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Enemy Randomizer known issues #2099

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@aMannus

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@aMannus

These are issues that I couldn't figure out thus far and have been reported during development of V1 enemy randomizer (or have been reported after it was merged in).

Continuation of #1787

  • Crashes when an actor is killed that normally relies on their parent actor when spawned as a child actor. Ex: Small peahat is spawned by stalchildren spawner in Hyrule Field (parent is normally the big peahat), crashes the game when it dies. Fix known Enemy Randomizer crashes #2242
  • Moblin doesn't spawn correctly in middle tentacle room in Jabu (and potentially other places?). Can't figure out why yet. Moblin spawns but looking at the Actor Viewer is falls infinitely, but I can't physically find the actor itself either.
  • Web surrounding torch in Deku Tree's basement sometimes doesn't load in or gets despawned by enemies. Fix - Enemy Randomizer wrongly set flags #2253
  • Cracked floor in Fire Temple boulder maze room sometimes doesn't load in or gets despawned by enemies. Fix - Enemy Randomizer wrongly set flags #2253
  • Killing enemies in silver rupee rooms sometimes opens the door without collecting the rupees. Enemy rando - Fix silver rupee room in GtG #2252
  • Torches in Spirit Temple child side (room with the climbable metal wall) get lit automatically sometimes. Fix - Enemy Randomizer wrongly set flags #2253
  • Jabu Jabu bubble room doesn't spawn chest and open the door because of the changed timer. Enemy Rando - Hotfix for Jabu Jabu Shabom room #2110
  • Dodongo's can't breath fire (very likely object dependency related).
  • Deku baba's don't drop sticks in Hyrule Field and potentially other areas (very likely object dependency related).
  • MQ spirit child-side issues with allowed enemies.
  • Lizalfos spawn on the roof of Fire Temple clear enemy rooms.
  • Gerudo training grounds fire ring around chest room, enemies can spawn on the ceilling.
  • Stalfos and Iron Knuckles can clip through the floor when running into a wall.
  • Enemies that get their category set to "enemy" to consider them for "clear enemy" rooms are still spawning when reloading a cleared room.
  • Dark link not excluded in Fire Trial in Ganon's Castle, can void out player.

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