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GLApp

An old toy project to experiment with OpenGL programming. Currently there is a sample scene demonstrating an unoptimized deferred rendering pipeline. This project was used for internal company talk about deferred rendering.

Build instructions

There is a Microsoft Visual Studio 2010 project included in the repository. The only external dependency is boost, which is not included in this repo. The Visual Studio project requires an environment variable BOOST_ROOT to be present which points to the root folder of a boost installation. Boost 1_51_0 is known to work but newer versions should work with minimal effort.

Sample application screenshots

Deferred rendering pipeline Final image GBuffer diffuse GBuffer normal GBuffer world positions No lights Lights only Wireframe

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