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A 2.5D Touhou Platform Fighter, By the fans, for the fans.
A core utilities library underpinning most Hourai Teahouse projects in Unity 3D.
A submodule-able directory for adding Discord Rich Prescense to a Unity game.
An efficient and versatile input system for Unity.
Unity3D Property Attributes and Property Drawers for simplifying game development.
Server-specific Discord Bot for Hourai Teahouse
Localization system for Unity3D.
Simplified and automatic game option creation for Unity3D games.
The backing git repo for the Hourai Teahouse Wiki.
Google Cloud Functions running as a light backend for houraiteahouse.net
The statically built test website for Hourai Teahouse. Source code: https://github.com/HouraiTeahouse/houraiteahouse.net
Steamworks wrapper for Unity / C#
A Unity3D library for abstracting and simplifying loadable assets and scenes.
Simple C# LZF compression library which attempts to minimize memory allocations.
An input manager for Unity that tames the cross-platform controller beast.
A Unity3D system for effectively authoring and editing global game configurations without use of singletons
Documentation site for Hourai Teahouse
The statically built website for Hourai Teahouse. Source code: https://github.com/HouraiTeahouse/houraiteahouse.net
A cross platform launcher patching solution for video games.
A Unity3D project to debug keyboard input issues.
Old Implementation of Fantasy Crescendo prior to 02/03/2018
An Experimental Rewrite of Fantasy Crescendo from the ground up to support various types of net-enabled gameplay.
A networking abstraction layer for Unity3D games.
A UNET LLAPI Backend for Hourai.Networking
Travis CI Build Scripts for Hourai Teahouse's Unity3D projects.
Automatic UI generation for game settings created with HouraiOptions.
Front-end of http://houraiteahouse.net
The backend of http://houraiteahouse.net