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Unison/Cooperation skills #4

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AlexInRage opened this issue Oct 4, 2013 · 10 comments
Open

Unison/Cooperation skills #4

AlexInRage opened this issue Oct 4, 2013 · 10 comments

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@AlexInRage
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@AlexInRage AlexInRage commented Oct 4, 2013

Hello. I am looking for a script which would create special skills that are used by 2 specific actors. If you played Chrono Trigger than you will understand what I mean.
So:

  1. The skill requires two specific actors to be in party simultaneously. Otherwise it is hidden (not sealed).
  2. The skill requires BOTH actors to have enough MP/TP.
  3. After one of the actors casted the skill, the other one's turn must be skipped.
    So, basically it is a skill which is performed by two actors.
    There is already one script for this,http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/cooperation-skills/
    but it requires a custom battle system to be installed, and I use the standard one.
    So, would it be hard to create such script?
@AlexInRage AlexInRage closed this Oct 4, 2013
@AlexInRage AlexInRage reopened this Oct 4, 2013
@HimeWorks
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@HimeWorks HimeWorks commented Oct 4, 2013

If you have 3 actors in your party that can all use the skill, but you only need two actors to do it, do you choose which actor you want to do the combo with?

@AlexInRage
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@AlexInRage AlexInRage commented Oct 4, 2013

well, actually each skill is used only by a specific pair of actors. For example: there are actors A, B, C, . So, they can combine to form 3 pairs: AB, AC and BC. Each pair has its own skill. So, one skill can be used only by 2 specific actors.

@HimeWorks
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@HimeWorks HimeWorks commented Oct 5, 2013

I have decided to design it like this

  1. Choose skill
  2. If unison skill, choose actor(s) to perform unison skill with
  3. Select target to use unison skill on

So even if only two people are required, the player still has to select the partner.
The initial release of the script will only support pair skills, since I have not thought about how to have players select more than one partner (for example, if a unison skill requires 3 members)

@AlexInRage
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@AlexInRage AlexInRage commented Oct 6, 2013

  1. hmmm... Well, if it's more easy for you code-wise than I don't mind. But what's the point of choosing a partner to perform the skill if he is already pre-defined? Couldn't it be like in Victor's script? I mean, I already know that skill X will be used only by actors A and B. So there's no point in choosing a partner. You choose the skill and the second actor just automatically skips his turn.
@HimeWorks
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@HimeWorks HimeWorks commented Oct 6, 2013

Because others using this script might not have pre-defined partners, and they also want to provide visual cues so players know what the skill is doing.

You can have it modified to skip the partner selection, but the default script I provide will require partner selection.

@AlexInRage
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@AlexInRage AlexInRage commented Oct 6, 2013

ok, as you wish. Thanks in advance

@ShinGamix
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@ShinGamix ShinGamix commented Nov 28, 2013

I signed up just to comment on this because I keep waiting on this and looking for progress and it's been over two months. The reason I am wanting this is that there is no stand alone Co-op/Team/Unison Skill script or system out for ace. I really love this feature as it was the core of one of my favorite games of all time;"Chrono Trigger".

@HimeWorks
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@HimeWorks HimeWorks commented Nov 28, 2013

Not sure when it will be done since I haven't been particularly interested in it.

@ShinGamix
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@ShinGamix ShinGamix commented Nov 29, 2013

oh man that is really disappointing news to me.

@ilex-opaca
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@ilex-opaca ilex-opaca commented Jan 1, 2014

I signed up just to chime in on my interest in this. Victor's co-op script is pretty cool, but I prefer Yanfly's battle engine and I like the way you planned the set-up. It seems like it would be a bit more flexible/adaptable for different implementations.

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