#define HUD_COMPONENT_ALL 0 #define HUD_COMPONENT_AMMO 1 #define HUD_COMPONENT_WEAPON 2 #define HUD_COMPONENT_HEALTH 3 #define HUD_COMPONENT_BREATH 4 #define HUD_COMPONENT_ARMOUR 5 #define HUD_COMPONENT_MINIMAP 6 #define HUD_COMPONENT_CROSSHAIR 7 #define HUD_COMPONENT_MONEY 8 #define HUD_COLOUR_MONEY_POSITIVE 0 #define HUD_COLOUR_MONEY_NEGATIVE 1 #define HUD_COLOUR_ARMOUR 2 #define HUD_COLOUR_HEALTH 3 #define HUD_COLOUR_BREATH 4 #define HUD_COLOUR_AMMO 5 #define HUD_COLOUR_WANTED_LEVEL 6 #define HUD_COLOUR_RADIO_TUNED 7 #define HUD_COLOUR_RADIO_UNTUNED 8 #define RADIO_PLAYBACKFM 1 #define RADIO_KROSE 2 #define RADIO_KDST 3 #define RADIO_BOUNCEFM 4 #define RADIO_SFUR 5 #define RADIO_LOSSANTOS 6 #define RADIO_RADIOX 7 #define RADIO_CSR 8 #define RADIO_KJAHWEST 9 #define RADIO_MASTERSOUNDS 10 #define RADIO_WCTR 11 #define RADIO_UTP 12 #define RADIO_OFF 13 #define PAUSE_ID_STATS 0 #define PAUSE_ID_STARTGAME 1 #define PAUSE_ID_BRIEF 2 #define PAUSE_ID_AUDIOSETTINGS 3 #define PAUSE_ID_DISPLAYSETTINGS 4 #define PAUSE_ID_MAP 5 #define PAUSE_ID_DEFAULTSETTINGS 23 #define PAUSE_ID_AUDIODEFAULTSETTINGS 24 #define PAUSE_ID_CONTROLLERDEFAULTSETTINGS 25 #define PAUSE_ID_USERTRACKOPTIONS 26 #define PAUSE_ID_LANGUAGE 28 #define PAUSE_ID_OPTIONS 33 #define PAUSE_ID_QUITGAME 35 #define PAUSE_ID_CONTROLLERSETUP 36 #define PAUSE_ID_REDEFINECONTROLS 37 #define PAUSE_ID_FOOTVEHICLECONTROLS 38 #define PAUSE_ID_MOUSESETTINGS 39 #define PAUSE_ID_JOYPADSETTINGS 40 #define PAUSE_ID_MAIN 41 #define PLAYER_ACTION_ALL 0 #define PLAYER_ACTION_SPRINT 1 #define PLAYER_ACTION_ENTER_CAR 2 #define PLAYER_ACTION_CROUCH 3 #define PLAYER_ACTION_FIRE_WEAPON 4 #define PLAYER_ACTION_UNKNOWN 5 #define PLAYER_ACTION_SWITCH_WEAPON 6 #define PLAYER_ACTION_JUMP 7 #define STUNT_TYPE_TWO_WHEELS 247 #define STUNT_TYPE_INSANE 173 #define STUNT_TYPE_WHEELIE 117 #define STUNT_TYPE_STOPPIE 233 #define DEFAULT_BLUR_INTENSITY 36 #define NO_BLUR_INTENSITY 0 #define DEFAULT_AIRCRAFT_HEIGHT 800 #define DEFAULT_JETPACK_HEIGHT 100 #define MOUSE_LEFT_CLICK 0 #define MOUSE_RIGHT_CLICK 1 #define MOUSE_MIDDLE_CLICK 2 native SetPlayerCheckpointEx(playerid, Float:x, Float:y, Float:z, Float:size, colour = 0xFF000020, period = 1024, Float:pulse = 0.1, rotation_rate = 0, bool:check_z = true); native SetPlayerCheckpointColour(playerid, colour); native SetPlayerRaceCheckpointEx(playerid, type, Float:x, Float:y, Float:z, Float:point_x, Float:point_y, Float:point_z, Float:size, colour = 0xFF000020, period = 1024, Float:pulse = 0.1, rotation_rate = 0); native SetPlayerRaceCheckpointColour(playerid, colour); native ToggleHUDComponentForPlayer(playerid, componentid, bool:toggle); native SetRadioStationForPlayer(playerid, stationid); native SetWaveHeightForPlayer(playerid, Float:height); native SetWaveHeightForAll(Float:height); native TogglePauseMenuAbility(playerid, bool:toggle); native IsPlayerInPauseMenu(playerid); native SetPlayerHUDComponentColour(playerid, componentid, colour); native TogglePlayerAction(playerid, actionid, bool:toggle); native SetPlayerBlurIntensity(playerid, intensity); native SetPlayerGameSpeed(playerid, Float:speed); native TogglePlayerDriveOnWater(playerid, bool:toggle); native TogglePlayerFrozen(playerid, bool:toggle); native SetPlayerPedAnims(playerid, bool:toggle); native TogglePlayerSwitchReload(playerid, bool:toggle); native bool:IsUsingSAMPP(playerid); native GetPlayerResolution(playerid, &X, &Y); native SetPlayerNoReload(playerid, bool:toggle); native TogglePlayerInfiniteRun(playerid, bool:toggle); native SetPlayerAircraftHeight(playerid, Float:height); native Float:GetPlayerAircraftHeight(playerid); native SetPlayerJetpackHeight(playerid, Float:height); native Float:GetPlayerJetpackHeight(playerid); native TogglePlayerVehicleBlips(playerid, bool:toggle); native GetPlayerVehicleBlips(playerid); native GetPlayerRadioStation(playerid); native TogglePlayerInfiniteOxygen(playerid, bool:toggle); native ToggleWaterBuoyancy(playerid, bool:toggle); native ToggleUnderwaterEffect(playerid, bool:toggle); native ToggleNightVision(playerid, bool:toggle); native ToggleThermalVision(playerid, bool:toggle); native SAMPP_ExecuteCallback(type, {Float,_}:...); forward OnPlayerOpenPauseMenu(playerid); forward OnPlayerClosePauseMenu(playerid); forward OnPlayerEnterPauseSubmenu(playerid, from, to); forward OnDriverDriveByShot(playerid); forward OnPlayerStunt(playerid, stuntid, money, details[]); forward OnPlayerResolutionChange(playerid, X, Y); forward OnPlayerSAMPPConnect(address[], port); forward OnPlayerSAMPPJoin(playerid, bool:has_plugin); forward OnPlayerClick(playerid, type, X, Y); forward OnPlayerChangeRadioStation(playerid, stationid, vehicleid); forward OnPlayerDrinkSprunk(playerid); public OnPlayerConnect(playerid) { SAMPP_ExecuteCallback(0, playerid); #if defined SAMPP_OnPlayerConnect return SAMPP_OnPlayerConnect(playerid); #else return 1; #endif } #if defined SAMPP_OnPlayerConnect forward SAMPP_OnPlayerConnect(playerid); #endif #if defined _ALS_OnPlayerConnect #undef OnPlayerConnect #else #define _ALS_OnPlayerConnect #endif #define OnPlayerConnect SAMPP_OnPlayerConnect public OnPlayerDisconnect(playerid, reason) { SAMPP_ExecuteCallback(1, playerid, reason); #if defined SAMPP_OnPlayerDisconnect return SAMPP_OnPlayerDisconnect(playerid, reason); #else return 1; #endif } #if defined SAMPP_OnPlayerDisconnect forward SAMPP_OnPlayerDisconnect(playerid, reason); #endif #if defined _ALS_OnPlayerDisconnect #undef OnPlayerDisconnect #else #define _ALS_OnPlayerDisconnect #endif #define OnPlayerDisconnect SAMPP_OnPlayerDisconnect