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Global Common Events #273
Sorry if I'm being plain annoying; I only noticed there's an issue submission button after posting a comment in the relevant page.
Anyway, there's an issue with Global Common Events that happens when you load the game. Common Events that were marked with "global common event: non-blocking" will work properly when a message box is up on a New Game, but upon loading a game, the game will suddenly forget the "global common event: non-blocking" tag ever existed, and the common event stops working once message boxes are up.
I tried loading a game with the condition switch already activated, it didn't work.
Is this a known, unresolvable issue? If not, is there a way to fix it? I've been seeing a few people asking about it but never got an answer. Thanks in advance!
I have created the following scenario:
Common event that simply prints "run" to the console.
Event that will turn on switch 6, then display a message box saying "running"
Then I save the game and close the game.
I'm not sure if this accurately represents your situation, but it seems to be working for me.
That's close, but not quite.
It goes like this based on your scenario. I started a new game with an event displaying a message box that says "running" which turns on a switch to run the common event that will continuously print run.
With the event active, I talk to the event that displays the message box that says "running", and it still prints "run" even with the message box up.
However, after saving, closing, and reloading, while the event still prints "run" in other occasions, it will not print "run" when the event displays the "running" message box.