motion-cocoapods allows RubyMotion projects to integrate with the CocoaPods dependency manager.
$ [sudo] gem install motion-cocoapods
Or if you use Bundler:
Rakefileof your RubyMotion project and add the following require line:
require 'rubygems' require 'motion-cocoapods'
Still in the
Rakefile, set your dependencies using the same language as you would do in Podfiles.
Motion::Project::App.setup do |app| # ... app.pods do pod 'AFNetworking' end end
If this is the first time using CocoaPods on your machine, you'll need to let CocoaPods do some setup work with the following command:
$ [bundle exec] pod setup
To tell motion-cocoapods to download your dependencies, run the following rake task:
$ [bundle exec] rake pod:install
That’s all. The build system will properly download the given pods and their dependencies. On the next build of your application it will pod the pods and link them to your application executable.
vendor/Podfile.lock file exists, this will be used to install specific
versions. To update the versions, use the following rake task:
$ [bundle exec] rake pod:update
If necessary, you can pass
vendor_project options to the
method. These options are described here.
For instance, to only generate BridgeSupport metadata for a single pod, which
might be needed if a dependency that you’re not using directly is causing issues
(such as C++ headers), you can specify that like so:
Motion::Project::App.setup do |app| app.pods :headers_dir => 'Headers/AFNetworking' do pod 'AFNetworking' # ... end end
By default the output of CocoaPods doing its work is silenced. If, however, you
would like to see the output, you can set the
COCOAPODS_VERBOSE env variable:
$ [bundle exec] rake pod:install COCOAPODS_VERBOSE=1
Setup a local development environment.
$ git clone git://github.com/HipByte/motion-cocoapods.git $ cd motion-cocoapods $ [bundle exec] rake bootstrap
Verify that all the tests are passing.
$ [bundle exec] rake spec
Create your patch and send a pull-request.
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