Manage your Project Zomboid server, start, stop, restart, save, update, status and reset.
- A steam account and steamcmd install
- A copy of Project Zomboid
zomboid.sh and put it near your Zomboid server,
/home/steam/ for example.
|STEAM||Define the absolute path where installed steamcmd||
|INSTALL||Define the installation directory of Zomboid, by default it's in your STEAMCMD folder||
|DATA||Define the absolute path of the directory (Zomboid) containing backups of the players, the map, the database and configuration||
|IP||Define listening IP, default to all interface||
|ADMINPASSWORD||Set the admin password to access the in game admin console||
# Set variables ## Steamcmd path; /home/steam/steamcmd STEAM="/home/steam/steamcmd" ## Zomboid install path (in steamcmd?); /home/steam/steamcmd/zomboid INSTALL="/home/steam/steamcmd/zomboid" ## Zomboid data path (settings and saves); /home/steam/Zomboid DATA="/home/steam/Zomboid" ## Which IP listening? IP="0.0.0.0" ## Set secretly your adminpassword ADMINPASS="myawesomepassword"
||Check if server is online or not|
||wipe server; map and players data will be reset|
- Deletes all
zombie_X_Y.binfiles so the zombies are reset to their intial numbers and placement.
map_t.bin sothe server's clock is reset.
map_meta.binso all the alarms are reset. This also removes any custom zones that prevent too much fishing/foraging.
reanimated.binso any player zombies are removed.
- Deletes all zombie corpses, items on the ground, items in containers, and blood splatter.
Changes the server's ResetID in the
Zomboid\Servers\SERVERNAME.ini file. The causes the client to delete the map data when joining the server again, so it will be redownloaded from the server. Player files are saved on the client in
map_p.bin files; these files are not deleted when doing a soft reset. There is no way for the server to remove
the map_p.bin files, players must be deleted themselves their files to make a complete wipe.