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Free, cross-platform 2D game engine powered by Haxe and OpenFL
Haxe

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README.md

Haxe port of Flixel v2.55

It targets flash, cpp and neko targets currently. For flash it uses standart bitmap renderer and for cpp and neko targets - hardware accelerated drawTiles renderer.

For differencies between these two render systems see https://github.com/Beeblerox/HaxeFlixel/wiki/Differences-between-Flash-and-CPP-render-systems Plus it contains ports of some FlixelPowerTools' classes (such as FlxExtendedSprite, FlxWeapon, FlxControl etc.). Full list of ported additinal classes from Flixel's community can be seen here: https://github.com/Beeblerox/HaxeFlixel/wiki/Additional-classes-from-the-flixel-community

As a example, this branch contains port of Adam 'Atomic' Saltsman Mode Demo also.

Future plans on this port: https://github.com/Beeblerox/HaxeFlixel/wiki/What-additional-classes-should-be-integrated-in-my-port%3F

If you have questions about this port you can ask them here: http://www.haxenme.org/community/forums/programming-with-haxe/flixel-for-nme/

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