecureAPI.UncheckedReturn -analyzer-checker=security.insecureAPI.getpw -analyzer-checker=security.insecureAPI.gets -analyzer-checker=security.insecureAPI.mktemp -analyzer-checker=security.insecureAPI.mkstemp -analyzer-checker=security.insecureAPI.vfork -analyzer-checker=nullability.NullPassedToNonnull -analyzer-checker=nullability.NullReturnedFromNonnull -analyzer-output plist -w -setup-static-analyzer -mrelocation-model static -mframe-pointer=all -fmath-errno -fno-rounding-math -mconstructor-aliases -munwind-tables -target-cpu x86-64 -tune-cpu generic -fno-split-dwarf-inlining -debugger-tuning=gdb -resource-dir /boot/system/lib/clang/12.0.1 -iquote ./ -iquote ../../UtilityClasses/ -iquote ./ -iquote ../../../artpaint/application -iquote ../../../artpaint/controls -iquote ../../../artpaint/layers -iquote ../../../artpaint/paintwindow -iquote ../../../artpaint/tools -iquote ../../../artpaint/viewmanipulators -iquote ../../../artpaint/windows -internal-isystem /system/develop/headers/c++ -internal-isystem /system/develop/headers/c++/x86_64-unknown-haiku -internal-isystem /system/develop/headers/c++/backward -O3 -fdeprecated-macro -fdebug-compilation-dir /boot/home/HaikuArchives/ArtPaint/addons/AddOns/Brightness -ferror-limit 19 -fgnuc-version=4.2.1 -fcxx-exceptions -fexceptions -vectorize-loops -vectorize-slp -analyzer-output=html -faddrsig -o /tmp/scan-build-2022-07-02-122529-1240-1 -x c++ Brightness.cpp

Brightness.cpp

1/*
2 * Copyright 2003, Heikki Suhonen
3 * Distributed under the terms of the MIT License.
4 *
5 * Authors:
6 * Heikki Suhonen <heikki.suhonen@gmail.com>
7 *
8 */
9#include <Bitmap.h>
10#include <Catalog.h>
11#include <LayoutBuilder.h>
12#include <Node.h>
13#include <StatusBar.h>
14#include <Slider.h>
15#include <string.h>
16#include <Window.h>
17
18#include "AddOns.h"
19#include "Brightness.h"
20#include "ManipulatorInformer.h"
21#include "Selection.h"
22
23#undef B_TRANSLATION_CONTEXT"AddOns_Brightness"
24#define B_TRANSLATION_CONTEXT"AddOns_Brightness" "AddOns_Brightness"
25
26
27#ifdef __cplusplus201402L
28extern "C" {
29#endif
30 char name[255] = B_TRANSLATE_MARK("Brightness" B_UTF8_ELLIPSIS)("Brightness" "\xE2\x80\xA6");
31 char menu_help_string[255] = B_TRANSLATE_MARK("Adjusts the brightness.")("Adjusts the brightness.");
32 int32 add_on_api_version = ADD_ON_API_VERSION;
33 add_on_types add_on_type = COLOR_ADD_ON;
34#ifdef __cplusplus201402L
35}
36#endif
37
38
39Manipulator* instantiate_add_on(BBitmap *bm,ManipulatorInformer *i)
40{
41 delete i;
42 return new BrightnessManipulator(bm);
43}
44
45
46
47BrightnessManipulator::BrightnessManipulator(BBitmap *bm)
48 : WindowGUIManipulator()
49{
50 preview_bitmap = NULL__null;
51 config_view = NULL__null;
52 copy_of_the_preview_bitmap = NULL__null;
53
54 previous_settings.brightness = settings.brightness + 1;
55
56 SetPreviewBitmap(bm);
57}
58
59
60BrightnessManipulator::~BrightnessManipulator()
61{
62 delete copy_of_the_preview_bitmap;
63 delete config_view;
64}
65
66
67BBitmap* BrightnessManipulator::ManipulateBitmap(ManipulatorSettings *set,BBitmap *original,Selection *selection,BStatusBar *status_bar)
68{
69 BrightnessManipulatorSettings *new_settings = dynamic_cast<BrightnessManipulatorSettings*>(set);
70
71 if (new_settings == NULL__null)
72 return NULL__null;
73
74 if (original == NULL__null)
75 return NULL__null;
76
77 if (original == preview_bitmap) {
78 if ((*new_settings == previous_settings) && (last_calculated_resolution <= 1))
79 return original;
80
81 source_bitmap = copy_of_the_preview_bitmap;
82 target_bitmap = original;
83 }
84 else {
85 source_bitmap = original;
86 target_bitmap = new BBitmap(original->Bounds(),B_RGB32,FALSE0);
87 }
88
89
90 current_resolution = 1;
91 current_selection = selection;
92 current_settings = *new_settings;
93 progress_bar = status_bar;
94
95 start_threads();
96
97 return target_bitmap;
98}
99
100int32 BrightnessManipulator::PreviewBitmap(Selection *selection,bool full_quality,BRegion *updated_region)
101{
102 progress_bar = NULL__null;
103 current_selection = selection;
104 if (settings == previous_settings ) {
105 if ((last_calculated_resolution != highest_available_quality) && (last_calculated_resolution > 0))
106 last_calculated_resolution = max_c(highest_available_quality,floor(last_calculated_resolution/2.0))((highest_available_quality)>(floor(last_calculated_resolution
/2.0))?(highest_available_quality):(floor(last_calculated_resolution
/2.0)))
;
107 else
108 last_calculated_resolution = 0;
109 }
110 else
111 last_calculated_resolution = lowest_available_quality;
112
113 if (full_quality) {
114 last_calculated_resolution = min_c(1,last_calculated_resolution)((1)>(last_calculated_resolution)?(last_calculated_resolution
):(1))
;
115 }
116 previous_settings = settings;
117
118 if (last_calculated_resolution > 0) {
119 current_resolution = last_calculated_resolution;
120 updated_region->Set(preview_bitmap->Bounds());
121
122 target_bitmap = preview_bitmap;
123 source_bitmap = copy_of_the_preview_bitmap;
124 current_settings = settings;
125
126 start_threads();
127 }
128
129 return last_calculated_resolution;
130}
131
132
133void BrightnessManipulator::start_threads()
134{
135 number_of_threads = GetSystemCpuCount();
136
137 thread_id *threads = new thread_id[number_of_threads];
138
139 for (int32 i=0;i<number_of_threads;i++) {
140 threads[i] = spawn_thread(thread_entrythread_func,"brightness_thread",B_NORMAL_PRIORITY10,this);
141 resume_thread(threads[i]);
142 send_data(threads[i],i,NULL__null,0);
143 }
144
145 for (int32 i=0;i<number_of_threads;i++) {
146 int32 return_value;
147 wait_for_thread(threads[i],&return_value);
148 }
149
150 delete[] threads;
151}
152
153int32 BrightnessManipulator::thread_entrythread_func(void *data)
154{
155 int32 thread_number;
156 thread_number = receive_data(NULL__null,NULL__null,0);
157
158 BrightnessManipulator *this_pointer = (BrightnessManipulator*)data;
159
160 return this_pointer->thread_function(thread_number);
161}
162
163
164int32 BrightnessManipulator::thread_function(int32 thread_number)
165{
166 // This function interpolates the image with a degenerate version,
167 // which in this case is black. The black image is not actually
168 // used, but the idea a*X + (1-a)*0 = a*X is used instead. This function
169 // does not touch the alpha-channel.
170
171 int32 step = current_resolution;
172 uint32 brightness = settings.brightness;
173
174 BWindow *progress_bar_window = NULL__null;
175 if (progress_bar != NULL__null)
176 progress_bar_window = progress_bar->Window();
177
178
179 uint32 *source_bits = (uint32*)source_bitmap->Bits();
180 uint32 *target_bits = (uint32*)target_bitmap->Bits();
181 int32 source_bpr = source_bitmap->BytesPerRow()/4;
182 int32 target_bpr = target_bitmap->BytesPerRow()/4;
183
184 // This union must be used to guarantee endianness compatibility.
185 union {
186 uint8 bytes[4];
187 uint32 word;
188 } color;
189
190 float coeff = current_settings.brightness / 100.0;
191
192 if (current_selection->IsEmpty()) {
193 // Here handle the whole image.
194 int32 left = target_bitmap->Bounds().left;
195 int32 right = target_bitmap->Bounds().right;
196 int32 top = target_bitmap->Bounds().top;
197 int32 bottom = target_bitmap->Bounds().bottom;
198
199 float height = bottom - top;
200 top = height/number_of_threads*thread_number;
201 top = ceil(top/(float)step);
202 top *= step;
203 bottom = min_c(bottom,top + (height+1)/number_of_threads)((bottom)>(top + (height+1)/number_of_threads)?(top + (height
+1)/number_of_threads):(bottom))
;
204 int32 update_interval = 10;
205 float update_amount = 100.0/(bottom-top)*update_interval/(float)number_of_threads;
206 float missed_update = 0;
207
208 // Loop through all pixels in original.
209 uint32 sum;
210 brightness *= 3;
211 uint8 brighness_array[256];
212 for (int32 i=0;i<256;i++) {
213 brighness_array[i] = min_c(255,i * coeff)((255)>(i * coeff)?(i * coeff):(255));
214 }
215 for (int32 y=top;y<=bottom;y+=step) {
216 int32 y_times_source_bpr = y*source_bpr;
217 int32 y_times_target_bpr = y*target_bpr;
218 for (int32 x=left;x<=right;x+=step) {
219 color.word = *(source_bits + x + y_times_source_bpr);
220 color.bytes[0] = brighness_array[color.bytes[0]];
221 color.bytes[1] = brighness_array[color.bytes[1]];
222 color.bytes[2] = brighness_array[color.bytes[2]];
223 *(target_bits + x + y_times_target_bpr) = color.word;
224 }
225
226 // Update the status-bar
227 if ( ((y % update_interval) == 0) && (progress_bar_window != NULL__null) && (progress_bar_window->LockWithTimeout(0) == B_OK((int)0)) ) {
228 progress_bar->Update(update_amount+missed_update);
229 progress_bar_window->Unlock();
230 missed_update = 0;
231 }
232 else if ((y % update_interval) == 0) {
233 missed_update += update_amount;
234 }
235 }
236 }
237 else {
238 // Here handle only those pixels for which selection->ContainsPoint(x,y) is true.
239 BRect rect = current_selection->GetBoundingRect();
240
241 int32 left = rect.left;
242 int32 right = rect.right;
243 int32 top = rect.top;
244 int32 bottom = rect.bottom;
245
246 float height = bottom - top;
247 top += height/number_of_threads*thread_number;
248 top *= step;
249 top /= step;
250
251 bottom = min_c(bottom,top + (height+1)/number_of_threads)((bottom)>(top + (height+1)/number_of_threads)?(top + (height
+1)/number_of_threads):(bottom))
;
252
253 int32 update_interval = 10;
254 float update_amount = 100.0/(bottom-top)*update_interval/(float)number_of_threads;
255 uint8 brighness_array[256];
256 for (int32 i=0;i<256;i++) {
257 brighness_array[i] = min_c(255,i * coeff)((255)>(i * coeff)?(i * coeff):(255));
258 }
259
260 // Loop through all pixels in original.
261 for (int32 y=top;y<=bottom;y+=step) {
262 int32 y_times_source_bpr = y*source_bpr;
263 int32 y_times_target_bpr = y*target_bpr;
264 for (int32 x=left;x<=right;x+=step) {
265 if (current_selection->ContainsPoint(x,y)) {
266 color.word = *(source_bits + x + y_times_source_bpr);
267 color.bytes[0] = brighness_array[color.bytes[0]];
268 color.bytes[1] = brighness_array[color.bytes[1]];
269 color.bytes[2] = brighness_array[color.bytes[2]];
270 *(target_bits + x + y_times_target_bpr) = color.word;
271 }
272 }
273
274 // Update the status-bar
275 if ( ((y % update_interval) == 0) && (progress_bar_window != NULL__null) && (progress_bar_window->LockWithTimeout(0) == B_OK((int)0)) ) {
276 progress_bar->Update(update_amount);
277 progress_bar_window->Unlock();
278 }
279 }
280 }
281
282 return B_OK((int)0);
283}
284
285
286void BrightnessManipulator::MouseDown(BPoint point,uint32,BView*,bool first_click)
287{
288 // This function does nothing in BrightnessManipulator.
289}
290
291
292void BrightnessManipulator::SetPreviewBitmap(BBitmap *bm)
293{
294 if (preview_bitmap != bm) {
295 delete copy_of_the_preview_bitmap;
296 if (bm != NULL__null) {
297 preview_bitmap = bm;
298 copy_of_the_preview_bitmap = DuplicateBitmap(bm,0);
299 }
300 else {
301 preview_bitmap = NULL__null;
302 copy_of_the_preview_bitmap = NULL__null;
303 }
304 }
305
306 if (preview_bitmap != NULL__null) {
307 // Let's select a resolution that can handle all the pixels at least
308 // 10 times in a second while assuming that one pixel calculation takes
309 // about 50 CPU cycles.
310 double speed = GetSystemClockSpeed() / (10*50);
311 BRect bounds = preview_bitmap->Bounds();
312 float num_pixels = (bounds.Width()+1) * (bounds.Height() + 1);
313 lowest_available_quality = 1;
314 while ((num_pixels/lowest_available_quality/lowest_available_quality) > speed)
315 lowest_available_quality *= 2;
316
317 lowest_available_quality = min_c(lowest_available_quality,16)((lowest_available_quality)>(16)?(16):(lowest_available_quality
))
;
318 highest_available_quality = max_c(lowest_available_quality/2,1)((lowest_available_quality/2)>(1)?(lowest_available_quality
/2):(1))
;
319 }
320 else {
321 lowest_available_quality = 1;
322 highest_available_quality = 1;
323 }
324 last_calculated_resolution = lowest_available_quality;
325}
326
327
328void BrightnessManipulator::Reset(Selection*)
329{
330 if (copy_of_the_preview_bitmap != NULL__null) {
331 // memcpy seems to be about 10-15% faster that copying with a loop.
332 uint32 *source = (uint32*)copy_of_the_preview_bitmap->Bits();
333 uint32 *target = (uint32*)preview_bitmap->Bits();
334 uint32 bits_length = preview_bitmap->BitsLength();
335
336 memcpy(target,source,bits_length);
337 }
338}
339
340BView* BrightnessManipulator::MakeConfigurationView(const BMessenger& target)
341{
342 if (config_view == NULL__null) {
1
Assuming field 'config_view' is equal to NULL
2
Taking true branch
343 config_view = new BrightnessManipulatorView(this,target);
3
Calling constructor for 'BrightnessManipulatorView'
344 config_view->ChangeSettings(&settings);
345 }
346
347 return config_view;
348}
349
350
351ManipulatorSettings* BrightnessManipulator::ReturnSettings()
352{
353 return new BrightnessManipulatorSettings(settings);
354}
355
356void BrightnessManipulator::ChangeSettings(ManipulatorSettings *s)
357{
358 BrightnessManipulatorSettings *new_settings;
359 new_settings = dynamic_cast<BrightnessManipulatorSettings*>(s);
360 if (new_settings != NULL__null) {
361 settings = *new_settings;
362 }
363}
364
365const char* BrightnessManipulator::ReturnName()
366{
367 return B_TRANSLATE("Brightness")BLocaleRoster::Default()->GetCatalog()->GetString(("Brightness"
), "AddOns_Brightness")
;
368}
369
370const char* BrightnessManipulator::ReturnHelpString()
371{
372 return B_TRANSLATE("Adjusts the brightness.")BLocaleRoster::Default()->GetCatalog()->GetString(("Adjusts the brightness."
), "AddOns_Brightness")
;
373}
374
375
376
377
378// -------------------------------------
379BrightnessManipulatorView::BrightnessManipulatorView(BrightnessManipulator *manip,
380 const BMessenger& t)
381 : WindowGUIManipulatorView()
382{
383 target = t;
384 manipulator = manip;
385 started_adjusting = FALSE0;
386
387 brightness_slider = new BSlider("brightness_slider",
388 B_TRANSLATE("Brightness:")BLocaleRoster::Default()->GetCatalog()->GetString(("Brightness:"
), "AddOns_Brightness")
, new BMessage(BRIGHTNESS_ADJUSTING_FINISHED'Thaf'), 0, 255,
389 B_HORIZONTAL, B_TRIANGLE_THUMB);
390 brightness_slider->SetModificationMessage(new BMessage(BRIGHTNESS_ADJUSTED'Thad'));
391 brightness_slider->SetLimitLabels(B_TRANSLATE("Low")BLocaleRoster::Default()->GetCatalog()->GetString(("Low"
), "AddOns_Brightness")
, B_TRANSLATE("High")BLocaleRoster::Default()->GetCatalog()->GetString(("High"
), "AddOns_Brightness")
);
392 brightness_slider->SetHashMarks(B_HASH_MARKS_BOTTOM);
393 brightness_slider->SetHashMarkCount(11);
394
395 BLayoutBuilder::Group<>(this, B_VERTICAL)
4
Calling constructor for 'Group<void *>'
10
Returning from constructor for 'Group<void *>'
11
Calling 'Base::End'
396 .Add(brightness_slider)
397 .SetInsets(B_USE_SMALL_INSETS)
398 .End();
399}
400
401
402BrightnessManipulatorView::~BrightnessManipulatorView()
403{
404}
405
406
407void BrightnessManipulatorView::AttachedToWindow()
408{
409 WindowGUIManipulatorView::AttachedToWindow();
410 brightness_slider->SetTarget(BMessenger(this));
411}
412
413void BrightnessManipulatorView::AllAttached()
414{
415 brightness_slider->SetValue(settings.brightness);
416}
417
418
419void BrightnessManipulatorView::MessageReceived(BMessage *message)
420{
421 switch (message->what) {
422 case BRIGHTNESS_ADJUSTED'Thad':
423 settings.brightness = brightness_slider->Value();
424 manipulator->ChangeSettings(&settings);
425 if (!started_adjusting) {
426 target.SendMessage(HS_MANIPULATOR_ADJUSTING_STARTED'Mast');
427 started_adjusting = TRUE1;
428 }
429 break;
430
431 case BRIGHTNESS_ADJUSTING_FINISHED'Thaf':
432 started_adjusting = FALSE0;
433 settings.brightness = brightness_slider->Value();
434 manipulator->ChangeSettings(&settings);
435 target.SendMessage(HS_MANIPULATOR_ADJUSTING_FINISHED'Mafi');
436 break;
437
438 default:
439 WindowGUIManipulatorView::MessageReceived(message);
440 break;
441 }
442}
443
444
445void BrightnessManipulatorView::ChangeSettings(ManipulatorSettings *set)
446{
447 BrightnessManipulatorSettings *new_settings = dynamic_cast<BrightnessManipulatorSettings*>(set);
448
449 if (set != NULL__null) {
450 settings = *new_settings;
451
452 BWindow *window = Window();
453 if (window != NULL__null) {
454 window->Lock();
455 brightness_slider->SetValue(settings.brightness);
456 window->Unlock();
457 }
458 }
459}

/boot/system/develop/headers/os/interface/LayoutBuilder.h

1/*
2 * Copyright 2009-2015, Haiku, Inc. All rights reserved.
3 * Distributed under the terms of the MIT License.
4 */
5#ifndef _LAYOUT_BUILDER_H
6#define _LAYOUT_BUILDER_H
7
8
9#include <new>
10
11#include <CardLayout.h>
12#include <CardView.h>
13#include <GridLayout.h>
14#include <GridView.h>
15#include <GroupLayout.h>
16#include <GroupView.h>
17#include <Menu.h>
18#include <MenuField.h>
19#include <MenuItem.h>
20#include <SpaceLayoutItem.h>
21#include <SplitView.h>
22#include <TextControl.h>
23#include <Window.h>
24
25
26namespace BLayoutBuilder {
27
28template<typename ParentBuilder> class Base;
29template<typename ParentBuilder = void*> class Group;
30template<typename ParentBuilder = void*> class Grid;
31template<typename ParentBuilder = void*> class Split;
32template<typename ParentBuilder = void*> class Cards;
33template<typename ParentBuilder = void*> class Menu;
34template<typename ParentBuilder = void*> class MenuItem;
35
36
37template<typename ParentBuilder>
38class Base {
39protected:
40 inline Base();
41
42public:
43 inline void SetParent(ParentBuilder* parent);
44 // conceptually private
45 inline ParentBuilder& End();
46
47protected:
48 ParentBuilder* fParent;
49};
50
51
52template<typename ParentBuilder>
53class Group : public Base<ParentBuilder> {
54public:
55 typedef Group<ParentBuilder> ThisBuilder;
56 typedef Group<ThisBuilder> GroupBuilder;
57 typedef Grid<ThisBuilder> GridBuilder;
58 typedef Split<ThisBuilder> SplitBuilder;
59 typedef Cards<ThisBuilder> CardBuilder;
60
61public:
62 inline Group(orientation orientation = B_HORIZONTAL,
63 float spacing = B_USE_DEFAULT_SPACING);
64 inline Group(BWindow* window,
65 orientation orientation = B_HORIZONTAL,
66 float spacing = B_USE_DEFAULT_SPACING);
67 inline Group(BView* view,
5
Calling default constructor for 'Base<void *>'
7
Returning from default constructor for 'Base<void *>'
68 orientation orientation = B_HORIZONTAL,
69 float spacing = B_USE_DEFAULT_SPACING);
70 inline Group(BGroupLayout* layout);
71 inline Group(BGroupView* view);
72
73 inline BGroupLayout* Layout() const;
74 inline BView* View() const;
75 inline ThisBuilder& GetLayout(BGroupLayout** _layout);
76 inline ThisBuilder& GetView(BView** _view);
77
78 inline ThisBuilder& Add(BView* view);
79 inline ThisBuilder& Add(BView* view, float weight);
80 inline ThisBuilder& Add(BLayoutItem* item);
81 inline ThisBuilder& Add(BLayoutItem* item, float weight);
82
83 inline GroupBuilder AddGroup(orientation orientation,
84 float spacing = B_USE_DEFAULT_SPACING,
85 float weight = 1.0f);
86 inline GroupBuilder AddGroup(BGroupView* groupView,
87 float weight = 1.0f);
88 inline GroupBuilder AddGroup(BGroupLayout* groupLayout,
89 float weight = 1.0f);
90
91 inline GridBuilder AddGrid(float horizontal
92 = B_USE_DEFAULT_SPACING,
93 float vertical = B_USE_DEFAULT_SPACING,
94 float weight = 1.0f);
95 inline GridBuilder AddGrid(BGridLayout* gridLayout,
96 float weight = 1.0f);
97 inline GridBuilder AddGrid(BGridView* gridView,
98 float weight = 1.0f);
99
100 inline SplitBuilder AddSplit(orientation orientation,
101 float spacing = B_USE_DEFAULT_SPACING,
102 float weight = 1.0f);
103 inline SplitBuilder AddSplit(BSplitView* splitView,
104 float weight = 1.0f);
105
106 inline CardBuilder AddCards(float weight = 1.0f);
107 inline CardBuilder AddCards(BCardLayout* cardLayout,
108 float weight = 1.0f);
109 inline CardBuilder AddCards(BCardView* cardView,
110 float weight = 1.0f);
111
112 inline ThisBuilder& AddGlue(float weight = 1.0f);
113 inline ThisBuilder& AddStrut(float size);
114
115 inline ThisBuilder& SetInsets(float left, float top, float right,
116 float bottom);
117 inline ThisBuilder& SetInsets(float horizontal, float vertical);
118 inline ThisBuilder& SetInsets(float insets);
119
120 inline ThisBuilder& SetExplicitMinSize(BSize size);
121 inline ThisBuilder& SetExplicitMaxSize(BSize size);
122 inline ThisBuilder& SetExplicitPreferredSize(BSize size);
123 inline ThisBuilder& SetExplicitAlignment(BAlignment alignment);
124
125 inline operator BGroupLayout*();
126
127private:
128 BGroupLayout* fLayout;
129};
130
131
132template<typename ParentBuilder>
133class Grid : public Base<ParentBuilder> {
134public:
135 typedef Grid<ParentBuilder> ThisBuilder;
136 typedef Group<ThisBuilder> GroupBuilder;
137 typedef Grid<ThisBuilder> GridBuilder;
138 typedef Split<ThisBuilder> SplitBuilder;
139 typedef Cards<ThisBuilder> CardBuilder;
140
141public:
142 inline Grid(float horizontal
143 = B_USE_DEFAULT_SPACING,
144 float vertical = B_USE_DEFAULT_SPACING);
145 inline Grid(BWindow* window,
146 float horizontal = B_USE_DEFAULT_SPACING,
147 float vertical = B_USE_DEFAULT_SPACING);
148 inline Grid(BView* view,
149 float horizontal = B_USE_DEFAULT_SPACING,
150 float vertical = B_USE_DEFAULT_SPACING);
151 inline Grid(BGridLayout* layout);
152 inline Grid(BGridView* view);
153
154 inline BGridLayout* Layout() const;
155 inline BView* View() const;
156 inline ThisBuilder& GetLayout(BGridLayout** _layout);
157 inline ThisBuilder& GetView(BView** _view);
158
159 inline ThisBuilder& Add(BView* view, int32 column, int32 row,
160 int32 columnCount = 1, int32 rowCount = 1);
161 inline ThisBuilder& Add(BLayoutItem* item, int32 column, int32 row,
162 int32 columnCount = 1, int32 rowCount = 1);
163 inline ThisBuilder& AddMenuField(BMenuField* menuField,
164 int32 column, int32 row,
165 alignment labelAlignment
166 = B_ALIGN_HORIZONTAL_UNSET,
167 int32 labelColumnCount = 1,
168 int32 fieldColumnCount = 1,
169 int32 rowCount = 1);
170 inline ThisBuilder& AddTextControl(BTextControl* textControl,
171 int32 column, int32 row,
172 alignment labelAlignment
173 = B_ALIGN_HORIZONTAL_UNSET,
174 int32 labelColumnCount = 1,
175 int32 textColumnCount = 1,
176 int32 rowCount = 1);
177
178 inline GroupBuilder AddGroup(orientation orientation,
179 float spacing, int32 column, int32 row,
180 int32 columnCount = 1, int32 rowCount = 1);
181 inline GroupBuilder AddGroup(BGroupView* groupView, int32 column,
182 int32 row, int32 columnCount = 1,
183 int32 rowCount = 1);
184 inline GroupBuilder AddGroup(BGroupLayout* groupLayout,
185 int32 column, int32 row,
186 int32 columnCount = 1, int32 rowCount = 1);
187
188 inline GridBuilder AddGrid(float horizontalSpacing,
189 float verticalSpacing, int32 column,
190 int32 row, int32 columnCount = 1,
191 int32 rowCount = 1);
192 inline GridBuilder AddGrid(BGridLayout* gridLayout,
193 int32 column, int32 row,
194 int32 columnCount = 1, int32 rowCount = 1);
195 inline GridBuilder AddGrid(BGridView* gridView,
196 int32 column, int32 row,
197 int32 columnCount = 1, int32 rowCount = 1);
198
199 inline SplitBuilder AddSplit(orientation orientation,
200 float spacing, int32 column, int32 row,
201 int32 columnCount = 1, int32 rowCount = 1);
202 inline SplitBuilder AddSplit(BSplitView* splitView, int32 column,
203 int32 row, int32 columnCount = 1,
204 int32 rowCount = 1);
205
206 inline CardBuilder AddCards(int32 column, int32 row,
207 int32 columnCount = 1, int32 rowCount = 1);
208 inline CardBuilder AddCards(BCardLayout* cardLayout, int32 column,
209 int32 row, int32 columnCount = 1,
210 int32 rowCount = 1);
211 inline CardBuilder AddCards(BCardView* cardView, int32 column,
212 int32 row, int32 columnCount = 1,
213 int32 rowCount = 1);
214
215 inline ThisBuilder& AddGlue(int32 column, int32 row,
216 int32 columnCount = 1, int32 rowCount = 1);
217
218 inline ThisBuilder& SetHorizontalSpacing(float spacing);
219 inline ThisBuilder& SetVerticalSpacing(float spacing);
220 inline ThisBuilder& SetSpacing(float horizontal, float vertical);
221
222 inline ThisBuilder& SetColumnWeight(int32 column, float weight);
223 inline ThisBuilder& SetRowWeight(int32 row, float weight);
224
225 inline ThisBuilder& SetInsets(float left, float top, float right,
226 float bottom);
227 inline ThisBuilder& SetInsets(float horizontal, float vertical);
228 inline ThisBuilder& SetInsets(float insets);
229
230 inline ThisBuilder& SetExplicitMinSize(BSize size);
231 inline ThisBuilder& SetExplicitMaxSize(BSize size);
232 inline ThisBuilder& SetExplicitPreferredSize(BSize size);
233 inline ThisBuilder& SetExplicitAlignment(BAlignment alignment);
234
235 inline operator BGridLayout*();
236
237private:
238 BGridLayout* fLayout;
239};
240
241
242template<typename ParentBuilder>
243class Split : public Base<ParentBuilder> {
244public:
245 typedef Split<ParentBuilder> ThisBuilder;
246 typedef Group<ThisBuilder> GroupBuilder;
247 typedef Grid<ThisBuilder> GridBuilder;
248 typedef Split<ThisBuilder> SplitBuilder;
249 typedef Cards<ThisBuilder> CardBuilder;
250
251public:
252 inline Split(orientation orientation = B_HORIZONTAL,
253 float spacing = B_USE_DEFAULT_SPACING);
254 inline Split(BSplitView* view);
255
256 inline BSplitView* View() const;
257 inline ThisBuilder& GetView(BView** _view);
258 inline ThisBuilder& GetSplitView(BSplitView** _view);
259
260 inline ThisBuilder& Add(BView* view);
261 inline ThisBuilder& Add(BView* view, float weight);
262 inline ThisBuilder& Add(BLayoutItem* item);
263 inline ThisBuilder& Add(BLayoutItem* item, float weight);
264
265 inline GroupBuilder AddGroup(orientation orientation,
266 float spacing = B_USE_DEFAULT_SPACING,
267 float weight = 1.0f);
268 inline GroupBuilder AddGroup(BGroupView* groupView,
269 float weight = 1.0f);
270 inline GroupBuilder AddGroup(BGroupLayout* groupLayout,
271 float weight = 1.0f);
272
273 inline GridBuilder AddGrid(float horizontal
274 = B_USE_DEFAULT_SPACING,
275 float vertical = B_USE_DEFAULT_SPACING,
276 float weight = 1.0f);
277 inline GridBuilder AddGrid(BGridView* gridView,
278 float weight = 1.0f);
279 inline GridBuilder AddGrid(BGridLayout* gridLayout,
280 float weight = 1.0f);
281
282 inline SplitBuilder AddSplit(orientation orientation,
283 float spacing = B_USE_DEFAULT_SPACING,
284 float weight = 1.0f);
285 inline SplitBuilder AddSplit(BSplitView* splitView,
286 float weight = 1.0f);
287
288 inline CardBuilder AddCards(float weight = 1.0f);
289 inline CardBuilder AddCards(BCardLayout* cardLayout,
290 float weight = 1.0f);
291 inline CardBuilder AddCards(BCardView* cardView,
292 float weight = 1.0f);
293
294 inline ThisBuilder& SetCollapsible(bool collapsible);
295 inline ThisBuilder& SetCollapsible(int32 index, bool collapsible);
296 inline ThisBuilder& SetCollapsible(int32 first, int32 last,
297 bool collapsible);
298
299 inline ThisBuilder& SetInsets(float left, float top, float right,
300 float bottom);
301 inline ThisBuilder& SetInsets(float horizontal, float vertical);
302 inline ThisBuilder& SetInsets(float insets);
303
304 inline operator BSplitView*();
305
306private:
307 BSplitView* fView;
308};
309
310template<typename ParentBuilder>
311class Cards : public Base<ParentBuilder> {
312public:
313 typedef Cards<ParentBuilder> ThisBuilder;
314 typedef Group<ThisBuilder> GroupBuilder;
315 typedef Grid<ThisBuilder> GridBuilder;
316 typedef Split<ThisBuilder> SplitBuilder;
317 typedef Cards<ThisBuilder> CardBuilder;
318
319public:
320 inline Cards();
321 inline Cards(BWindow* window);
322 inline Cards(BView* view);
323 inline Cards(BCardLayout* layout);
324 inline Cards(BCardView* view);
325
326 inline BCardLayout* Layout() const;
327 inline BView* View() const;
328 inline ThisBuilder& GetLayout(BCardLayout** _layout);
329 inline ThisBuilder& GetView(BView** _view);
330
331 inline ThisBuilder& Add(BView* view);
332 inline ThisBuilder& Add(BLayoutItem* item);
333
334 inline GroupBuilder AddGroup(orientation orientation,
335 float spacing = B_USE_DEFAULT_SPACING);
336 inline GroupBuilder AddGroup(BGroupView* groupView);
337 inline GroupBuilder AddGroup(BGroupLayout* groupLayout);
338
339 inline GridBuilder AddGrid(float horizontal
340 = B_USE_DEFAULT_SPACING,
341 float vertical = B_USE_DEFAULT_SPACING);
342 inline GridBuilder AddGrid(BGridLayout* gridLayout);
343 inline GridBuilder AddGrid(BGridView* gridView);
344
345 inline SplitBuilder AddSplit(orientation orientation,
346 float spacing = B_USE_DEFAULT_SPACING);
347 inline SplitBuilder AddSplit(BSplitView* splitView);
348
349 inline CardBuilder AddCards();
350 inline CardBuilder AddCards(BCardLayout* cardLayout);
351 inline CardBuilder AddCards(BCardView* cardView);
352
353 inline ThisBuilder& SetExplicitMinSize(BSize size);
354 inline ThisBuilder& SetExplicitMaxSize(BSize size);
355 inline ThisBuilder& SetExplicitPreferredSize(BSize size);
356 inline ThisBuilder& SetExplicitAlignment(BAlignment alignment);
357
358 inline ThisBuilder& SetVisibleItem(int32 index);
359
360 inline operator BCardLayout*();
361
362private:
363 BCardLayout* fLayout;
364};
365
366
367template<typename ParentBuilder>
368class Menu : public Base<ParentBuilder> {
369public:
370 typedef Menu<ParentBuilder> ThisBuilder;
371 typedef MenuItem<ParentBuilder> ItemBuilder;
372 typedef Menu<ThisBuilder> MenuBuilder;
373
374public:
375 inline Menu(BMenu* menu);
376
377 inline ThisBuilder& GetMenu(BMenu*& _menu);
378
379 inline ItemBuilder AddItem(BMenuItem* item);
380 inline ItemBuilder AddItem(BMenu* menu);
381 inline ItemBuilder AddItem(const char* label, BMessage* message,
382 char shortcut = 0, uint32 modifiers = 0);
383 inline ItemBuilder AddItem(const char* label, uint32 messageWhat,
384 char shortcut = 0, uint32 modifiers = 0);
385
386 inline MenuBuilder AddMenu(BMenu* menu);
387 inline MenuBuilder AddMenu(const char* title,
388 menu_layout layout = B_ITEMS_IN_COLUMN);
389
390 inline ThisBuilder& AddSeparator();
391
392private:
393 BMenu* fMenu;
394};
395
396
397template<typename ParentBuilder>
398class MenuItem : public Menu<ParentBuilder> {
399public:
400 typedef MenuItem<ParentBuilder> ThisBuilder;
401
402public:
403 inline MenuItem(ParentBuilder* parentBuilder,
404 BMenu* menu, BMenuItem* item);
405
406 inline ThisBuilder& GetItem(BMenuItem*& _item);
407
408 inline ThisBuilder& SetEnabled(bool enabled);
409
410private:
411 BMenuItem* fMenuItem;
412};
413
414
415// #pragma mark - Base
416
417
418template<typename ParentBuilder>
419Base<ParentBuilder>::Base()
420 :
421 fParent(NULL__null)
6
Null pointer value stored to field 'fParent'
422{
423}
424
425
426template<typename ParentBuilder>
427void
428Base<ParentBuilder>::SetParent(ParentBuilder* parent)
429{
430 fParent = parent;
431}
432
433
434template<typename ParentBuilder>
435ParentBuilder&
436Base<ParentBuilder>::End()
437{
438 return *fParent;
12
Returning null reference
439}
440
441
442// #pragma mark - Group
443
444
445template<typename ParentBuilder>
446Group<ParentBuilder>::Group(orientation orientation, float spacing)
447 :
448 fLayout((new BGroupView(orientation, spacing))->GroupLayout())
449{
450}
451
452
453template<typename ParentBuilder>
454Group<ParentBuilder>::Group(BWindow* window, orientation orientation,
455 float spacing)
456 :
457 fLayout(new BGroupLayout(orientation, spacing))
458{
459 window->SetLayout(fLayout);
460 fLayout->Owner()->AdoptSystemColors();
461}
462
463
464template<typename ParentBuilder>
465Group<ParentBuilder>::Group(BView* view, orientation orientation,
466 float spacing)
467 :
468 fLayout(new BGroupLayout(orientation, spacing))
469{
470
471 if (view->HasDefaultColors())
8
Assuming the condition is false
9
Taking false branch
472 view->AdoptSystemColors();
473
474 view->SetLayout(fLayout);
475}
476
477
478template<typename ParentBuilder>
479Group<ParentBuilder>::Group(BGroupLayout* layout)
480 :
481 fLayout(layout)
482{
483}
484
485
486template<typename ParentBuilder>
487Group<ParentBuilder>::Group(BGroupView* view)
488 :
489 fLayout(view->GroupLayout())
490{
491}
492
493
494template<typename ParentBuilder>
495BGroupLayout*
496Group<ParentBuilder>::Layout() const
497{
498 return fLayout;
499}
500
501
502template<typename ParentBuilder>
503BView*
504Group<ParentBuilder>::View() const
505{
506 return fLayout->Owner();
507}
508
509
510template<typename ParentBuilder>
511typename Group<ParentBuilder>::ThisBuilder&
512Group<ParentBuilder>::GetLayout(BGroupLayout** _layout)
513{
514 *_layout = fLayout;
515 return *this;
516}
517
518
519template<typename ParentBuilder>
520typename Group<ParentBuilder>::ThisBuilder&
521Group<ParentBuilder>::GetView(BView** _view)
522{
523 *_view = fLayout->Owner();
524 return *this;
525}
526
527
528template<typename ParentBuilder>
529typename Group<ParentBuilder>::ThisBuilder&
530Group<ParentBuilder>::Add(BView* view)
531{
532 fLayout->AddView(view);
533 return *this;
534}
535
536
537template<typename ParentBuilder>
538typename Group<ParentBuilder>::ThisBuilder&
539Group<ParentBuilder>::Add(BView* view, float weight)
540{
541 fLayout->AddView(view, weight);
542 return *this;
543}
544
545
546template<typename ParentBuilder>
547typename Group<ParentBuilder>::ThisBuilder&
548Group<ParentBuilder>::Add(BLayoutItem* item)
549{
550 fLayout->AddItem(item);
551 return *this;
552}
553
554
555template<typename ParentBuilder>
556typename Group<ParentBuilder>::ThisBuilder&
557Group<ParentBuilder>::Add(BLayoutItem* item, float weight)
558{
559 fLayout->AddItem(item, weight);
560 return *this;
561}
562
563
564template<typename ParentBuilder>
565typename Group<ParentBuilder>::GroupBuilder
566Group<ParentBuilder>::AddGroup(orientation orientation, float spacing,
567 float weight)
568{
569 GroupBuilder builder(new BGroupLayout(orientation, spacing));
570 builder.SetParent(this);
571 fLayout->AddItem(builder.Layout(), weight);
572 return builder;
573}
574
575
576template<typename ParentBuilder>
577typename Group<ParentBuilder>::GroupBuilder
578Group<ParentBuilder>::AddGroup(BGroupView* groupView, float weight)
579{
580 GroupBuilder builder(groupView);
581 builder.SetParent(this);
582 fLayout->AddItem(builder.Layout(), weight);
583 return builder;
584}
585
586
587template<typename ParentBuilder>
588typename Group<ParentBuilder>::GroupBuilder
589Group<ParentBuilder>::AddGroup(BGroupLayout* groupLayout, float weight)
590{
591 GroupBuilder builder(groupLayout);
592 builder.SetParent(this);
593 fLayout->AddItem(builder.Layout(), weight);
594 return builder;
595}
596
597
598template<typename ParentBuilder>
599typename Group<ParentBuilder>::GridBuilder
600Group<ParentBuilder>::AddGrid(float horizontalSpacing,
601 float verticalSpacing, float weight)
602{
603 GridBuilder builder(new BGridLayout(horizontalSpacing, verticalSpacing));
604 builder.SetParent(this);
605 fLayout->AddItem(builder.Layout(), weight);
606 return builder;
607}
608
609
610template<typename ParentBuilder>
611typename Group<ParentBuilder>::GridBuilder
612Group<ParentBuilder>::AddGrid(BGridLayout* gridLayout, float weight)
613{
614 GridBuilder builder(gridLayout);
615 builder.SetParent(this);
616 fLayout->AddItem(builder.Layout(), weight);
617 return builder;
618}
619
620
621template<typename ParentBuilder>
622typename Group<ParentBuilder>::GridBuilder
623Group<ParentBuilder>::AddGrid(BGridView* gridView, float weight)
624{
625 GridBuilder builder(gridView);
626 builder.SetParent(this);
627 fLayout->AddItem(builder.Layout(), weight);
628 return builder;
629}
630
631
632template<typename ParentBuilder>
633typename Group<ParentBuilder>::SplitBuilder
634Group<ParentBuilder>::AddSplit(orientation orientation, float spacing,
635 float weight)
636{
637 SplitBuilder builder(orientation, spacing);
638 builder.SetParent(this);
639 fLayout->AddView(builder.View(), weight);
640 return builder;
641}
642
643
644template<typename ParentBuilder>
645typename Group<ParentBuilder>::SplitBuilder
646Group<ParentBuilder>::AddSplit(BSplitView* splitView, float weight)
647{
648 SplitBuilder builder(splitView);
649 builder.SetParent(this);
650 fLayout->AddView(builder.View(), weight);
651 return builder;
652}
653
654
655template<typename ParentBuilder>
656typename Group<ParentBuilder>::CardBuilder
657Group<ParentBuilder>::AddCards(float weight)
658{
659 CardBuilder builder;
660 builder.SetParent(this);
661 fLayout->AddView(builder.View(), weight);
662 return builder;
663}
664
665
666template<typename ParentBuilder>
667typename Group<ParentBuilder>::CardBuilder
668Group<ParentBuilder>::AddCards(BCardLayout* cardLayout, float weight)
669{
670 CardBuilder builder(cardLayout);
671 builder.SetParent(this);
672 fLayout->AddView(builder.View(), weight);
673 return builder;
674}
675
676
677template<typename ParentBuilder>
678typename Group<ParentBuilder>::CardBuilder
679Group<ParentBuilder>::AddCards(BCardView* cardView, float weight)
680{
681 CardBuilder builder(cardView);
682 builder.SetParent(this);
683 fLayout->AddView(builder.View(), weight);
684 return builder;
685}
686
687
688template<typename ParentBuilder>
689typename Group<ParentBuilder>::ThisBuilder&
690Group<ParentBuilder>::AddGlue(float weight)
691{
692 fLayout->AddItem(BSpaceLayoutItem::CreateGlue(), weight);
693 return *this;
694}
695
696
697template<typename ParentBuilder>
698typename Group<ParentBuilder>::ThisBuilder&
699Group<ParentBuilder>::AddStrut(float size)
700{
701 if (fLayout->Orientation() == B_HORIZONTAL)
702 fLayout->AddItem(BSpaceLayoutItem::CreateHorizontalStrut(size));
703 else
704 fLayout->AddItem(BSpaceLayoutItem::CreateVerticalStrut(size));
705
706 return *this;
707}
708
709
710template<typename ParentBuilder>
711typename Group<ParentBuilder>::ThisBuilder&
712Group<ParentBuilder>::SetInsets(float left, float top, float right,
713 float bottom)
714{
715 fLayout->SetInsets(left, top, right, bottom);
716 return *this;
717}
718
719
720template<typename ParentBuilder>
721typename Group<ParentBuilder>::ThisBuilder&
722Group<ParentBuilder>::SetInsets(float horizontal, float vertical)
723{
724 fLayout->SetInsets(horizontal, vertical);
725 return *this;
726}
727
728
729template<typename ParentBuilder>
730typename Group<ParentBuilder>::ThisBuilder&
731Group<ParentBuilder>::SetInsets(float insets)
732{
733 fLayout->SetInsets(insets);
734 return *this;
735}
736
737
738template<typename ParentBuilder>
739typename Group<ParentBuilder>::ThisBuilder&
740Group<ParentBuilder>::SetExplicitMinSize(BSize size)
741{
742 fLayout->SetExplicitMinSize(size);
743 return *this;
744}
745
746
747template<typename ParentBuilder>
748typename Group<ParentBuilder>::ThisBuilder&
749Group<ParentBuilder>::SetExplicitMaxSize(BSize size)
750{
751 fLayout->SetExplicitMaxSize(size);
752 return *this;
753}
754
755
756template<typename ParentBuilder>
757typename Group<ParentBuilder>::ThisBuilder&
758Group<ParentBuilder>::SetExplicitPreferredSize(BSize size)
759{
760 fLayout->SetExplicitPreferredSize(size);
761 return *this;
762}
763
764
765template<typename ParentBuilder>
766typename Group<ParentBuilder>::ThisBuilder&
767Group<ParentBuilder>::SetExplicitAlignment(BAlignment alignment)
768{
769 fLayout->SetExplicitAlignment(alignment);
770 return *this;
771}
772
773
774template<typename ParentBuilder>
775Group<ParentBuilder>::operator BGroupLayout*()
776{
777 return fLayout;
778}
779
780
781// #pragma mark - Grid
782
783
784template<typename ParentBuilder>
785Grid<ParentBuilder>::Grid(float horizontalSpacing, float verticalSpacing)
786 :
787 fLayout((new BGridView(horizontalSpacing, verticalSpacing))->GridLayout())
788{
789}
790
791
792template<typename ParentBuilder>
793Grid<ParentBuilder>::Grid(BWindow* window, float horizontalSpacing,
794 float verticalSpacing)
795 :
796 fLayout(new BGridLayout(horizontalSpacing, verticalSpacing))
797{
798 window->SetLayout(fLayout);
799 fLayout->Owner()->AdoptSystemColors();
800}
801
802
803template<typename ParentBuilder>
804Grid<ParentBuilder>::Grid(BView* view, float horizontalSpacing,
805 float verticalSpacing)
806 :
807 fLayout(new BGridLayout(horizontalSpacing, verticalSpacing))
808{
809 if (view->HasDefaultColors())
810 view->AdoptSystemColors();
811
812 view->SetLayout(fLayout);
813}
814
815
816template<typename ParentBuilder>
817Grid<ParentBuilder>::Grid(BGridLayout* layout)
818 :
819 fLayout(layout)
820{
821}
822
823
824template<typename ParentBuilder>
825Grid<ParentBuilder>::Grid(BGridView* view)
826 :
827 fLayout(view->GridLayout())
828{
829}
830
831
832template<typename ParentBuilder>
833BGridLayout*
834Grid<ParentBuilder>::Layout() const
835{
836 return fLayout;
837}
838
839
840template<typename ParentBuilder>
841BView*
842Grid<ParentBuilder>::View() const
843{
844 return fLayout->Owner();
845}
846
847
848template<typename ParentBuilder>
849typename Grid<ParentBuilder>::ThisBuilder&
850Grid<ParentBuilder>::GetLayout(BGridLayout** _layout)
851{
852 *_layout = fLayout;
853 return *this;
854}
855
856
857template<typename ParentBuilder>
858typename Grid<ParentBuilder>::ThisBuilder&
859Grid<ParentBuilder>::GetView(BView** _view)
860{
861 *_view = fLayout->Owner();
862 return *this;
863}
864
865
866template<typename ParentBuilder>
867typename Grid<ParentBuilder>::ThisBuilder&
868Grid<ParentBuilder>::Add(BView* view, int32 column, int32 row,
869 int32 columnCount, int32 rowCount)
870{
871 fLayout->AddView(view, column, row, columnCount, rowCount);
872 return *this;
873}
874
875
876template<typename ParentBuilder>
877typename Grid<ParentBuilder>::ThisBuilder&
878Grid<ParentBuilder>::Add(BLayoutItem* item, int32 column, int32 row,
879 int32 columnCount, int32 rowCount)
880{
881 fLayout->AddItem(item, column, row, columnCount, rowCount);
882 return *this;
883}
884
885
886template<typename ParentBuilder>
887typename Grid<ParentBuilder>::ThisBuilder&
888Grid<ParentBuilder>::AddMenuField(BMenuField* menuField, int32 column,
889 int32 row, alignment labelAlignment, int32 labelColumnCount,
890 int32 fieldColumnCount, int32 rowCount)
891{
892 BLayoutItem* item = menuField->CreateLabelLayoutItem();
893 item->SetExplicitAlignment(
894 BAlignment(labelAlignment, B_ALIGN_VERTICAL_UNSET));
895 fLayout->AddItem(item, column, row, labelColumnCount, rowCount);
896 fLayout->AddItem(menuField->CreateMenuBarLayoutItem(),
897 column + labelColumnCount, row, fieldColumnCount, rowCount);
898 return *this;
899}
900
901
902template<typename ParentBuilder>
903typename Grid<ParentBuilder>::ThisBuilder&
904Grid<ParentBuilder>::AddTextControl(BTextControl* textControl, int32 column,
905 int32 row, alignment labelAlignment, int32 labelColumnCount,
906 int32 textColumnCount, int32 rowCount)
907{
908 BLayoutItem* item = textControl->CreateLabelLayoutItem();
909 item->SetExplicitAlignment(
910 BAlignment(labelAlignment, B_ALIGN_VERTICAL_UNSET));
911 fLayout->AddItem(item, column, row, labelColumnCount, rowCount);
912 fLayout->AddItem(textControl->CreateTextViewLayoutItem(),
913 column + labelColumnCount, row, textColumnCount, rowCount);
914 return *this;
915}
916
917
918template<typename ParentBuilder>
919typename Grid<ParentBuilder>::GroupBuilder
920Grid<ParentBuilder>::AddGroup(orientation orientation, float spacing,
921 int32 column, int32 row, int32 columnCount, int32 rowCount)
922{
923 GroupBuilder builder(new BGroupLayout(orientation, spacing));
924 builder.SetParent(this);
925 fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
926 return builder;
927}
928
929
930template<typename ParentBuilder>
931typename Grid<ParentBuilder>::GroupBuilder
932Grid<ParentBuilder>::AddGroup(BGroupView* groupView, int32 column, int32 row,
933 int32 columnCount, int32 rowCount)
934{
935 GroupBuilder builder(groupView);
936 builder.SetParent(this);
937 fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
938 return builder;
939}
940
941
942template<typename ParentBuilder>
943typename Grid<ParentBuilder>::GroupBuilder
944Grid<ParentBuilder>::AddGroup(BGroupLayout* groupLayout, int32 column,
945 int32 row, int32 columnCount, int32 rowCount)
946{
947 GroupBuilder builder(groupLayout);
948 builder.SetParent(this);
949 fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
950 return builder;
951}
952
953
954template<typename ParentBuilder>
955typename Grid<ParentBuilder>::GridBuilder
956Grid<ParentBuilder>::AddGrid(float horizontalSpacing, float verticalSpacing,
957 int32 column, int32 row, int32 columnCount, int32 rowCount)
958{
959 GridBuilder builder(new BGridLayout(horizontalSpacing, verticalSpacing));
960 builder.SetParent(this);
961 fLayout->AddItem(builder.Layout(), column, row, columnCount, rowCount);
962 return builder;
963}
964
965
966template<typename ParentBuilder>
967typename Grid<ParentBuilder>::GridBuilder
968Grid<ParentBuilder>::AddGrid(BGridView* gridView, int32 column, int32 row,
969 int32 columnCount, int32 rowCount)
970{
971 GridBuilder builder(gridView);
972 builder.SetParent(this);
973 fLayout->AddView(builder.View(), column, row, columnCount, rowCount);
974 return builder;
975}
976
977
978template<typename ParentBuilder>
979typename Grid<ParentBuilder>::SplitBuilder
980Grid<ParentBuilder>::AddSplit(orientation orientation, float spacing,
981 int32 column, int32 row, int32 columnCount, int32 rowCount)
982{
983 SplitBuilder builder(orientation, spacing);
984 builder.SetParent(this);
985 fLayout->AddView(builder.View(), column, row, columnCount, rowCount);
986 return builder;
987}
988
989
990template<typename ParentBuilder>
991typename Grid<ParentBuilder>::SplitBuilder
992Grid<ParentBuilder>::AddSplit(BSplitView* splitView, int32 column, int32 row,
993 int32 columnCount, int32 rowCount)
994{
995 SplitBuilder builder(splitView);
996 builder.SetParent(this);
997 fLayout->AddView(builder.View(), column, row, columnCount, rowCount);
998 return builder;
999}
1000
1001
1002template<typename ParentBuilder>
1003typename Grid<ParentBuilder>::CardBuilder
1004Grid<ParentBuilder>::AddCards(int32 column, int32 row, int32 columnCount,
1005 int32 rowCount)
1006{
1007 CardBuilder builder;
1008 builder.SetParent(this);
1009 fLayout->AddView(builder.View(), column, row, columnCount, rowCount);
1010 return builder;
1011}
1012
1013
1014template<typename ParentBuilder>
1015typename Grid<ParentBuilder>::CardBuilder
1016Grid<ParentBuilder>::AddCards(BCardLayout* cardLayout, int32 column, int32 row,
1017 int32 columnCount, int32 rowCount)
1018{
1019 CardBuilder builder(cardLayout);
1020 builder.SetParent(this);
1021 fLayout->AddView(builder.View(), column, row, columnCount, rowCount);
1022 return builder;
1023}
1024
1025
1026template<typename ParentBuilder>
1027typename Grid<ParentBuilder>::CardBuilder
1028Grid<ParentBuilder>::AddCards(BCardView* cardView, int32 column, int32 row,
1029 int32 columnCount, int32 rowCount)
1030{
1031 CardBuilder builder(cardView);
1032 builder.SetParent(this);
1033 fLayout->AddView(builder.View(), column, row, columnCount, rowCount);
1034 return builder;
1035}
1036
1037
1038template<typename ParentBuilder>
1039typename Grid<ParentBuilder>::ThisBuilder&
1040Grid<ParentBuilder>::AddGlue(int32 column, int32 row, int32 columnCount,
1041 int32 rowCount)
1042{
1043 fLayout->AddItem(BSpaceLayoutItem::CreateGlue(), column, row, columnCount,
1044 rowCount);
1045 return *this;
1046}
1047
1048
1049template<typename ParentBuilder>
1050typename Grid<ParentBuilder>::ThisBuilder&
1051Grid<ParentBuilder>::SetHorizontalSpacing(float spacing)
1052{
1053 fLayout->SetHorizontalSpacing(spacing);
1054 return *this;
1055}
1056
1057
1058template<typename ParentBuilder>
1059typename Grid<ParentBuilder>::ThisBuilder&
1060Grid<ParentBuilder>::SetVerticalSpacing(float spacing)
1061{
1062 fLayout->SetVerticalSpacing(spacing);
1063 return *this;
1064}
1065
1066
1067template<typename ParentBuilder>
1068typename Grid<ParentBuilder>::ThisBuilder&
1069Grid<ParentBuilder>::SetSpacing(float horizontal, float vertical)
1070{
1071 fLayout->SetSpacing(horizontal, vertical);
1072 return *this;
1073}
1074
1075
1076template<typename ParentBuilder>
1077typename Grid<ParentBuilder>::ThisBuilder&
1078Grid<ParentBuilder>::SetColumnWeight(int32 column, float weight)
1079{
1080 fLayout->SetColumnWeight(column, weight);
1081 return *this;
1082}
1083
1084
1085template<typename ParentBuilder>
1086typename Grid<ParentBuilder>::ThisBuilder&
1087Grid<ParentBuilder>::SetRowWeight(int32 row, float weight)
1088{
1089 fLayout->SetRowWeight(row, weight);
1090 return *this;
1091}
1092
1093
1094template<typename ParentBuilder>
1095typename Grid<ParentBuilder>::ThisBuilder&
1096Grid<ParentBuilder>::SetInsets(float left, float top, float right,
1097 float bottom)
1098{
1099 fLayout->SetInsets(left, top, right, bottom);
1100 return *this;
1101}
1102
1103
1104template<typename ParentBuilder>
1105typename Grid<ParentBuilder>::ThisBuilder&
1106Grid<ParentBuilder>::SetInsets(float horizontal, float vertical)
1107{
1108 fLayout->SetInsets(horizontal, vertical);
1109 return *this;
1110}
1111
1112
1113template<typename ParentBuilder>
1114typename Grid<ParentBuilder>::ThisBuilder&
1115Grid<ParentBuilder>::SetInsets(float insets)
1116{
1117 fLayout->SetInsets(insets);
1118 return *this;
1119}
1120
1121
1122template<typename ParentBuilder>
1123typename Grid<ParentBuilder>::ThisBuilder&
1124Grid<ParentBuilder>::SetExplicitMinSize(BSize size)
1125{
1126 fLayout->SetExplicitMinSize(size);
1127 return *this;
1128}
1129
1130
1131template<typename ParentBuilder>
1132typename Grid<ParentBuilder>::ThisBuilder&
1133Grid<ParentBuilder>::SetExplicitMaxSize(BSize size)
1134{
1135 fLayout->SetExplicitMaxSize(size);
1136 return *this;
1137}
1138
1139
1140template<typename ParentBuilder>
1141typename Grid<ParentBuilder>::ThisBuilder&
1142Grid<ParentBuilder>::SetExplicitPreferredSize(BSize size)
1143{
1144 fLayout->SetExplicitPreferredSize(size);
1145 return *this;
1146}
1147
1148
1149template<typename ParentBuilder>
1150typename Grid<ParentBuilder>::ThisBuilder&
1151Grid<ParentBuilder>::SetExplicitAlignment(BAlignment alignment)
1152{
1153 fLayout->SetExplicitAlignment(alignment);
1154 return *this;
1155}
1156
1157
1158template<typename ParentBuilder>
1159Grid<ParentBuilder>::operator BGridLayout*()
1160{
1161 return fLayout;
1162}
1163
1164
1165// #pragma mark - Split
1166
1167
1168template<typename ParentBuilder>
1169Split<ParentBuilder>::Split(orientation orientation, float spacing)
1170 :
1171 fView(new BSplitView(orientation, spacing))
1172{
1173}
1174
1175
1176template<typename ParentBuilder>
1177Split<ParentBuilder>::Split(BSplitView* view)
1178 :
1179 fView(view)
1180{
1181}
1182
1183
1184template<typename ParentBuilder>
1185BSplitView*
1186Split<ParentBuilder>::View() const
1187{
1188 return fView;
1189}
1190
1191
1192template<typename ParentBuilder>
1193typename Split<ParentBuilder>::ThisBuilder&
1194Split<ParentBuilder>::GetView(BView** _view)
1195{
1196 *_view = fView;
1197 return *this;
1198}
1199
1200
1201template<typename ParentBuilder>
1202typename Split<ParentBuilder>::ThisBuilder&
1203Split<ParentBuilder>::GetSplitView(BSplitView** _view)
1204{
1205 *_view = fView;
1206 return *this;
1207}
1208
1209
1210template<typename ParentBuilder>
1211typename Split<ParentBuilder>::ThisBuilder&
1212Split<ParentBuilder>::Add(BView* view)
1213{
1214 fView->AddChild(view);
1215 return *this;
1216}
1217
1218
1219template<typename ParentBuilder>
1220typename Split<ParentBuilder>::ThisBuilder&
1221Split<ParentBuilder>::Add(BView* view, float weight)
1222{
1223 fView->AddChild(view, weight);
1224 return *this;
1225}
1226
1227
1228template<typename ParentBuilder>
1229typename Split<ParentBuilder>::ThisBuilder&
1230Split<ParentBuilder>::Add(BLayoutItem* item)
1231{
1232 fView->AddChild(item);
1233 return *this;
1234}
1235
1236
1237template<typename ParentBuilder>
1238typename Split<ParentBuilder>::ThisBuilder&
1239Split<ParentBuilder>::Add(BLayoutItem* item, float weight)
1240{
1241 fView->AddChild(item, weight);
1242 return *this;
1243}
1244
1245
1246template<typename ParentBuilder>
1247typename Split<ParentBuilder>::GroupBuilder
1248Split<ParentBuilder>::AddGroup(orientation orientation, float spacing,
1249 float weight)
1250{
1251 GroupBuilder builder(new BGroupLayout(orientation, spacing));
1252 builder.SetParent(this);
1253 fView->AddChild(builder.Layout(), weight);
1254 return builder;
1255}
1256
1257
1258template<typename ParentBuilder>
1259typename Split<ParentBuilder>::GroupBuilder
1260Split<ParentBuilder>::AddGroup(BGroupView* groupView, float weight)
1261{
1262 GroupBuilder builder(groupView);
1263 builder.SetParent(this);
1264 fView->AddChild(builder.Layout(), weight);
1265 return builder;
1266}
1267
1268
1269template<typename ParentBuilder>
1270typename Split<ParentBuilder>::GroupBuilder
1271Split<ParentBuilder>::AddGroup(BGroupLayout* groupLayout, float weight)
1272{
1273 GroupBuilder builder(groupLayout);
1274 builder.SetParent(this);
1275 fView->AddChild(builder.Layout(), weight);
1276 return builder;
1277}
1278
1279
1280template<typename ParentBuilder>
1281typename Split<ParentBuilder>::GridBuilder
1282Split<ParentBuilder>::AddGrid(float horizontalSpacing, float verticalSpacing,
1283 float weight)
1284{
1285 GridBuilder builder(new BGridLayout(horizontalSpacing, verticalSpacing));
1286 builder.SetParent(this);
1287 fView->AddChild(builder.Layout(), weight);
1288 return builder;
1289}
1290
1291
1292template<typename ParentBuilder>
1293typename Split<ParentBuilder>::GridBuilder
1294Split<ParentBuilder>::AddGrid(BGridView* gridView, float weight)
1295{
1296 GridBuilder builder(gridView);
1297 builder.SetParent(this);
1298 fView->AddChild(builder.Layout(), weight);
1299 return builder;
1300}
1301
1302
1303template<typename ParentBuilder>
1304typename Split<ParentBuilder>::GridBuilder
1305Split<ParentBuilder>::AddGrid(BGridLayout* layout, float weight)
1306{
1307 GridBuilder builder(layout);
1308 builder.SetParent(this);
1309 fView->AddChild(builder.Layout(), weight);
1310 return builder;
1311}
1312
1313
1314template<typename ParentBuilder>
1315typename Split<ParentBuilder>::SplitBuilder
1316Split<ParentBuilder>::AddSplit(orientation orientation, float spacing,
1317 float weight)
1318{
1319 SplitBuilder builder(orientation, spacing);
1320 builder.SetParent(this);
1321 fView->AddChild(builder.View(), weight);
1322 return builder;
1323}
1324
1325
1326template<typename ParentBuilder>
1327typename Split<ParentBuilder>::CardBuilder
1328Split<ParentBuilder>::AddCards(float weight)
1329{
1330 CardBuilder builder;
1331 builder.SetParent(this);
1332 fView->AddChild(builder.View(), weight);
1333 return builder;
1334}
1335
1336
1337template<typename ParentBuilder>
1338typename Split<ParentBuilder>::CardBuilder
1339Split<ParentBuilder>::AddCards(BCardLayout* cardLayout, float weight)
1340{
1341 CardBuilder builder(cardLayout);
1342 builder.SetParent(this);
1343 fView->AddChild(builder.View(), weight);
1344 return builder;
1345}
1346
1347
1348template<typename ParentBuilder>
1349typename Split<ParentBuilder>::CardBuilder
1350Split<ParentBuilder>::AddCards(BCardView* cardView, float weight)
1351{
1352 CardBuilder builder(cardView);
1353 builder.SetParent(this);
1354 fView->AddChild(builder.View(), weight);
1355 return builder;
1356}
1357
1358
1359template<typename ParentBuilder>
1360typename Split<ParentBuilder>::ThisBuilder&
1361Split<ParentBuilder>::SetCollapsible(bool collapsible)
1362{
1363 fView->SetCollapsible(collapsible);
1364 return *this;
1365}
1366
1367
1368template<typename ParentBuilder>
1369typename Split<ParentBuilder>::ThisBuilder&
1370Split<ParentBuilder>::SetCollapsible(int32 index, bool collapsible)
1371{
1372 fView->SetCollapsible(index, collapsible);
1373 return *this;
1374}
1375
1376
1377template<typename ParentBuilder>
1378typename Split<ParentBuilder>::ThisBuilder&
1379Split<ParentBuilder>::SetCollapsible(int32 first, int32 last, bool collapsible)
1380{
1381 fView->SetCollapsible(first, last, collapsible);
1382 return *this;
1383}
1384
1385
1386template<typename ParentBuilder>
1387typename Split<ParentBuilder>::ThisBuilder&
1388Split<ParentBuilder>::SetInsets(float left, float top, float right,
1389 float bottom)
1390{
1391 fView->SetInsets(left, top, right, bottom);
1392 return *this;
1393}
1394
1395
1396template<typename ParentBuilder>
1397typename Split<ParentBuilder>::ThisBuilder&
1398Split<ParentBuilder>::SetInsets(float horizontal, float vertical)
1399{
1400 fView->SetInsets(horizontal, vertical);
1401 return *this;
1402}
1403
1404
1405template<typename ParentBuilder>
1406typename Split<ParentBuilder>::ThisBuilder&
1407Split<ParentBuilder>::SetInsets(float insets)
1408{
1409 fView->SetInsets(insets);
1410 return *this;
1411}
1412
1413
1414template<typename ParentBuilder>
1415Split<ParentBuilder>::operator BSplitView*()
1416{
1417 return fView;
1418}
1419
1420
1421// #pragma mark - Cards
1422
1423
1424template<typename ParentBuilder>
1425Cards<ParentBuilder>::Cards()
1426 :
1427 fLayout((new BCardView())->CardLayout())
1428{
1429}
1430
1431
1432template<typename ParentBuilder>
1433Cards<ParentBuilder>::Cards(BWindow* window)
1434 :
1435 fLayout(new BCardLayout())
1436{
1437 window->SetLayout(fLayout);
1438
1439 fLayout->Owner()->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
1440}
1441
1442
1443template<typename ParentBuilder>
1444Cards<ParentBuilder>::Cards(BView* view)
1445 :
1446 fLayout(new BCardLayout())
1447{
1448 view->SetLayout(fLayout);
1449 view->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
1450}
1451
1452
1453template<typename ParentBuilder>
1454Cards<ParentBuilder>::Cards(BCardLayout* layout)
1455 :
1456 fLayout(layout)
1457{
1458}
1459
1460
1461template<typename ParentBuilder>
1462Cards<ParentBuilder>::Cards(BCardView* view)
1463 :
1464 fLayout(view->CardLayout())
1465{
1466}
1467
1468
1469template<typename ParentBuilder>
1470BCardLayout*
1471Cards<ParentBuilder>::Layout() const
1472{
1473 return fLayout;
1474}
1475
1476
1477template<typename ParentBuilder>
1478BView*
1479Cards<ParentBuilder>::View() const
1480{
1481 return fLayout->Owner();
1482}
1483
1484
1485template<typename ParentBuilder>
1486typename Cards<ParentBuilder>::ThisBuilder&
1487Cards<ParentBuilder>::GetLayout(BCardLayout** _layout)
1488{
1489 *_layout = fLayout;
1490 return *this;
1491}
1492
1493
1494template<typename ParentBuilder>
1495typename Cards<ParentBuilder>::ThisBuilder&
1496Cards<ParentBuilder>::GetView(BView** _view)
1497{
1498 *_view = fLayout->Owner();
1499 return *this;
1500}
1501
1502
1503template<typename ParentBuilder>
1504typename Cards<ParentBuilder>::ThisBuilder&
1505Cards<ParentBuilder>::Add(BView* view)
1506{
1507 fLayout->AddView(view);
1508 return *this;
1509}
1510
1511
1512template<typename ParentBuilder>
1513typename Cards<ParentBuilder>::ThisBuilder&
1514Cards<ParentBuilder>::Add(BLayoutItem* item)
1515{
1516 fLayout->AddItem(item);
1517 return *this;
1518}
1519
1520
1521template<typename ParentBuilder>
1522typename Cards<ParentBuilder>::GroupBuilder
1523Cards<ParentBuilder>::AddGroup(orientation orientation, float spacing)
1524{
1525 GroupBuilder builder(new BGroupLayout(orientation, spacing));
1526 builder.SetParent(this);
1527 fLayout->AddItem(builder.Layout());
1528 return builder;
1529}
1530
1531
1532template<typename ParentBuilder>
1533typename Cards<ParentBuilder>::GroupBuilder
1534Cards<ParentBuilder>::AddGroup(BGroupView* groupView)
1535{
1536 GroupBuilder builder(groupView);
1537 builder.SetParent(this);
1538 fLayout->AddItem(builder.Layout());
1539 return builder;
1540}
1541
1542
1543template<typename ParentBuilder>
1544typename Cards<ParentBuilder>::GroupBuilder
1545Cards<ParentBuilder>::AddGroup(BGroupLayout* groupLayout)
1546{
1547 GroupBuilder builder(groupLayout);
1548 builder.SetParent(this);
1549 fLayout->AddItem(builder.Layout());
1550 return builder;
1551}
1552
1553
1554template<typename ParentBuilder>
1555typename Cards<ParentBuilder>::GridBuilder
1556Cards<ParentBuilder>::AddGrid(float horizontal, float vertical)
1557{
1558 GridBuilder builder(horizontal, vertical);
1559 builder.SetParent(this);
1560 fLayout->AddItem(builder.Layout());
1561 return builder;
1562}
1563
1564
1565template<typename ParentBuilder>
1566typename Cards<ParentBuilder>::GridBuilder
1567Cards<ParentBuilder>::AddGrid(BGridLayout* gridLayout)
1568{
1569 GridBuilder builder(gridLayout);
1570 builder.SetParent(this);
1571 fLayout->AddItem(builder.Layout());
1572 return builder;
1573}
1574
1575
1576template<typename ParentBuilder>
1577typename Cards<ParentBuilder>::GridBuilder
1578Cards<ParentBuilder>::AddGrid(BGridView* gridView)
1579{
1580 GridBuilder builder(gridView);
1581 builder.SetParent(this);
1582 fLayout->AddItem(builder.Layout());
1583 return builder;
1584}
1585
1586
1587template<typename ParentBuilder>
1588typename Cards<ParentBuilder>::SplitBuilder
1589Cards<ParentBuilder>::AddSplit(orientation orientation, float spacing)
1590{
1591 SplitBuilder builder(orientation, spacing);
1592 builder.SetParent(this);
1593 fLayout->AddView(builder.View());
1594 return builder;
1595}
1596
1597
1598template<typename ParentBuilder>
1599typename Cards<ParentBuilder>::SplitBuilder
1600Cards<ParentBuilder>::AddSplit(BSplitView* splitView)
1601{
1602 SplitBuilder builder(splitView);
1603 builder.SetParent(this);
1604 fLayout->AddView(builder.View());
1605 return builder;
1606}
1607
1608
1609template<typename ParentBuilder>
1610typename Cards<ParentBuilder>::CardBuilder
1611Cards<ParentBuilder>::AddCards()
1612{
1613 CardBuilder builder;
1614 builder.SetParent(this);
1615 fLayout->AddView(builder.View());
1616 return builder;
1617}
1618
1619
1620template<typename ParentBuilder>
1621typename Cards<ParentBuilder>::CardBuilder
1622Cards<ParentBuilder>::AddCards(BCardLayout* cardLayout)
1623{
1624 CardBuilder builder(cardLayout);
1625 builder.SetParent(this);
1626 fLayout->AddView(builder.View());
1627 return builder;
1628}
1629
1630template<typename ParentBuilder>
1631typename Cards<ParentBuilder>::CardBuilder
1632Cards<ParentBuilder>::AddCards(BCardView* cardView)
1633{
1634 CardBuilder builder(cardView);
1635 builder.SetParent(this);
1636 fLayout->AddView(builder.View());
1637 return builder;
1638}
1639
1640
1641template<typename ParentBuilder>
1642typename Cards<ParentBuilder>::ThisBuilder&
1643Cards<ParentBuilder>::SetExplicitMinSize(BSize size)
1644{
1645 fLayout->SetExplicitMinSize(size);
1646 return *this;
1647}
1648
1649
1650template<typename ParentBuilder>
1651typename Cards<ParentBuilder>::ThisBuilder&
1652Cards<ParentBuilder>::SetExplicitMaxSize(BSize size)
1653{
1654 fLayout->SetExplicitMaxSize(size);
1655 return *this;
1656}
1657
1658
1659template<typename ParentBuilder>
1660typename Cards<ParentBuilder>::ThisBuilder&
1661Cards<ParentBuilder>::SetExplicitPreferredSize(BSize size)
1662{
1663 fLayout->SetExplicitPreferredSize(size);
1664 return *this;
1665}
1666
1667
1668template<typename ParentBuilder>
1669typename Cards<ParentBuilder>::ThisBuilder&
1670Cards<ParentBuilder>::SetExplicitAlignment(BAlignment alignment)
1671{
1672 fLayout->SetExplicitAlignment(alignment);
1673 return *this;
1674}
1675
1676
1677template<typename ParentBuilder>
1678typename Cards<ParentBuilder>::ThisBuilder&
1679Cards<ParentBuilder>::SetVisibleItem(int32 item)
1680{
1681 fLayout->SetVisibleItem(item);
1682 return *this;
1683}
1684
1685
1686template<typename ParentBuilder>
1687Cards<ParentBuilder>::operator BCardLayout*()
1688{
1689 return fLayout;
1690}
1691
1692
1693// #pragma mark - Menu
1694
1695
1696template<typename ParentBuilder>
1697Menu<ParentBuilder>::Menu(BMenu* menu)
1698 :
1699 fMenu(menu)
1700{
1701}
1702
1703
1704template<typename ParentBuilder>
1705typename Menu<ParentBuilder>::ThisBuilder&
1706Menu<ParentBuilder>::GetMenu(BMenu*& _menu)
1707{
1708 _menu = fMenu;
1709 return *this;
1710}
1711
1712
1713template<typename ParentBuilder>
1714typename Menu<ParentBuilder>::ItemBuilder
1715Menu<ParentBuilder>::AddItem(BMenuItem* item)
1716{
1717 fMenu->AddItem(item);
1718 return MenuItem<ParentBuilder>(this->fParent, fMenu, item);
1719}
1720
1721
1722template<typename ParentBuilder>
1723typename Menu<ParentBuilder>::ItemBuilder
1724Menu<ParentBuilder>::AddItem(BMenu* menu)
1725{
1726 if (!fMenu->AddItem(menu))
1727 throw std::bad_alloc();
1728
1729 return MenuItem<ParentBuilder>(this->fParent, fMenu,
1730 fMenu->ItemAt(fMenu->CountItems() - 1));
1731}
1732
1733
1734template<typename ParentBuilder>
1735typename Menu<ParentBuilder>::ItemBuilder
1736Menu<ParentBuilder>::AddItem(const char* label, BMessage* message,
1737 char shortcut, uint32 modifiers)
1738{
1739 BMenuItem* item = new BMenuItem(label, message, shortcut, modifiers);
1740 if (!fMenu->AddItem(item)) {
1741 delete item;
1742 item = NULL__null;
1743 }
1744
1745 return MenuItem<ParentBuilder>(this->fParent, fMenu, item);
1746}
1747
1748
1749template<typename ParentBuilder>
1750typename Menu<ParentBuilder>::ItemBuilder
1751Menu<ParentBuilder>::AddItem(const char* label, uint32 messageWhat,
1752 char shortcut, uint32 modifiers)
1753{
1754 BMessage* message = new BMessage(messageWhat);
1755 BMenuItem* item;
1756 try {
1757 item = new BMenuItem(label, message, shortcut, modifiers);
1758 } catch (...) {
1759 delete message;
1760 throw;
1761 }
1762
1763 if (!fMenu->AddItem(item)) {
1764 delete item;
1765 item = NULL__null;
1766 }
1767
1768 return MenuItem<ParentBuilder>(this->fParent, fMenu, item);
1769}
1770
1771
1772template<typename ParentBuilder>
1773typename Menu<ParentBuilder>::ThisBuilder&
1774Menu<ParentBuilder>::AddSeparator()
1775{
1776 fMenu->AddSeparatorItem();
1777 return *this;
1778}
1779
1780
1781template<typename ParentBuilder>
1782typename Menu<ParentBuilder>::MenuBuilder
1783Menu<ParentBuilder>::AddMenu(BMenu* menu)
1784{
1785 if (!fMenu->AddItem(menu))
1786 throw std::bad_alloc();
1787
1788 MenuBuilder builder(menu);
1789 builder.SetParent(this);
1790 return builder;
1791}
1792
1793
1794template<typename ParentBuilder>
1795typename Menu<ParentBuilder>::MenuBuilder
1796Menu<ParentBuilder>::AddMenu(const char* title, menu_layout layout)
1797{
1798 BMenu* menu = new BMenu(title, layout);
1799 if (!fMenu->AddItem(menu)) {
1800 delete menu;
1801 throw std::bad_alloc();
1802 }
1803
1804 MenuBuilder builder(menu);
1805 builder.SetParent(this);
1806 return builder;
1807}
1808
1809
1810// #pragma mark - MenuItem
1811
1812
1813template<typename ParentBuilder>
1814MenuItem<ParentBuilder>::MenuItem(ParentBuilder* parentBuilder, BMenu* menu,
1815 BMenuItem* item)
1816 :
1817 Menu<ParentBuilder>(menu),
1818 fMenuItem(item)
1819{
1820 this->SetParent(parentBuilder);
1821}
1822
1823
1824template<typename ParentBuilder>
1825typename MenuItem<ParentBuilder>::ThisBuilder&
1826MenuItem<ParentBuilder>::GetItem(BMenuItem*& _item)
1827{
1828 _item = fMenuItem;
1829 return *this;
1830}
1831
1832
1833template<typename ParentBuilder>
1834typename MenuItem<ParentBuilder>::ThisBuilder&
1835MenuItem<ParentBuilder>::SetEnabled(bool enabled)
1836{
1837 fMenuItem->SetEnabled(enabled);
1838 return *this;
1839}
1840
1841
1842} // namespace BLayoutBuilder
1843
1844
1845#endif // _LAYOUT_BUILDER_H