# Economy ## Balance & Cap & Bank - `/balance [player]` — check (also offline). Scoreboard shows `E-balance` without `====`. - Per-player cap `economy.balance-cap` (default 1T, add zeros in `config.yml`, `/bundledreload`). - Overflow from **any** earning (`/sell`, playtime $8-12/5m, mob $0.01-10, quests, autosell) → **Server Bank** (`serverbank.json`, capped 2B, `/serverbank`). - `/resetbal [amount]` — admin set/reset (supports negatives for loans, capped). - `/serverbank [history]` — balance + history book (time/player/amount/reason). Console prints last 10. - `/resetserverbal` (`resetbank`) — admin wipe Bank to 0, clears history. Auto-reset if old U64 exceeds 2B on load. - Bank interest: 30% every 20 min, 0.2-0.5% of bank (max $5000) split to online non-capped players. ## Pay / Bounty / Taxes - `/pay ` — 5% tax → Bank (debt → `garnish` 25% of future earnings → Bank; `/paytax` to clear) - `/bounty [amount]` — set/check; claim on PvP kill 20% tax → Bank immediately, placers can't claim own - `/paytax` — pay accumulated taxes → Bank - `/repair [full]` — cost scales with durability ## Sell - `/sell` — sell main-hand - `/sellgui` — close-to-sell GUI (enchant bonus, shift-click sell all same type)