Join GitHub today
GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together.
Sign upGitHub is where the world builds software
Millions of developers and companies build, ship, and maintain their software on GitHub — the largest and most advanced development platform in the world.
Imcompatibility #251
Imcompatibility #251
Comments
|
Sorry, how do I add labels? :S |
|
Seems like non-contributors cannot add labels. |
|
Can you use something else? I have to create an account which I am not interested in. |
|
Sure, just wait a minute and i'll upload it again! |
|
How do I test the problem? |
|
Sorry, I wasn't at home. Falcao's script provides a scene where you can enchant equipments with items that gives attributes (configured by notetags). The items are socketed in the equipment window scene by pressing 'A' key (weapon / armor must be equipped in order to start enchanting). Tag weapons/armors with < sockets: x > (without spaces in the start and in the end, where 'x' is the number of sockets that the equip can have). The first weapon is already tagged so you can just test it by pressing 'A' key in the equipment scene. What is supposed to happen is the enchanting scene opening and you being able to attach the items in the sockets, but with both scripts in the project, the enchanting scene says that the equipment has no sockets, even if you have configured it to have as many sockets as you want! |
|
Add this under both scripts
|
|
Thank you very much! It worked and now the sockets appears! |
|
I didn't notice that when I was looking at the socket script lol |
|
All right |
|
I don't have that problem in the demo. |
|
Can you upload your demo? Maybe I'd set up something wrong or I didn't understood your explanation about how to fix it |
|
It's the one you sent me with the extra script added under instance items and mana stones. |
|
I'd tried in many ways but I always got the same result :c |
|
Oh, the only enchants that I had were HP/MP so the only changes I see are the base bonus. I will try one that adds ATK... |
|
Ok, tell me if I can help with anything! |
|
I looked at the issue. I took out instance items, added an attack stone to the axe, and tried it on. The equip scene never includes the bonuses in the comparison. This is because the bonuses are not actually stored with the equip: instead they are explicitly applied on equip change. You can see it at line 110
Anyways because instance items allows you to modify each equip without having to worry about other equips of the same type, you can add this script to change the way manastone bonuses are calculated.
|
|
You can see it in action here |
|
Thank you so much Hime! You're absolutely the best! I've been looking for these two scripts, like my whole life since I started making games in the RPG Maker! |
|
The script I have up there is out-of-date. Get the "official" patch from my blog. |
|
Hime, would you be willing to make a similar patch for your Instance Items and Kread-Ex Alchemic Synthesis? Ideally I can imagine the utility combining those scripts with your Item Affixes and Item Rarity scripts. It might make for a very robust equip customization system. |
|
I understand if you generally refuse to do patches because if you do one, then you get asked to do more... I wouldn't ask if I wasn't so intimidated by your Instance Items script... It still turns my brain inside out for some reason. ;) |
|
Forgot about this. Consider opening a new issue so it's easier to see. |
|
#253 Kread-Ex Alchemic Synthesis Patch for Instance Items |
Hi there! I'm sending the link that you asked!
http://www.4shared.com/rar/7H9fGXdjba/Test.html?
It's the project that has imcompatibility between your script (instance Items) and Faalco's script (Mana Stones Enchantment). Thank you for the support!
And sorry for the project language, I'm from Brazil.