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Commits on Feb 18, 2015
  1. Roy Curtis
Commits on Feb 14, 2015
  1. Merge pull request #888 from rumickon/removeflagfix

    Fix removing flags
  2. rumickon

    Fix removing flags

    rumickon authored
Commits on Feb 8, 2015
  1. Don't let beds replace protections.

    This seems to be caused by a new bug in Vanilla.
    Thanks to Clovis D for reporting this.
Commits on Feb 4, 2015
  1. Protections should be created using a player's UUID.

    Before, /cprivate, etc was using the player's name. Protections created with autoRegister (i.e. auto protect when placing blocks) were being created with the player's UUID correctly.
Commits on Dec 10, 2014
  1. Add travis webhook

    It is on 5.0 but not master, so was not updating :)
Commits on Dec 8, 2014
  1. Remove unused var

  2. /cmodify @player was not working with later builds because their UUID…

    … was not being checked. This has been fixed.
Commits on Dec 6, 2014
  1. Private protections: Allow access via the player's name as well as th…

    …eir UUID.
    This fixes an issue where users coming from an older build would have broken /cmodify'd permissions.
Commits on Dec 4, 2014
Commits on Dec 2, 2014
  1. Add support for MC 1.8 Iron Trap Doors. This includes support for rig…

    …ht click open (like iron doors!)
  2. Add support for MC 1.8 banners (both standing & wall).

    The must be manually enabled in the config, i.e.:
                enabled: true
                enabled: true
  3. Add travis file

  4. Support new doors added in MC 1.8.

    This uses the old deprecated method which should still support older versions of Bukkit.
Commits on Jul 20, 2014
  1. *libsqlitejdbc

  2. Fix issue with LWC downloading Linux native libraries on FreeBSD (and…

    … thus crashing the JVM because SQLite happily also defaults to Linux ...)
Commits on May 18, 2014
Commits on Apr 29, 2014
  1. #811 Register protections using a player's name instead of their UUID…

    … -- the new converter will change the format so better keep better backwards compatibility (/cremoveall, and so on) for now
  2. #811 Do not convert protections to UUIDs at the moment until the new …

    …converter is ready (which will be quite different.) This will still support protections that did convert to have UUIDs
Commits on Apr 22, 2014
Commits on Apr 21, 2014
  1. #811 Initial UUID work. This is NOT backwards compatible with MC 1.6

    Offline mode: Names shouldn't be converted to the UUID of the user with the same username (online mode) as long as the player already logged into the server at least once.
    Offline mode might still have a couple bugs as a result.
    * When a protection is loaded: Check if it needs converting; if it does, convert it
    * Use UUIDs when creating protections and modifying rights
    * /cadmin find now searches by UUID
    * Change output from varous commands to attempt to resolve a player's name instead of using a UUID
    This does not yet slowly crawl the database to convert everything.
Commits on Feb 6, 2014
Commits on Jan 1, 2014
  1. Move LWC's load time back to startup

    The main reason is so that is loads before WorldEdit and other such plugins that LWC needs to run events before.
    For example, so that WorldEdit's super pickaxe can be properly cancelled on protections the player cannot access.
    This is better than moving LWC's event priority down.
Commits on Dec 25, 2013
  1. Update readme

  2. Switch to maven from ant \o/

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