This is the Game Off 2018 entry from Micah Koleoso Software
Switch branches/tags
Nothing to show
Clone or download
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Failed to load latest commit information.


This is the Game Off 2018 Entry from Micah Koleoso Software Running from the 1st November to 1st December, 2018.

The entry consists of a client (Unity: GO2018_MKS_Client) and server (C# .NET: GO2018_MKS_Server) application.

TODO: Version Info

TODO: Introduce game play

TODO: Credits

TODO: Write documentation to handle custom server install, setup and configuration

Open Game Features

  • Enable drone upgrade path (food, tech):
    • 4 Upgrade optional/choice levels
    • Food upgrade costs: 1000, 1500, 2000, 2500
    • Tech upgrade costs: 1125, 1125, 1125, 1125 A - Faster drone speed:
      A - Reduce unit food usage:
      B - More food collection max volume:
      B - More tech collection max volume:
      C - Barricade build and breaker:
      C - Barricade build and breaker:
      D - Opponent unit food resource stealer:
      D - Opponent unit tech resource stealer:
  • Breed new drones, max. 8. Keep upgrades for old and new drones
  • Death of Breeder causes game loss
  • Make 3 maps (48x48) initially for jam release
  • Configuration Options: Fog of War [on/off] Timed game session [on/off] 2:50, 5:00, 7:50, 10:00 minutes per Session Music [on/off/Volume] Sound FX [on/off/Volume]
  • Replace placeholder art!
  • End round when timer runs out
  • Actions (Hold Key to enable mode actioning on next click): ESC - (toggle) Show/hide menu ingame S - (press) Stop navigation immediately P - (hold) Build barricade mode [Breeder Resource Cost per Barricade placed: F: 250 T: 250] B - (hold) Destroy barricade mode F - (hold) Feed the Breeder Food from all nearby drones T - (hold) Feed the Breeder Tech from all nearby drones

Development TODOs

  • *Implement synched time coutdown from server
  • Implement session end on timeout
  • Implement session win/loss display with return to create or join screen as last chosen
  • Implement network player navigation and actions cross communication during session *Unit navigation commands *Unit Food/Tech level changes Unit drone spawns (only near Breeder) *Resource food/tech level changes Barricade spawns *Barricade level changes