Adds xinput support to wine, without changing the source of wine. Modified to use SDL2 gamepad mappings
If you are on 64Bit you will need 32Bit tool-chain (multilib)
Because this will generate 32Bit code, no 64Bit support !
It depens on SDL2-Librarys.
[user@host code]$git clone https://github.com/Hinsbart/koku-xinput-wine.git [user@host code]$cd koku-xinput-wine [user&host code]$cmake . [user@host code]$make
After this there will be a 'koku-xinput-wine.so' in the folder.
[user@host game]$export LD_PRELOAD=/lib-path/koku-xinput-wine.so [user@host game]$wine game.exe
Simple Elegance, without patching wine. Of course it would be wiser to put this code into wine..
You can add sdl2 gamepad mappings by putting them in file named "gamecontrollerdb.txt" and place it next to your game executable, or via the SDL_GAMECONTROLLERCONFIG environment variable.
You can find a premade gamecontrollerdb.txt with a lot of mappings here