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global illumination engine (middleware)
C++ C Objective-C
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GIEngine
GIEngineCUDA
GIEngineCore
GIEngineOpenCL
GIEngineTest
IrrlichtWrapper
.gitignore
Hyper3D-GI.sln
README.md

README.md

Static(off-line) Global Illumination Engine

Implemented

  • CPU Raytracer
  • Sherical harmonics calculation functions

About to commit

  • GPU Raytracer (CUDA)
  • Test cases using gtest (Google C++ Testing Framework)
  • Simple wrapper for Irrlicht open source engine
  • Sample (for test) real-time raytracer
  • Sample (for test) real-time ambient occlusion with raytracer

Working on...

  • Precomputed Radiance Transfer(PRT) shadowed-diffuse sample (using irrlicht open source engine)
  • Real-time radiosity (without lightmap-baking)
  • SSE Raytracer

And.. later...

  • Lightmap baking
  • GPU Raytracer (OpenCL)
  • Many interesting techniques mainly about spherical harmonics
  • Interactive photon mapping
  • Voxel

Copyright (C) 2011 Hybrid (creavol@gmail.com) Distributed under the Less General Public License(LGPL) License v3.0

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