F CreateRootSignatureFd:CreateDescriptorHeapYn#CreateSampler>0OCreateRenderTargetView i 6CreateCommittedResource@WCreateShaderResourceViewUtCreateGraphicsPipelineStateQVSetPipelineState4ICreateConstantBufferView4CreateUnorderedAccessViewGf1CopyDescriptorsSimple7iSetDescriptorHeapsK=&CreateHeap6v[BpCreatePlacedResourcexCreateDepthStencilView -CreateHeap1 JCreateComputePipelineState.,'queue_signal0mwResourceBarrierCopyBufferRegionClearUnorderedAccessViewUintTCopyTextureRegionݭU queue_wait~OtOMSetRenderTargets[$9 IASetIndexBuffere IASetVertexBuffers@OMSetStencilRefA<984OMSetBlendFactor 8XRRqueue_execute;0t EndQuery>\Ot ResolveQueryData CopyDescriptorstSetComputeRootSignatureb VSetComputeRootDescriptorTable7p DispatchDiscardResourceC_hJ+ClearRenderTargetView;]ClearDepthStencilView :\SetGraphicsRootSignature|2 IASetPrimitiveTopology:Au RSSetViewportsz RSSetScissorRects*.^"SetGraphicsRootDescriptorTableoc VADrawInstancedoS(#: ExecuteIndirectU ClearUnorderedAccessViewFloatX^FSetGraphicsRootConstantBufferView(pDrawIndexedInstanced_by BeginQuery