@@ -17,11 +17,13 @@

#include "bomb.h"


#include "timer.h"

using namespace RakNet;

class Networking;


struct enemyBaseStruct
{
objektas *oo; // grafinis objektas
@@ -92,9 +94,9 @@ class Game
Networking *mNetwork;

// ReplicaManager3 requires NetworkIDManager to lookup pointers from numbers.
NetworkIDManager mNetworkIdManager;
RakNet::NetworkIDManager* mNetworkIdManager;
// The system that performs most of our functionality for this demo
ReplicaManager3Sample mReplicaManager;
RakNet::ReplicaManager3* mReplicaManager;

Timer *timer;

@@ -126,13 +128,16 @@ class Game
TestCraft* testCraft;
//vector<RakNet::RakNetGUID> mPlayersList;

public:
Game(LPDIRECT3DDEVICE9 &d3);
~Game();

SceneManager *getScene();
ColisionManager *getColisionManager();
Networking *getNetwork();
SceneManager* getScene();
ColisionManager* getColisionManager();
Networking* getNetwork();
ReplicaManager3* getReplicaManager();
NetworkIDManager* getNetworkIDManager();



void loadSounds();

@@ -150,6 +155,7 @@ class Game

void Update();
void Render();
void CreateCubes();

};

BIN +146 Bytes (100%) mokomes/index.cpp
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@@ -806,5 +806,8 @@
<ClInclude Include="AbstractEntity.h">
<Filter>Header Files\GameEntities</Filter>
</ClInclude>
<ClInclude Include="TestCubeEntity.h">
<Filter>Header Files\GameEntities</Filter>
</ClInclude>
</ItemGroup>
</Project>