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Commits on May 10, 2009
  1. testing push

    Susanna Kimport committed May 10, 2009
Commits on Apr 6, 2009
  1. Ready to pass in

    Nicholas C Dunn committed Apr 5, 2009
  2. Example scene (except without lighting)

    Nicholas C Dunn committed Apr 5, 2009
Commits on Apr 5, 2009
  1. Fixed bug in Phong shading, added better normal creation

    Nicholas C Dunn committed Apr 5, 2009
  2. Cleaned up the spherical coordinate system a bit more

    Nicholas C Dunn committed Apr 4, 2009
Commits on Apr 4, 2009
  1. Even more fixes to the texture mapping stuff. Starting to set up a sc…

    …ene.
    Nicholas C Dunn committed Apr 4, 2009
  2. Texture mapping is workinggit stgit stgit st. Almost

    Nicholas C Dunn committed Apr 4, 2009
Commits on Apr 3, 2009
  1. Hopefully fixed all of the GeometryFactory stuff to return numVertice…

    …s and stuff rather than 3 * numVertices
    Nicholas C Dunn committed Apr 2, 2009
  2. Bleggh doing it agian

    Nicholas C Dunn committed Apr 2, 2009
Commits on Apr 2, 2009
  1. Just commiting before I start dabbling in project 5

    Nicholas C Dunn committed Apr 2, 2009
Commits on Mar 31, 2009
  1. Lots of code re: converting from one index per vertex to sharing vert…

    …ices. Unfortunately does not work correctly...
    Nicholas C Dunn committed Mar 31, 2009
  2. Added first person camera (but still buggy so not using it. Uses yaw …

    …and pitch to calculate view matrix)
    Nicholas C Dunn committed Mar 31, 2009
  3. Added another spherical texture coordinate method. Added a calculate …

    …bounding box method. Changed GeometryFactory to be in RE167 namespace.
    Nicholas C Dunn committed Mar 30, 2009
  4. Added declaration/implemetnation of spherical coordinates

    Nicholas C Dunn committed Mar 30, 2009
Commits on Mar 30, 2009
  1. Yayyy textures workgit st

    Nicholas C Dunn committed Mar 30, 2009
  2. Added method that creates normals from any geometry

    Nicholas C Dunn committed Mar 29, 2009
Commits on Mar 29, 2009
  1. Added ability to statically reset the Shader to OpenGL default. Added…

    … some materials from tutorial
    Nicholas C Dunn committed Mar 29, 2009
  2. Cleaning up code slightly.

    Nicholas C Dunn committed Mar 29, 2009
Commits on Mar 25, 2009
  1. Adding the files to support lighting and textures

    Nicholas C Dunn committed Mar 25, 2009
Commits on Mar 24, 2009
  1. Added the shaders, extra classes from course page

    Nicholas C Dunn committed Mar 24, 2009
  2. Start of project 4

    Nicholas C Dunn committed Mar 24, 2009
Commits on Mar 23, 2009
  1. Added some comments

    Nicholas C Dunn committed Mar 23, 2009
  2. Fixed resizing problem. Started adding edges

    Nicholas C Dunn committed Mar 23, 2009
  3. Fixed bug with zbuffer (calling with wrong arguments). Added methods …

    …to calculate the linear/perspective correct color
    Nicholas C Dunn committed Mar 22, 2009
Commits on Mar 22, 2009
  1. Fixed bad bug with calculating number of tiles to render. Lots of mes…

    …sy debug code added. Lots of assertions).
    Nicholas C Dunn committed Mar 22, 2009
Commits on Mar 18, 2009
  1. Added culling + timing

    Nicholas C Dunn committed Mar 17, 2009
Commits on Mar 17, 2009
  1. Fixed memory error with SWZbuffer

    Nicholas C Dunn committed Mar 17, 2009
Commits on Mar 15, 2009
  1. Added z - buffering. There is a memory crash though and a lot of dith…

    …ering
    Nicholas C Dunn committed Mar 15, 2009
  2. Start of z-buffering

    Nicholas C Dunn committed Mar 15, 2009
Commits on Mar 13, 2009
  1. Part one completed - projected vertices

    Nicholas C Dunn committed Mar 13, 2009
Commits on Mar 12, 2009
  1. Initial commit

    Nicholas C Dunn committed Mar 12, 2009
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