The core logic of this project uses vertices specified from the cursor's coordinates to dynamically generate and configure a mesh, outline, and 2D collider.
- Go to the Tutorial to read about how it works in greater detail.
- Play it in your browser
- Unity Asset Store Bundle
Requires Unity3D (tested with 2017.x, but should also work with 5.x)
. ├── _Scenes | └── Main.unity - The project's main scene ├── Prefab | ├── Circle.prefab - Circle physics shape | ├── Platform.prefab - Stationary rectangular physics platform | ├── Rectangle.prefab - Rectangle physics shape | ├── RotatingPlatform.prefab - Rotating rectangular physics platform | └── Triangle.prefab - Triangle physics shape └── Scripts ├── DrawCircle.cs - Creates circle meshes and colliders ├── DrawController.cs - Captures mouse input and creates shapes ├── DrawRectangle.cs - Creates rectangle meshes and colliders ├── DrawShape.cs - Base class for all shapes ├── DrawTriangle.cs - Creates triangle meshes and colliders ├── ExplosionController.cs - Generates explosion forces at the cursor ├── TestPolygon.cs - Demonstrates how to draw polygon meshes ├── Triangulator.cs - Generates triangles from polygon vertices └── Util.cs - Provides handy operations on vectors
To run the project, open
_Scenes/Main.unity and click on the play button.
In the main scene there will be three buttons: square, circle, and triangle. Click on one of the buttons and then click 2-3 points in the game view to draw and release a physics shape. The shape will react to gravity and interact with other objects in the scene.