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New formula: Pbrt 2.0 #15410

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@drakeguan

From movies to video games, computer-rendered images are pervasive today.
Physically Based Rendering introduces the concepts and theory of photorealistic
rendering hand in hand with the source code for a sophisticated renderer.

@drakeguan drakeguan New formula: Pbrt 2.0
From movies to video games, computer-rendered images are pervasive today.
Physically Based Rendering introduces the concepts and theory of photorealistic
rendering hand in hand with the source code for a sophisticated renderer.
7ccdfe8
@drakeguan

Any follow-up?

@drakeguan

Sure. I will fire another pull request.

@drakeguan drakeguan closed this
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Commits on Oct 11, 2012
  1. @drakeguan

    New formula: Pbrt 2.0

    drakeguan authored
    From movies to video games, computer-rendered images are pervasive today.
    Physically Based Rendering introduces the concepts and theory of photorealistic
    rendering hand in hand with the source code for a sophisticated renderer.
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Showing with 19 additions and 0 deletions.
  1. +19 −0 Library/Formula/pbrt.rb
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19 Library/Formula/pbrt.rb
@@ -0,0 +1,19 @@
+require "formula"
+
+class Pbrt < Formula
+ homepage "http://pbrt.org/"
+ url "http://githubredir.debian.net/github/mmp/pbrt-v2/2.0.334.tar.gz"
+ sha1 "a5d1324f3ab9072bd6a88fee3cbc0c153bbb50eb"
+
+ depends_on "openexr"
+
+ def install
+ cd "src" do
+ system "make"
+
+ cd "bin" do
+ bin.install "bsdftest", "exravg", "exrdiff", "pbrt"
+ end
+ end
+ end
+end
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