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Better ESX Panic Button
William Plunkett Jr edited this page Nov 3, 2018
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2 revisions
Doing this Better ESX Panic Button is a better option. All changes will be made in the esx_policejob script.
Put this in the -- Keys Section in client/main.lua
if IsControlJustPressed(0, Keys['F3']) and GetLastInputMethod(2) and PlayerData.job ~= nil and PlayerData.job.name == 'police' then
SendPoliceDistressSignal()
endFor Example to look like this
-- Key Controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
if CurrentAction ~= nil then
ESX.ShowHelpNotification(CurrentActionMsg)
if IsControlJustReleased(0, Keys['E']) and PlayerData.job ~= nil and PlayerData.job.name == 'police' then
if CurrentAction == 'menu_cloakroom' then
OpenCloakroomMenu()
elseif CurrentAction == 'menu_armory' then
if Config.MaxInService == -1 then
OpenArmoryMenu(CurrentActionData.station)
elseif playerInService then
OpenArmoryMenu(CurrentActionData.station)
else
ESX.ShowNotification(_U('service_not'))
end
elseif CurrentAction == 'menu_vehicle_spawner' then
OpenVehicleSpawnerMenu(CurrentActionData.station, CurrentActionData.partNum)
elseif CurrentAction == 'delete_vehicle' then
if Config.EnableSocietyOwnedVehicles then
local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle)
TriggerServerEvent('esx_society:putVehicleInGarage', 'police', vehicleProps)
end
ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
elseif CurrentAction == 'menu_boss_actions' then
ESX.UI.Menu.CloseAll()
TriggerEvent('esx_society:openBossMenu', 'police', function(data, menu)
menu.close()
CurrentAction = 'menu_boss_actions'
CurrentActionMsg = _U('open_bossmenu')
CurrentActionData = {}
end, { wash = false }) -- disable washing money
elseif CurrentAction == 'remove_entity' then
DeleteEntity(CurrentActionData.entity)
end
CurrentAction = nil
end
end -- CurrentAction end
if IsControlJustReleased(0, Keys['PAGEDOWN']) and not isDead and PlayerData.job ~= nil and PlayerData.job.name == 'police' and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'police_actions') then
if Config.MaxInService == -1 then
OpenPoliceActionsMenu()
elseif playerInService then
OpenPoliceActionsMenu()
else
ESX.ShowNotification(_U('service_not'))
end
end
if IsControlJustReleased(0, Keys['E']) and CurrentTask.Busy then
ESX.ShowNotification(_U('impound_canceled'))
ESX.ClearTimeout(CurrentTask.Task)
ClearPedTasks(PlayerPedId())
CurrentTask.Busy = false
end
if IsControlJustPressed(0, Keys['F3']) and GetLastInputMethod(2) and PlayerData.job ~= nil and PlayerData.job.name == 'police' then
SendPoliceDistressSignal()
end
end
end)Add this Function anywhere in client/main.lua
function SendPoliceDistressSignal()
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
ESX.ShowNotification(_U('distress_sent'))
TriggerServerEvent('esx_phone:send', 'police', _U('police_distress_message'), false, {
x = coords.x,
y = coords.y,
z = coords.z
})
endAdd this to your locales/en.lua
['distress_sent'] = 'distress signal has been sent to available units!',
['police_distress_message'] = 'police attention required: OFFICER IN NEED OF ASSISTANCE!',