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| #------------------------------------------------------------ | |
| #------------------------------------------------------------ | |
| #----------------------- HOLD ITEM ------------------------ | |
| #------------------------------------------------------------ | |
| #------------------------------------------------------------ | |
| # | |
| # Script created by Hudell | |
| # Version: 1.0 | |
| # You're free to use this script on any project | |
| module HoldItem | |
| Variable_Index = 192 | |
| Character_X_Offset = 13 | |
| Character_Y_Offset = 52 | |
| def self.item_id | |
| $game_variables[Variable_Index] | |
| end | |
| end | |
| class Spriteset_Map | |
| alias :hudell_hold_item_create_pictures :create_pictures | |
| def create_pictures | |
| hudell_hold_item_create_pictures | |
| create_item_pic | |
| end | |
| def create_item_pic | |
| @item_bitmap = nil | |
| @item_pic = nil | |
| @current_item_id = 0 | |
| end | |
| alias :hudell_hold_item_update :update | |
| def update | |
| hudell_hold_item_update | |
| update_item_pic | |
| end | |
| alias :hudell_hold_item_dispose :dispose | |
| def dispose | |
| hudell_hold_item_dispose | |
| dispose_item_pic | |
| end | |
| def dispose_item_pic | |
| unless @item_pic.nil? | |
| @item_bitmap.dispose | |
| @item_pic.dispose | |
| @item_bitmap = nil | |
| @item_pic = nil | |
| end | |
| end | |
| def update_item_pic | |
| return unless SceneManager::scene_is?(Scene_Map) | |
| if HoldItem.item_id != @current_item_id | |
| if HoldItem.item_id > 0 | |
| unless @item_pic.nil? | |
| dispose_item_pic | |
| end | |
| @current_item_id = HoldItem.item_id | |
| item = $data_items[HoldItem.item_id] | |
| draw_icon(item.icon_index, 0, 0) | |
| else | |
| dispose_item_pic | |
| end | |
| end | |
| unless @item_pic.nil? | |
| @item_pic.x = $game_player.screen_x - HoldItem::Character_X_Offset | |
| @item_pic.y = $game_player.screen_y - HoldItem::Character_Y_Offset | |
| if $game_player.pattern % 2 == 1 | |
| @item_pic.y -= 1 | |
| end | |
| end | |
| end | |
| def draw_icon(icon_index, x, y) | |
| bitmap = Cache.system("Iconset") | |
| rect = Rect.new(icon_index % 16 * 24, icon_index / 16 * 24, 24, 24) | |
| if @item_pic.nil? | |
| @item_pic = Sprite.new(@viewport2) | |
| end | |
| if @item_bitmap.nil? | |
| @item_bitmap = Bitmap.new(24, 24) | |
| end | |
| @item_bitmap.blt(x, y, bitmap, rect, 255) | |
| @item_pic.bitmap = @item_bitmap | |
| end | |
| end |