Despecialized zombies
This mod will make many special zombies less special by removing their special attacks, death functions, flags or by stat adjustments.
List of changes:
zombie grenadier
- No more releases grenade bots
- On death grabs a flashbang
zombie elite grenadier
- No more releases grenade bots
- On death grabs a grenade
spitter zombie
- No longer spits acid
corrosive zombie
- No longer shoots acid (still barfs acid at melee)
smoker zombie
- No longer emits smoke while alive (still releases smoke on death)
Smoky bear
- No longer emits smoke while alive (still releases smoke on death)
shocker zombie
- No longer shoots lightning
- Melee stats same as normal zombie
- Deals shocks when scratches and bites instead of every attack
- Reduced zap back chance to 50 (was 100)
shocker brute
- No longer shoots lightning
- Melee stats same as normal brute
- Deals shocks when scratches and bites instead of every attack
- Reduced zap back chance to 40 (was 75)
shady zombie
- Does not turn invisible during night
- Reduced night vision to 10 (was 40)
- Increased day vision to 20 (was 3)
zombie nightstalker
- Does not turn invisible during night
- Reduced night vision to 10 (was 40)
- Increased day vision to 20 (was 3)
zombie necromancer
- Is now just a normal zombie
boomer
- Renamed to fat zombie
- Doesn't blow up
- Same stats as fat zombie
huge boomer
- Doesn't do whatever it did before
bloated zombie
- No longer releases gas while alive (still releases gas on death)
The following special zombies have not been touched. If you feel any of them needs despecializing leave a suggestion.
- shrieker zombie
- screecher zombie
- zombie scientist
- zombie master
- zombie hollow
- grappler zombie
- grabber zombie
- zombie wrestler
- bio-operator
- Fungal zombies are not changed