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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="SkyOfSteel"
run/main_scene="res://Game/RuntimeRoot.tscn"
config/icon="res://icon.png"
[autoload]
Game="*res://Game/Game.cs"
Console="*res://Console/Console.cs"
Net="*res://Net/Net.cs"
Bindings="*res://Binding/Bindings.cs"
Items="*res://Items/Items.cs"
WorldAutoload="*res://World/World.cs"
Menu="*res://UI/Menu/Menu.cs"
Startup="*res://Game/Startup.cs"
Hitscan="*res://Items/Logic/Hitscan/Hitscan.cs"
RocketJumper="*res://Items/Logic/RocketJumper/RocketJumper.cs"
[display]
window/vsync/use_vsync=false
window/stretch/shrink="1"
[input]
ui_select={
"deadzone": 0.5,
"events": [ Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":3,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
]
}
ui_cancel={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
}
Enter={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777221,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777222,"unicode":0,"echo":false,"script":null)
]
}
ConsoleToggle={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":96,"unicode":0,"echo":false,"script":null)
]
}
MenuToggle={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
3d_physics/layer_1="Movement"
3d_physics/layer_2="ProjectileHitscan"
3d_physics/layer_3="JustTiles"
[mono]
project/auto_update_project=false
[rendering]
quality/driver/fallback_to_gles2=true
environment/default_clear_color=Color( 0.466667, 0.690196, 1, 1 )
environment/default_environment="res://default_env.tres"