Before, /cprivate, etc was using the player's name. Protections created with autoRegister (i.e. auto protect when placing blocks) were being created with the player's UUID correctly.
… was not being checked. This has been fixed.
…eir UUID. This fixes an issue where users coming from an older build would have broken /cmodify'd permissions.
…ht click open (like iron doors!)
The must be manually enabled in the config, i.e.: standing_banner: enabled: true wall_banner: enabled: true
… thus crashing the JVM because SQLite happily also defaults to Linux ...)
… -- the new converter will change the format so better keep better backwards compatibility (/cremoveall, and so on) for now
…converter is ready (which will be quite different.) This will still support protections that did convert to have UUIDs
Offline mode: Names shouldn't be converted to the UUID of the user with the same username (online mode) as long as the player already logged into the server at least once. Offline mode might still have a couple bugs as a result. * When a protection is loaded: Check if it needs converting; if it does, convert it * Use UUIDs when creating protections and modifying rights * /cadmin find now searches by UUID * Change output from varous commands to attempt to resolve a player's name instead of using a UUID This does not yet slowly crawl the database to convert everything.
The main reason is so that is loads before WorldEdit and other such plugins that LWC needs to run events before. For example, so that WorldEdit's super pickaxe can be properly cancelled on protections the player cannot access. This is better than moving LWC's event priority down.