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Releases: Hrusteckiy/07rc1

"Pelmenny patch" adaptation

23 Sep 19:03

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VandeleyPatch_1.1.8

0.1 ver

23 Sep 19:35

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🇺🇸:
• Fixed the non-working effect of restores on suits (Healing Beril, Ghost suit, Skinner anomaly jacket, and others)
• Fixed the maximum weight from the suits (the Tourist Suit did not increase the sprint threshold)
• Fixed minimap breaking when changing the screen resolution
• Fixed items ungroupping
• Introduced highlighting for equipped items in the loot and trade windows
• Fixed PDA diary articles not saving as already read
• Adjustments to main menu UI
• Fixed exiting via [Esc] key from the dialogue menu when trading, implemented a hotkey for making a deal (sprint bind, [X] by default)
• Fixed the issue where the cost and weight of weapons with weapon attachments and loaded ammunition was calculated incorrectly; the game now considers the attachments and loaded ammo into the sale price
• Added a hotkey (sprint bind, [X] by default) for the "take all" function in loot window (like in CS & CoP)
• Implemented the function to unload and remove weapon attachments in the loot window and added sounds for the actions
• Various gunplay changes: dynamic zoom, target capture, sprint animations for knives and grenades, the ability to use a separate sprint animation for weapons with a mounted grenade launcher
• Added the display of artifact names in the HUD UI
• Fixed the third-person actor animation with binoculars in hand
• Fixed the character’s visuals resetting when putting a suit into the backpack while already wearing a suit
• Disabled crash when there are no extisting texture, the checker plug is used as in the CS/CoP
• CoP-style console with tips
• Restored graffiti40
• Ability to assign a separate font texture for 2k and 4k resolutions
• Fixed the wrong placing of strike protection stat
• Credits fix
• Fixed incorrect FoV when creating a cubemap (must always be 90 degrees)
• Added spawn console commands by v2v3v4
• Reading the alpha-channel for ogm-avi uses an [_] instead of a [#]
• Fixed receiving a physical impact on trading/looting (may require further development)
• Fixes for the Trader: head rotation is limited at a distance of over 20 meters, the head's angle of rotation is limited to one radian to the left and to the right (90 degrees in total); sounds are played at the position of the Trader's head instead of the character's position
• Fixed a rare crash upon NPC death, when the weapon did not detach from the body
• Added the ability to disable the actor's stopping if there is nothing in his hands (turned off by default, see GameConstants.ltx)
• Disabled Traders's weapon slots filling with weapons for trade (you could see that with the same price and condition, two identical items did not stack, since one item was in the slot)
• Hide the condition bar for items that do not use it (ammo, artifacts, consumables, etc.)
• Disabled grenades ungrouping in the backpack
• Expansion of progress bars: ported different display modes from CoP, the ability to assign an average color
• Fixed the ability to switch to under-barrel grenade launcher during reloading, which additionally interrupted weapon reloading
• Returned the ability to display character biographies in the Contacts tab in PDA (disabled by default, see GameConstants.ltx)
• All possible UI edits to fix the button stretching
• Restored mirroring feature for UIStatic
• Ported CS/CoP effectors (may require further development)
• Ported the ability for input redirection on [*] numpad key for the demo record function from CS/CoP
• The ability to assign a click-highlight sound to the checkbuttons
• The ability to enter Cyrillic letters in the save window
• Reworked font initialization: the ability to disable the use of a prefix by flag instead of a hack with a check by the texture name
• Fixed the incorrect displaying of the accuracy bar in the weapon characteristics
• The ability to apply mirroring to buttons
• Fixed incorrect colouring of the weight indicator in the trade and loot menus
• Fixed the text positions in the statistics and ranks windows
• Centering the cursor where it really needs to be
• The ability to display the weight of the backpack of the searched corpse (disabled by default, see GameConstants.ltx)
• Expanding the capabilities of trackbars: token and flag modes, showing the current value (disabled by default, see GameConstants.ltx), mouse scrolling will also change the value
• Fixed the inability to retrieve encyclopedia articles from the corpses of experienced stalkers
• Fixed the disappearance of the artifact panel in HUD UI when changing screen resolution
• Fixed the anwers's line wrapping in the talk window on widescreen
• Added hotkeys for dialogue options like in CoP (disabled by default, see GameConstants.ltx)
• The ability to add an icon before answering
• The effect of alcohol has been moved to a common class for all edible items
• Fixed the non-assignment of the initiator of the explosion to red barrels, canisters and other exploding objects, which made it possible to kill stalkers with impunity.
• Text output extension: coloring is no longer dependent on complex_mode, a buildofeature with three dots has been restored (another implementation), the ability to rotate lines, complex_mode is used only for line wrapping
• Fixed stretched icons in character stats on wide-screen formats
• A bunch of fixes by @stalkersnowy: fixed incorrect display of the starting splash screen; fixed stretched maps in the PDA; fixed the position of the crosshair lines; fixed the red fill of dead character icons; fixed hiding the line "New task:"; fixed the calculation of in-game time; fixed the stretching of the map markers; fixed the binoculars drop by stalkers when trading; fixed the sticking of frames in binoculars; removed the displaying of the name of an explosive object when aiming at it; fixed scoring in statistics; fixed the appearance of a non-existing under-barrel grenade launcher when sprinting; CS fixes to the flashlight; fixed the camera inertia in cutscenes; fixed a glitch when the map appeared in the task window when viewing the task description; restored function to deactivation for the tab control buttons
• Fixed cursor stretching and excessive clipping of its texture
• Removed the forced binding of grenades to the AI-map (fixes the grenades under the table in X-10)
• Vehicle moves with the actor if the actor is inside
• Added script extensions for teleporting vehicles
• Added the ability to use demo record function while in a vehicle
• Full transfer of input in the demo record in the appropriate mode (you can make trailers of modifications, for example)
• Drawing cylinders on cylindrical physics shapes instead of a parallelepiped
• Fix for button being always enabled on showing
• Fixed incorrect texture descriptors for buttons: checker, map scale, "to Zone map", "center on Marked One"
• Deleting a gamesave screenshot before recording (@Mawrak )
• Optional build-style weapon bobbing by @stalkersnowy
• When in third-person mode, the direction of actor's fire will correspond with where the actor is pointing, instead of the direction saved from the first-person mode
r__bloodmarks command for bloodmarks

🇷🇺:
• Исправлено нерабочее влияние ресторов у костюмов(лечебный берилл, комбез Призрака, аномальная кожанка и другие)
• Исправлен максимальный вес от костюмов(комбез туриста не увеличивал порог спринта)
• Исправлена поломка миникарты при смене разрешения экрана
• Исправлено расстакивание предметов
• Применение подсветки для экипированных предметов в окне лута и торговли
• Исправлено "непрочтение" статей в дневнике
• Более-менее исправлено главное меню, не растягиваются колёсики
• Исправлен выход из разговора при торговле на Esc, введён хоткей на совершение сделки(клавиша бега)
• Исправлены вес и ценники оружия с надетыми аддонами, ценник и вес патронов считаются корректно
• Хоткей "взять всё" на клавишу бега в окне лута
• В окне лута: возможность разрядить, снять аддоны с оружия, введены звуки при различных действиях
• Расширение оружейной системы: динамический зум, захват целей, анимации спринта для ножа и гранат, возможность использования отдельной анимации спринта для оружия с надетым подствольным гранатомётом
• Показ имени артефакта в руках
• Исправление анимаций актора от третьего лица с биноклем
• Исправлен сброс визуала актора при помещении костюма в рюкзак, если на нём уже надет костюм
• Убран вылет при ненаходе текстуры, используется заглушка-чекер как в ЧН/ЗП
• ЗП консоль с подсказками
• Восстановлен шрифт graffiti40
• Возможность назначить отдельную текстуру шрифта для 2k и 4k разрешений
• Исправлена неправильная позиция иконки пулестойкости в характеристиках персонажа
• Исправлены титры
• Исправлен некорректный FoV при создании кубмапы(должен всегда быть 90 градусов)
• Консольные команды для спавна от v2v3v4
• Чтение альфа-канала для ogm-avi использует нижнее подчёркивание вместо решётки
• Исправление получения импульса при торговле/луте(возможно, требует доработки)
• Исправления для Торговца: ограничен поворот головы при дистанции более 20 метров, ограничен угол поворота головы до одной радиану влево и вправо(90 градусов в сумме), звуки играют на позиции головы Торговца вместо "в голове актора"
• Исправлен редкий вылет, когда NPC умер, но оружие не "отсоединилось" от него
• Возможность выключить стоппинг актора, если в руках ничего нет(по умолчанию выключено, см. GameConstants.ltx)
• Выключено наполнение слотов у Торговца(можно было заметить, что при равной цене и состоянии два одинаковых предмета не стакались, так как один предмет находился в слоте)
• Скрытие прогресс-бара для предметов, которым это не нужно
• Убрано расстакивание гранат в рюкзаке
• Расширение прогресс-баров: портированы разные режимы отображения из ЗП, возможность назначить средний цвет
• Исправлена возможность переключения в режим стрельбы из подствольного гранатомёта по время перезарядки, из-за чего дополнительно прерывалась переза...

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Nightly (latest)

13 Sep 18:39

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Nightly (latest) Pre-release
Pre-release

Nightly build (auto-updated).
Event: push
Ref: pack-of-fixes
Commit: d85e0a7
Run: 19091329309